World of Tanks news 26 12 2014
Source – http://ftr.wot-news.com/2014/12/26/26-12-2014/
– a shell always counts as a “point” – some player insists that when touching the ground, a shell turns into an “object” because it “touches” the ground, but this is not true (SS: there is one situation where it’s completely possible to fire and have the shell explode on the ground instead – when you have low terrain settings, some pieces of terrain are simply not displayed, which leads to strange shell explosions. Developers suggest not using lowest terrain settings unless absolutely necessery)
– module weight is a balance parameter (SS: here, the dev completely avoided or misunderstood the question, so – just letting you know, no point in dwelling on why engine X weighs half as much as engine Y or something)
– developers are still experimenting with tank viewrange nerf
– in 9.6, old light tanks will very likely be rebalanced (buffed), specifically their firepower apparently (SS: it’s not clear, but I think they mean accuracy on the move)
– Blitz replays will be incompatible with PC version (SS: duhhh… yes, people ask such stuff)
- – Un proiettile conta sempre come un “punto” – alcuni lettori insistono sul fatto che quando tocca il suolo, un proiettile si trasforma in un “oggetto” perché “tocca” il terreno, ma questo non è vero
- – il peso di un modulo è un parametro di bilanciamento
- – gli sviluppatori stanno ancora sperimentando il nerf del raggio visivo dei carri.
– nella 9,6 , i vecchi carri armati leggeri saranno molto probabilmente riequilibrati, in particolare la loro potenza di fuoco più o meno
– Blitz replay sarà incompatibile con versione PC