World of Tanks 9.6 supertest patchnotes
Changes of viewrange as follow
– Оbject 268 from 400 to 370
– Object 263 from 410 to 390
– Object 704 from 390 to 360
– ISU-152 from 370 to 350
– Т-34 from 240 to 320 (stock turret)
– SU-85B from 390 to 310
– SU-76 from 350 to 290
– Waffentrager auf E 100 from 420 to 380
– Waffentrager auf Pz. IV from 410 to 370
– JagdPz E-100 from 400 to 390
– Rhm.-Borsig Waffentrager from 400 to 360
– JagdPanther II from 380 to 360
– Sturer Emil from 400 to 370
– Jagdpanther from 370 to 350
– Nashorn from 390 to 360
– Pz.Sfl. IVc from 380 to 340
– Marder 38T from 360 to 320
– Marder II from 350 to 310
– Panzerjager I from 330 to 300
– T110E4 from 400 to 390
– T110E3 from 400 to 390
– T29 c 330 to 350 (stock turret)
– T40 from 400 to 310
– T67 from 370 to 340 (elite turret) / from 350 to 320 (stock turret)
– M8A1 from 370 to 320 (both turrets)
– T82 from 370 to 300
– AMX 50 Foch (155) from 400 to 380
– AMX 50 Foch from 390 to 380
– ARL 44 from 330 to 350 (elite turret) / from 320 to 340 (stock turret)
– S35 CA from 400 to 340
– UE 57 from 360 to 320
– Renault FT AC from 330 to 300
– FV215b (183) from 400 to 390
– Alecto from 390 to 330
– Valentine AT from 360 to 320
– Universal Carrier 2-pdr from 330 to 300
– Оbject 268 da 400 a 370
– Object 263 da 410 a 390
– Object 704 da 390 a 360
– ISU-152 da 370 a 350
– Т-34 da 240 a 320 (stock turret)
– SU-85B da 390 a 310
– SU-76 da 350 a 290
– Waffentrager auf E 100 da 420 a 380
– Waffentrager auf Pz. IV da 410 a 370
– JagdPz E-100 da 400 a 390
– Rhm.-Borsig Waffentrager da 400 a 360
– JagdPanther II da 380 a 360
– Sturer Emil da 400 a 370
– Jagdpanther da 370 a 350
– Nashorn da 390 a 360
– Pz.Sfl. IVc da 380 a 340
– Marder 38T da 360 a 320
– Marder II da 350 a 310
– Panzerjager I da 330 a 300
– T110E4 da 400 a 390
– T110E3 da 400 a 390
– T29 da 330 a 350 (stock turret)
– T40 da 400 a 310
– T67 da 370 a 340 (torretta elite) / da 350 a 320 (torretta stock)
– M8A1 da 370 da 320 (entrambe le torrette)
– T82 da 370 a 300
– AMX 50 Foch (155) da 400 a 380
– AMX 50 Foch da 390 a 380
– ARL 44 da 330 a 350 (torretta elite) / da 320 a 340 (torretta stock)
– S35 CA da 400 a 340
– UE 57 da 360 a 320
– Renault FT AC da 330 a 300
– FV215b (183) da 400 a 390
– Alecto da 390 a 330
– Valentine AT da 360 a 320
– Universal Carrier 2-pdr da 330 a 300
– new vehicles for supertesters: Sovite T-54 Model 1945, M4 Improved, M56 Scorpion, FV4202, Panzer III Ausf.K, Object 730
– HD tanks: Lowe, Ferdinand, E100, Tiger P, T95, Объект 704, AMX 50 B.
– fixed errors in visual models of: Sherman III, Firefly, Tiger, T37, Archer, Grant, M41 Bulldog.
– viewrange of some tanks changed
– some light tanks rebalanced: M41 and T37 nerf, T21, 59-16, WZ-131, WZ-132, МТ-25, Т-54 Обл., Т71, Auf. Panther. buff
– fixed some terrain landscape issues on Prokhorovka, Redshire, Steppes
– map Mines changed for better gameplay
– Dragon Ridge map completely removed from the client
– added Lakesville, Mines and Sand River to the team battle mode
– reworked the team battle mode in Himmelsdorf
– Stalingrad map had some barricades changed
– improved effects on maps Steppes, Mountain Pass, Sand River
- – Nuovi veicoli per i supertesters: T – 54 sovietico modello 1945, M4 migliorato, M56 Scorpion, FV4202, Panzer III Ausf.K, Oggetto 730
- – carri HD: Lowe, Ferdinand, E100, Tiger P, T95, Объект 704, AMX 50 B.
- – errori corretti nei modelli visivi: Sherman III, Firefly, Tiger, AND T37, Archer, Grant, M41 Bulldog.
- – Viewrange di alcuni carri cambiato.
- – alcuni carri armati leggeri riequilibrati: M41 e T37 depotenziati, potenziati T21, 59-16, WZ-131, WZ-132, МТ-25, T54 leggero., Т71, Auf. Panther. potenziati
- – risolti alcuni problemi sui terreni di Prokhorovka, Redshire, Steppe
- – mappa Miniera modificata per gioco migliore
- – mappa Dragon Ridge completamente rimossa dal client
- – aggiunte Lakeville, Miniere e Fiume di Sabbia in modalità team battle
- – rettificate la modalità team battle in Himmelsdorf
- – mappa di Stalingrado: alcune barricate cambiate
- – miglioramento degli effetti sulle mappe Steppe, Passo di Montagna Pass, Fiume di Sabbia
– added the option to log in into client via social networks
– reworked the contact list in chat
– added the option to retrain crews from one role to another (SS: radioman to driver f.x.)
– fixed the bug where a tank “twitched” when playing a replay
– optimized the memory use in combat
– optimized the display of some effects
– fixed some client freezes and crashes
- – Aggiunta l’opzione per accedere al client tramite social network
- – rettifica l’elenco dei contatti in chat
- – aggiunta l’opzione per riqualificare gli equipaggi da un ruolo ad un altro
- – risolto il bug per cui un carro “si gira” durante la riproduzione di un replay
- – ottimizzato l’uso della memoria in combattimento
- – ottimizzata la visualizzazione di alcuni effetti
- – corretti alcuni blocchi e crash del client