Source – fb devs blog
ST, Japanese destroyer Kitakaze, tier IX
Hit points – 20 700. Plating – 19 mm.
Main battery – 4х2 100 mm. Firing range – 12.5 km. Maximum HE shell damage – 1200. Chance to cause fire – 5.0%. Maximum AP shell damage – 1700. Reload time – 3 s. 180 degree turn time – 11,3 s. Maximum dispersion – 108 m. HE initial velocity – 1000 m/s. AP initial velocity – 1000 m/s. Sigma value – 2.0.
AA defense – 18х1 25 mm, range – 3.1 km, damage per second – 32. 6×2 40 mm, range – 3.5 km, damage per second – 66. 4×2 100 mm, range – 5.0 km, damage per second – 83.
Torpedo tubes – 1×6 610 mm. Maximum damage – 20967 Range – 10 km. Speed – 67 kt. Reload time – 167 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.
Torpedo tubes – 1×6 610 mm. Maximum damage – 23767 Range – 12 km. Speed – 67 kt. Reload time – 171 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.
Torpedo tubes – 1×6 610 mm. Maximum damage – 21367 Range – 8 km. Speed – 76 kt. Reload time – 157 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.8 km.
Maximum speed – 33 kt. Turning circle radius – 730 m. Rudder shift time – 4.6 s. Surface detectability – 7.6 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 2.4 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Smoke Generator
Slot 3 – Engine Boost
Slot 4 – Torpedo Reload Booster
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing
ST, Japanese destroyer Harugumo, tier X
Hit points – 25 600. Plating – 19 mm.
Main battery – 5х2 100 mm. Firing range – 12.6 km. Maximum HE shell damage – 1200. Chance to cause fire – 5.0%. Maximum AP shell damage – 1700. Reload time – 3 s. 180 degree turn time – 11,3 s. Maximum dispersion – 108 m. HE initial velocity – 1000 m/s. AP initial velocity – 1000 m/s. Sigma value – 2.0.
AA defense – 16х1 25 mm, range – 3.1 km, damage per second – 29. 6×2 40 mm, range – 3.5 km, damage per second – 66. 5×2 100 mm, range – 5.0 km, damage per second – 104.
Torpedo tubes – 1×6 610 mm. Maximum damage – 23767 Range – 12 km. Speed – 67 kt. Reload time – 171 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.
Torpedo tubes – 1×6 610 mm. Maximum damage – 21367 Range – 8 km. Speed – 76 kt. Reload time – 157 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.8 km.
Maximum speed – 35.7 kt. Turning circle radius – 830 m. Rudder shift time – 5.5 s. Surface detectability – 7.9 km. Air detectability – 5.2 km. Detectability after firing main guns in smoke – 2.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Smoke Generator
Slot 3 – Engine Boost
Slot 4 – Torpedo Reload Booster
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.