New Aircraft
A new aircraft line appears in the World of Warplanes tech tree – USSR bombers, including the famous “Peshka” Petlyakov Pe-2. These high-speed machines with a powerful bomb load are very mobile and effective over a wide range of altitudes, destroying ground targets from an unachievable height or launching rapid offensives in a strafing dive. Powerful engines and good defensive weapons allow it to effectively resist fighters, and the Pe-2’s good manoeuvrability and forward-firing weapon makes attacking enemy aircraft a possibility.
USSR Bombers line
- Soviet MB (Pe-2 line)
Tier III-IV USSR bombers are represented by high-speed aircraft with a 100 or 250 kg bomb load. Tier III and IV planes Arkhangelsky/Tupolev SB and Arkhangelsky Ar-2 are highly effective in high-altitude precision bombing. Their outboard weapon is represented by six-eight 100 kg bombs, which are powerful enough to destroy large ground targets from a single approach. Bombs are dropped one by one and quickly replenished. Instead of a forward-firing weapon, these planes are equipped with powerful nose turrets, but rear turrets have complex blind spots and cannot fire back precisely.
Tier V-VI is occupied by the Pe-2 and its improved version, the Pe-2 M-82. These two bombers have excellent speed and manoeuvrability. A forward-firing machine gun and even a forward-firing autocannon in the top modification of the Pe-2 M-82 allows you to launch an offensive against other aircraft. The outboard weapon is represented by four 250 kg bombs, which can be dropped either from a horizontal position or in a dive. The high speed and wide range of optimal heights make it possible to use these bombers effectively in a high-speed offensive at low altitudes.
- Arkhangelsky/Tupolev SB – Tier III USSR bomber;
- Arkhangelsk Ar-2 – Tier IV USSR bomber;
- Petlyakov Pe-2 – Tier V USSR bomber;
- Petlyakov Pe-2 M-82 – Tier VI USSR bomber.
Promotional planes
- Hawker Hurricane Mk Ia – Tier IV British fighter
Special hangar design, based on the movie Hurricane (303. Bitwa o Anglię), has been added.
Testing planes
Available only for developers and supertesters, the following plane has been added:
- Heinkel He 111 H-2 – Tier IV German bomber
Nuovi aerei
Una nuova linea di velivoli appare nell’albero tecnologico di World of Warplanes – i bombardieri dell’URSS, tra cui il famoso “Peshka” Petlyakov Pe-2. Queste macchine ad alta velocità con un potente carico di bombe sono molto mobili ed efficaci su una vasta gamma di altitudini, distruggendo i bersagli a terra da un’altezza irraggiungibile o lanciando offensive rapide in una picchiata improvvisa. Potenti motori e buone armi difensive gli consentono di resistere efficacemente ai caccia, e la buona manovrabilità e l’arma a raffica del Pe-2 rendono possibile l’attacco agli aerei nemici.
Linea dei bombardieri dell’URSS
linea Pe-2
I bombardieri dell’URSS Tier III-IV sono rappresentati da aerei ad alta velocità con un carico di bombe di 100 o 250 kg. I Tier III e IV Arkhangelsky / Tupolev SB e Arkhangelsky Ar-2 sono molto efficaci nel bombardamento di precisione ad alta quota. La loro arma fuoribordo è rappresentata da sei-otto bombe da 100 kg, che sono abbastanza potenti da distruggere bersagli di terra di grandi dimensioni in un unico approccio. Le bombe vengono lanciate una alla volta e rapidamente riempite. Questi aerei sono equipaggiati con potenti torrette sul naso, ma le torrette posteriori hanno punti ciechi complessi e non possono sparare indietro con precisione.
Il livello V-VI è occupato dal Pe-2 e dalla sua versione migliorata, il Pe-2 M-82. Questi due bombardieri hanno un’eccellente velocità e manovrabilità. Una mitragliatrice che spara in avanti e persino un autocannone proiettato in avanti nella prima modifica del Pe-2 M-82 ti consente di lanciare un’offensiva contro altri velivoli. L’arma fuoribordo è rappresentata da quattro bombe da 250 kg, che possono essere lanciate sia da una posizione orizzontale che da una picchiata. L’alta velocità e l’ampia gamma di altezze ottimali consentono di utilizzare efficacemente questi bombardieri in un’offensiva ad alta velocità a basse altitudini.
Arkhangelsky / Tupolev SB – Bombardiere dell’URSS di livello III;
Arkhangelsk Ar-2 – Bombardiere Tier IV USSR;
Petlyakov Pe-2 – Bombardiere Tier V USSR;
Petlyakov Pe-2 M-82 – Bombardiere dell’Unione Sovietica Tier VI.
Aerei promozionali
Hawker Hurricane Mk Ia – Tier IV caccia britannico
È stato aggiunto un design speciale per l’hangar, basato sul film Hurricane (303. Bitwa o Anglię).
Test aerei
Disponibile solo per sviluppatori e supertesters, è stato aggiunto il seguente aereo:
Heinkel He 111 H-2 – Bombardiere tedesco Tier IV
Summer Storm event
A new global event, Summer Storm, will run from August 22 to September 16. The event will be divided into four stages, during which the players will have to fight in battles in the Conquest, Invasion, or Attrition game modes.
Players will receive supply crates for active participation in battles. Inside these supply crates, a variety of valuable awards can be found, including Premium Days, gold, consumables, equipment, materials for enhancement and calibration, and hangar slots. The most valuable and rare prizes among the others are the new USSR bombers and the Operation Orders for obtaining them and some other Premium planes.
During the period between event stages, players can accomplish the missions from the Operation Order to get these planes in their hangars for free without research. Moreover, each stage and every phase will have a Global Goal, which can be achieved by players’ joint efforts. For example, the Global Goal of the first stage will be earning Capture Points for capturing Command Centers and Garrisons. When the Global Goal is reached during the phase, players will receive twice the number of supply crates. Players will have one additional week after the end of the event to open their crates and accomplish the Operation Orders.
Evento Summer Storm
Un nuovo evento globale, Summer Storm, si svolgerà dal 22 agosto al 16 settembre. L’evento sarà diviso in quattro fasi, durante le quali i giocatori dovranno combattere nelle battaglie nelle modalità di gioco Conquista, Invasione o Attrito.
Ognuna delle fasi sarà divisa in due fasi identiche, la prima delle quali dura dalle 17:00 CEST di giovedì alle 22:00 CEST (UTC +2) di venerdì. Il secondo – dalle 17:00 CEST del venerdì alle 22:00 CEST (UTC +2) di domenica.
I giocatori riceveranno casse di rifornimento per partecipare attivamente alle battaglie. All’interno di queste casse, è possibile trovare una serie di premi di valore, tra cui Premium Days, oro, materiali di consumo, attrezzature, materiali per il potenziamento e la calibrazione e slot per hangar. I premi più preziosi e rari tra gli altri sono i nuovi bombardieri dell’URSS e gli ordini operativi per ottenerli e alcuni altri aerei Premium.
Durante il periodo tra le fasi dell’evento, i giocatori possono compiere le missioni dell’Operazione per ottenere gratuitamente questi aerei nei loro hangar senza ricerca. Inoltre, in ogni fase avranno un obiettivo globale, che può essere raggiunto dagli sforzi congiunti dei giocatori. Ad esempio, l’Obiettivo Globale della prima fase guadagnerà Punti Cattura per catturare Centri di Comando e Guarnigioni. Quando l’obiettivo globale viene raggiunto durante la fase, i giocatori riceveranno il doppio del numero di casse di rifornimento. I giocatori avranno una settimana in più dopo la fine dell’evento per aprire le loro casse e portare a termine gli Ordini di Operazione.
Aircraft Balance Changes
System Adjustments
Turrets:
- Vertical shooting angles for bomber, attack aircraft, and heavy fighter turrets were limited to 50 degrees. Aircraft of these types are now more vulnerable to attacks from above and below.
- Vertical shooting angles for fighter and multirole fighter turrets were increased to 70 degrees to improve the efficiency of firing in a turn.
- The speed of capturing a target and opening fire with turrets in automatic mode was increased. This improves the efficiency of forward-firing turrets and turrets with a narrow firing sector.
Damage model:
- The chance of damaging an aircraft with an explosion from bombs dropped at a low altitude was increased, especially for large-calibre bombs.
- The attack aircraft’s resistance to bomb and rocket explosion damage was increased, as this type of aircraft is in the immediate proximity of the targets being bombed. It became more difficult to destroy the attack aircraft with a bomb explosion.
Bombers’ Altitude:
- The speed of all classic bombers was reduced for heights below their optimal altitude. This makes their interception at low altitudes easier.
- Bombers with the ability to launch offensives, the A-26B and Pe-2 in particular, will still be able to fly at low altitude, maintaining high speed (for their type) and maneuverability characteristics. In this case, the altitude of such bombers is now less than that of classic models.
Regolazioni del sistema
torrette:
- Gli angoli di tiro verticali per bombardieri, aerei d’attacco e torrette da caccia pesanti erano limitati a 50 gradi. Gli aerei di questo tipo sono ora più vulnerabili agli attacchi dall’alto e dal basso.
- Gli angoli di tiro verticali per le torrette da caccia multiruolo e da combattimento sono stati aumentati a 70 gradi per migliorare l’efficienza di tiro in virata.
- La velocità di catturare un bersaglio e aprire il fuoco con le torrette in modalità automatica è stata aumentata. Ciò migliora l’efficienza delle torrette e torrette a prua con un settore di fuoco stretto.
Modello di danno:
- La possibilità di danneggiare un aereo con un’esplosione di bombe sganciate a bassa quota è aumentata, soprattutto per le bombe di grosso calibro.
- La resistenza del velivolo d’attacco ai danni da esplosione di bombardieri e missili è stata aumentata, poiché questo tipo di velivolo si trova nelle immediate vicinanze degli obiettivi bombardati. È diventato più difficile distruggere l’aereo d’attacco con un’esplosione di una bomba.
Altitudine dei bombardieri:
- La velocità di tutti i bombardieri classici è stata ridotta per altezze inferiori alla loro altitudine ottimale. Questo rende più facile la loro intercettazione a basse altitudini.
- I bombardieri con la capacità di lanciare offensive, in particolare A-26B e Pe-2, saranno comunque in grado di volare a bassa quota, mantenendo le caratteristiche di velocità elevata (per il loro tipo) e di manovrabilità. In questo caso, l’altezza di tali bombardieri è ora inferiore a quella dei modelli classici.
Aircraft model changes
USSR
- IL-2 with rear gunner – increased the distance of turret shooting.
- Ilyushin IL-2 two-seat – increased the distance of basic turret shooting.
- Myasishchev RB-17 – increased the altitude and accuracy of bombing, increased the time of bomb replenishment, reduced the speed at low altitude.
Germany
- Dornier Do 17 Z-7 Kauz – increased altitude, slightly reduced the angles of bottom turret shooting, reduced the speed of flight at low altitude.
- Junkers Ju 87 G Stuka – increased the damage and shooting distance of the ultimate turret, the distance of base turret shooting was increased.
- Junkers Ju 88 A – increased altitude, slightly reduced the angles of bottom turret shooting, reduced horizontal angles of top turret shooting, increased the damage of ultimate bottom turret, increased boost duration, reduced the speed of flight at low altitude.
- Junkers Ju 88 P – increased the horizontal angles and the distance of ultimate turret shooting, increased speed, more speed kept in turns, improved altitude and boost duration, the responsiveness of control was slightly reduced.
- Dornier Do 217 M – increased altitude, slightly reduced the angles of bottom turret shooting, increased the damage of the ultimate front turret, reduced the speed at low altitude.
- Messerschmitt Me 265 – the turrets shooting distance is increased.
- Ju 86 E – is being tested.
USA
- Douglas A-26B Invader – reduced the speed at low altitude.
UK
- Bristol Blenheim Mk.IV (early mod.) –
- added small blind zones in the tail and nose of the aircraft, preventing the turret from shooting through the hull
- reduced the speed at low altitude.
Reassembling Equipment
The possibilities for enhancing equipment and its settings have been expanded: an option for reassembling has been added. It allows you to replace the bonus characteristics of Improved, Advanced, and Ultimate equipment with new ones. Depending on the level of quality, when reassembling, you can replace from one to three bonus characteristics. New characteristics are chosen randomly from the full list of characteristics available at a given level of quality. It is impossible to reassemble and end up with an identical combination of bonus characteristics. It is possible to lock up to two bonus properties, when reassembling, replacing only what the player considers unsuitable. Locking properties costs 2 Tokens and a certain amount of credits, which depends on the equipment period.
Sono state ampliate le possibilità di potenziamento delle attrezzature e delle relative impostazioni: è stata aggiunta un’opzione per il riassemblaggio. Ti consente di sostituire le caratteristiche del bonus delle apparecchiature Migliorate, Avanzate e Ultimate con quelle nuove. A seconda del livello di qualità, quando si rimonta, è possibile sostituire da una a tre caratteristiche bonus. Le nuove caratteristiche vengono scelte casualmente dall’elenco completo delle caratteristiche disponibili a un determinato livello di qualità. È impossibile ricomporre e finire con una combinazione identica di caratteristiche bonus. È possibile bloccare fino a due proprietà bonus, quando si rimonta, sostituendo solo ciò che il giocatore considera inadatto. Le proprietà di blocco costano 2 gettoni e una certa quantità di crediti, che dipende dal periodo di equipaggiamento.
Supply Service
The “Tokens” hangar panel has changed and expanded. Now it will contain all the additional values that are available on the player’s account. In the “Supply Service” menu, you can purchase, use and trade Tokens, view and manage Operation Orders for obtaining airplanes, and open earned supply crates and purchase additional ones. Additionally, in the supply crates section, you will be able to see the probability of finding each of the prize groups in them.
In the future, the “Supply Service” functionality will be expanded.
Il pannello hangar “Tokens” è cambiato e ampliato. Ora conterrà tutti i valori aggiuntivi disponibili sull’account del giocatore. Nel menu “Servizio di fornitura” è possibile acquistare, utilizzare e scambiare token, visualizzare e gestire gli ordini operativi per ottenere aeroplani e aprire casse di approvvigionamento guadagnate e acquistarne altre. Inoltre, nella sezione delle casse di rifornimento, sarai in grado di vedere la probabilità di trovare ciascuno dei gruppi premio in loro.
In futuro, la funzionalità “Servizio di fornitura” verrà ampliata.
Bot Changes
The behaviour settings for bots have been changed:
- The ability to make manoeuvres to evade high-altitude AA guns has been added.
- The logic of searching for targets for an attack has been changed. Now bots look for targets only within their strategic goal (an attacked or defended territory, which is a priority for each type of aircraft). When playing for the defenders’ side, the radius of the search area is slightly larger to ensure their interception on the approach to the territory.
- The efficiency of using outboard weapons on all types of fighters for destroying ground targets was increased.
- The behaviour of bots in fighters in the absence of air targets has changed, they will now attack ground targets with forward-firing weapons.
- Air-to-ground rockets are no longer used by bots against aerial targets.
- Air-to-air rockets are now used by bots only against aerial targets.
- Bots now more effectively use boost and brake. They always use boost to break away from a chase, and slow down to low speeds, which makes an attack on a low-speed aircraft easier.
- Bots attacking another aircraft will leave the range of the gunners’ shells if the strength of their aircraft approaches zero.
- Bots in airplanes with gunners start to cause the same damage as players in the manual turret control mode after 4 seconds of continuous turret fire on one target.
- Now attack aircraft and bomber bots will attack an aerial target in front of them if they have forward-firing weapons and sufficient speed reserve for manoeuvring.
- Fixed a bug related to the effect of a territory’s capture progress on a bot’s prioritization. Now the closer the territory is to changing state, the higher its importance for the bot is.
Interface
- In the “Service” panel, the display of the keys that activate the equipment installed on the aircraft was added, if it is activated manually.
- In the “Service” panel, in the equipment installation and replacement menu, information has been added about which planes have suitable equipment that can be installed.
- In the “Service” panel, the ability to view all possible bonus properties and the best calibration values for the main properties was added to a pop-up window with equipment characteristics. This information can be seen by pressing the left Alt key.
- In the “Service” panel, specification of spending on rearranging equipment and purchasing equipment was added.
- An indication that equipment can be enhanced with the accumulation of a sufficient number of materials was added.
- The display of the “Specialist” configuration on the post-battle results screen was added.
- The pop-up window with the amount of experience gained and bonuses applied was returned to the post-battle results screen.
- Icons with question marks on the post-battle results screen were added, indicating that when you hover over an item, you can see a pop-up window with a description and explanation for it.
- The display of awards and achievements earned by other players in battle was added.
Bug fixes
- Fixed the display of the “Optimal distance of rocket flight” parameter in the aircraft characteristics panel in the hangar. Now it correctly displays the optimal launching distance for direct rockets.
- Fixed the display of the number of barrels, bombs, and rockets in the aircraft characteristics panel in the hangar.
- Fixed the bug due to which 6 Daily Missions could be active on one account, but only 3 of which were visible in the hangar. If one of the visible missions is accomplished, it will be replaced by one of those that were not displayed in the hangar, until 3 of the 6 active missions are fully accomplished.
- The bug, which caused there to be no sounds of hitting the aerial target when firing from rifle calibre machine guns, was fixed.
- The bug, which caused the progress of Daily Missions to be displayed incorrectly, was fixed.
- The bug, which caused outboard weapons in the hangar to be displayed as unloaded, was fixed.
- The bug, which caused a zero value to be displayed after the sale of an aircraft with any amount of accumulated experience in the tech tree, was fixed.
- The bug, which caused the sounds of bullets passing the aircraft to continue to play when turned off in the volume settings, was fixed.
- The bug, where a pop-up window with the description of Advanced and Ultimate equipment stored in the depot displayed the inscription “Bonus properties do not work”, was fixed.
- The bug, where the cost of changing equipment was incorrectly counted when it was repeatedly re-equipped, was fixed.
- The bug, which caused the player to be charged with the cost of demounting when equipment was moved between two cells of the same type on the same aircraft, was fixed.
- Fixed the sound of the Vulcan F-94D cannon.
- Fixed an issue where concealment bonus did not display in the “Paint Shop” panel next to the paint schemes types.
- Fixed an issue where modules and/or equipment were not displayed in the depot after purchase.
- Fixed an issue where the information about completed Daily Missions on the post-battle results screen could be displayed incorrectly.
- Fixed an issue where the information about repair costs on the post-battle results screen could be displayed incorrectly.
- Fixed an issue where player achievements could be incorrectly displayed as unobtained.