The Common Test Review of Update 1.4 is here. What’s inside? Wheeled French vehicles, improved characteristics for the Chimera and Object 279 (e), the reintroduced Ghost Town map, and increased performance on some PC configurations due to full support for multi-threading. Watch the video for details.
source – UE portal
Il Common Test Review dell’aggiornamento 1.4 è qui. Cosa c’è dentro? Veicoli francesi con ruote, caratteristiche migliorate per Chimera e Object 279 (e), la mappa di Ghost Town reintrodotta e maggiori prestazioni su alcune configurazioni di PC grazie al supporto completo per il multi-threading. Guarda il video per i dettagli
Main Changes
Changes to Personal Missions
Rebalanced the missions of the second operation within the Second Front campaign.
Changes to Wheeled Vehicles
- Fixed some issues related to wheeled vehicles.
- Optimized performance of the movement physics.
- Made some balance changes.
Changes to Vehicle Exterior
Added Tactical Numbers, a new type of Exterior elements (three-digit numbers that can be entered manually, the font can also be selected manually).
Changes to Maps
Made terrain-related changes on difficult-to-access (not intended for playing) areas on the following maps.
Fixed some issues on the following maps:
- Karelia
- Live Oaks
- Lakeville
- Cliff
- Murovanka
- El Halluf
- Airfield
- Steppes
- Minsk
- Empire’s Border
- Klondike
- Nebelburg
- Abbey
Disabled the Assault battle type for the Empire’s Border map.
Added the Ghost Town map in the Random Battle mode (including Assault, Encounter battle), as well as in the Attack/Defense mode in Team Training. Made significant changes to the map to suit the modes and battle types. The map will be available to vehicles of Tiers IV–X.
Changes to the technical characteristics of the following vehicles
U.K.
- Decreased dispersion during movement by 17%
- Decreased dispersion on hull traverse by 17%
- Changed dispersion from 0.38 to 0.36 m
- Changed aiming time from 2.7 to 2.5 s
- Changed the view range from 360 to 380 m
- Increased velocity of the AP Mk. 1 shell by 30%
- Increased velocity of the APDS Mk. 1 shell by 20%
- Changed penetration value of the AP Mk. 1 shell from 202 to 218 mm
U.S.S.R
- Changed dispersion from 0.38 to 0.36 m
- Changed dispersion on turret traverse by 25%
- Changed aiming time from 2.5 to 2.3 s
- Improved hull armor
France
Added the following wheeled vehicles:
- Panhard EBR 90
- Hotchkiss EBR
- Panhard EBR 105
- Panhard AMD 178B
- Panhard AML Lynx 6×6
- AM 39 Gendron-Somua (for testing by Supertest players)
Changes to the technical characteristics of the following vehicles:
- Panhard EBR 75 (FL 10): Changed the engine power from 500 to 525 h.p.
Other Changes
Optimized performance of the Store.
Added concurrent rendering support to improve performance by evenly loading all available CPU cores.
Kubeł zimnej wody dla programistów co z is7 e100 amx50b ta gra zaczyna przypominać złomowisko starych maszyn ,żadnych istotnych zmian w penetracji dział celności pancerz .
Ktoś w końcu przesadzi i gra odejdzie do lamusa.
Jestem ciekawy kiedy zaczną czołgi latać ,miałem nadzieje ,że programiści będą się trzymać czasów między wojennych I II wojna światowa a tu jakiś moron wprowadza konstrukcje z lat 70-tych nic pozostaje życzyć powodzenia.