Main changes
Changes in personal missions
- Balanced personal missions in the Object 279 (e) operation.
- Conditions for 22 missions have been adjusted.
- 2 missions have been changed, but the player’s progress within their framework has been preserved (with a conversion of 1 to 1).
- Balanced many missions for self-propelled guns (in both campaigns).
- 12 missions for self-propelled guns in the campaign changed. Long-awaited support.
- Five missions for self-propelled guns in the Second Front campaign have been changed.
Personalization of the vehicle
- Added details about some of the available styles in the game client.
- New fonts for tactical numbers have been added.
- The sticker application interface has been changed.
- New stickers: square and rectangular.
Square stickers will be available for all vehicle levels X and VIII.
Rectangular stickers will be available for Tier X vehicles and Tier VIII Premium vehicles.
- Changed places available for applying stickers. All previously applied stickers will be removed and sent to the section External appearance -> Stickers.
Turning off fire/damage from allies
- We have disabled the damage by the team and destroyed by fire from the allies and ramming them in all random battles (standard, encounter, attack and great battle).
- The sounds and effects of direct hits by the allies have been changed.
- The penalty system was corrected for causing damage to the allies and stunning them.
- The mechanics of the interaction between HE self-propelled guns and allied vehicle guns have been changed
- Appropriate changes will be made to the rules of the game
WoT premium account
The logic of adding a managed XP bonus as part of the WoT premium account has been changed. Now additional XP will be awarded to the crew according to the same rules as in the case of combat experience:
- If accelerated crew training is disabled (or not available) before the battle begins, part of the experience will be given to the crew and the rest to the vehicle.
- If accelerated crew training is included, all experience will be distributed among crew members.
The conditions under which the bonus can be used have been changed (all of the following conditions must be met):
- The latest victory in the selected vehicle.
- The vehicle is in the garage (it is not sold, its rental period has not expired, etc.)
- The crew that won the battle is in the vehicle.
- The current status of the Accelerated Crew Training option is the same as before the battle.
maps
- Some balancing changes have been made to the observation position on the Malinovka map: trees have been removed that prevented the northern team from detecting enemy vehicles.
Changes to wheeled vehicles
- Engine modes have been optimized.
- When switching between modes, wheeled vehicles will no longer lose engine power. Wheeled vehicles will now not slow down before acceleration. Wheeled vehicles will simply continue to gain speed.
- When switching between modes, the wheels will be hidden and lowered in a more realistic way.
- Motion physics performance has been optimized.
- After a collision with an obstacle, in some cases, it will be easier to regain control over the traffic of a wheeled vehicle.
- The ability to switch between driving modes for wheeled vehicles during the countdown before the battle has been added. The same applies to Swedish tank destroyers.
Interface changes
- Added option to remove wheeled speedometer in customer settings. The drive mode marking on the damage panel was repeated.
- The ability to enable / disable the automatic aiming indicator for all vehicle types (via the viewfinder configuration tab) has been added. The automatic aiming pointer can be turned on / off independently of the default and alternative viewfinder mode. This option is available for all vehicles, including wheeled vehicles.
The team battle mode has been retired
- Team battle mode has been removed from the list of available modes.
Changes in the technical characteristics of the following vehicles
USSR
The following vehicles have been added for testing by the supertesters:
- Object 777 Version II
Germany
The following vehicle has been added for testing by the supertest players:
- E 75 TS;
- M48 RPz.
USA
The following vehicle has been added for testing by the supertest players:
- T54E2;
- AE Phase I.
United Kingdom
The following vehicle has been added for testing by the supertest players:
- A43 BP
A branch of possible light tanks has been added. The new branch of light tanks will start with the Tier VI Cromwell tank and include the following vehicles:
- Level VII: GSR 3301 Setter (Setter)
- Level VIII: LHMTV
- Tier IX: GSOR3301 AVR FS (GSOR)
- Tier X: Manticore
Japan
The technical characteristics of the following vehicles have been changed:
STB-1 (MT-10, Japan, standard):
- The hull rotation speed was changed from 55 to 52 degrees / s
- The turret rotation speed has been changed from 46 to 50 deg./s
- Barrel elevation angle changed from +9 to +15 degrees (+21 degrees when hydropneumatic suspension is active)
- Barrel lowering angle changed from -6 to -8 degrees (-14 degrees when hydropneumatic suspension is active)
- The minimum switching on / off speed of the hydropneumatic suspension from 15/24 to 30/30 km / h has been changed.
Repaired errors and added improvements
- Fixed a bug causing the “Target in!” Tag to be displayed in white on the terrain.
- Fixed a bug causing the personal reserve in the warehouse to be displayed with the text “Activated”.
- Fixed an issue that resulted in the name and icon of the vehicle being offered to buy in the Garage falling across the terrain or being moved sideways.
- Information has been added in the magazine that you can not sell textbooks for the crew.
- The description of the experience for assisting (base defense) in ranking battles has been improved.
- Rank battles statistics now correctly show record values.
- Stun information has been added to the hint text with medium assistance.
- Fixed an issue where the team chat off feature did not work in Frontline mode.
- When extending the loan period, a crew with 50% training is no longer added.
- Fixed an issue that resulted in players not receiving a rank in a Frontline battle if their vehicle was destroyed but the required experience was gained later (e.g. for assistance in damage).
- Fixed a bug that caused the blast effect to be displayed in the Frontline mode after destroying the player’s vehicle in the center of the map.
- An hint for the session statistics button has been added.
- Fixed a bug that caused the player to be removed from the blacklist in some cases.
- Now the sights of magnetic automatic aiming and standard aiming match.
Known issue
- Players can train crew members for special vehicles that are not currently available in the game.
- There is no protection against excessive clicking on the minimap.
- Vehicle type icons on vehicle panels do not dynamically change color when the colorblind mode selected in the battle.
- The base occupation notification is displayed before collecting the appropriate number of base occupation points.
- The order of events for received damage is sometimes shuffled in the damage log.
- The text of mission terms is not displayed in the congratulations window if the required vehicle type is listed in the mission terms.
- The game client can not be enlarged to full-screen mode if the player is in the middle of a Skype call.
- Vehicle levels on the screen displayed after pressing the TAB key are not centered on the vehicle icons.
- If the vehicle hits the ground without damaging the modules, the sound of damage is reproduced.
- Shaking viewfinder circle in 16x and 25x close-ups in firing mode in battles of the front line.
- The tag remains in the self-propelled department after switching to artillery mode, if the red line partially intersects the vehicle.
- The events from the end of the battle are not synchronized with the result of the battle.
- In some cases, automatic repair / replenishment of ammunition and consumables after a battle does not take place when there are enough credits in the account.
- In some cases, fallen trees fall through the terrain.
- Consumables are not replenished from the warehouse if the player has too few credits for full automatic ammunition replenishment.