This is a separate list of changes to all premium and promotional tanks of the II-VI level in patch 1.9:
Changes in URSS vehicles
Changes to the technical characteristics of the following vehicles:
T-45
- Increased the number of shells for the 45 mm 20K (l) gun by 64 (from 66 to 130);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 140 to 280 HP.
Tetrarch:
- Increased the number of shells by 50 (from 50 to 100);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 140 to 280 HP.
BT-7 artillery:
- Increased the number of shells in the ammunition magazine for the 76 mm KT-28 gun by 30 (from 40 to 70);
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 220 to 390 HP.
BT-SV:
- Increased the number of shells by 86 (from 84 to 170);
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 240 to 425 HP.
LTP:
- Increased the number of shells by 50 (from 150 to 300);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 230 to 410 HP.
M3 Light:
- Increased the number of shells by 77 (from 103 to 180);
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 220 to 390 HP.
T-116:
- Increased the number of shells by 99 (from 101 to 200)
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 230 to 410 HP.
T-127:
- Increased the number of shells by 106 (from 104 to 210);
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 250 to 445 HP.
T-29:
- Increased the number of shells by 48 (from 67 to 115)
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 250 to 445 HP.
SU-76i:
- Increased the number of shells for the 76 mm S-1 gun by 72 (from 98 to 170);
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 160 to 285 HP.
Valentine II:
- Increased the number of shells by 59 (from 61 to 120);
- Repair cost reduced by 34%;
- Vehicle hit points pool changed from 380 to 580 HP.
A-32:
- Increased the number of shells by 38 (from 72 to 110);
- Repair cost reduced by 35%;
- Vehicle endurance pool changed from 360 to 550 HP
T-28E with F-30:
- Increased the number of shells for the 85 mm F-30 gun by 50 (from 100 to 150);
- Repair cost reduced by 34%;
- Vehicle hit points pool changed from 380 to 580 HP.
Matilda IV:
- Increased the number of shells by 10 (from 60 to 70);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 610 to 800 HP.
T-34 shielded:
- Increased the number of shells by 13 (from 77 to 90)
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 500 to 660 HP.
KV-220-2:
- Increased the number of shells by 25 (from 120 to 145);
- Repair cost reduced by 23%;
- Vehicle hit points pool changed from 690 to 900 HP.
KV-220-2 Beta Test:
- Increased the number of shells by 25 (from 120 to 145);
- Repair cost reduced by 23%;
- Vehicle hit points pool changed from 690 to 900 HP.
Churchill III:
- Increased the number of shells by 30 (from 140 to 170);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 700 to 920 HP.
SU-85I:
- Increased the number of shells by 12 (from 58 to 70);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 380 to 500 HP.
T-50-2:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 580 to 650 HP.
Loza’s M4-A2 Sherman:
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 750 to 840 HP.
T-34-85 Rudy:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 720 to 810 HP.
T-34-85M:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 720 to 810 HP.
KV-2 (R):
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 860 to 960 HP.
Object 244:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 880 to 990 HP.
SU-100Y:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 700 to 780 HP.
Changes in the characteristics of German vehicles
Changes to the technical characteristics of the following vehicles:
MKA:
- Increased the number of shells by 101 (from 99 to 200);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 200 to 400 HP.
Pz.Kpfw. 38H 735 (f):
- Increased the number of shells by 100 (from 100 to 200);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 160 to 320 HP.
Pz.Kpfw. II Ausf. D:
- Increased the number of shells by 180 (from 180 to 360);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 210 to 420 HP.
43 M. Toldi III:
- Increased the number of shells by 63 (from 87 to 150);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 230 to 410 HP.
Pz.Kpfw. II Ausf. J:
- Increased the number of shells by 300 (from 400 to 700);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 260 to 465 HP.
Pz.Kpfw. T 15:
- Increased the number of shells by 57 (from 78 to 135);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 260 to 465 HP.
Grosstraktor – Krupp:
- Increased the number of shells for the 7.5 cm Kw.K. gun 37 L / 24 by 78 pieces (from 102 to 180);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 320 to 570 HP.
Pz.Kpfw. S35 739 (f):
- Increased the number of shells by 83 (from 112 to 195);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 260 to 465 HP.
Pz.Kpfw. B2 740 (f):
- Increased the number of shells by 83 (from 112 to 195);
- Repair cost reduced by 34%;
- Vehicle endurance pool changed from 400 to 610 HP.
Pz.Kpfw. III Ausf. K:
- Increased the number of shells by 8 (from 40 to 48);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 600 to 790 HP.
Pz.Kpfw. IV hydrostat .:
- Increased the number of shells by 18 (from 87 to 105);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 550 to 720 HP.
Pz.Kpfw. T 25:
- Increased the number of shells by 10 (from 60 to 70);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 610 to 800 HP.
Pz.Kpfw. V / IV:
- Increased the number of shells by 26 (from 124 to 150);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 520 to 680 HP.
Pz.Kpfw. V / IV Alpha:
- Increased the number of shells by 26 (from 124 to 150);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 520 to 680 HP.
VK 65.01 (H):
- Increased the number of shells by 20 (from 100 to 120);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 700 to 920 HP.
StuG IV:
- Increased the number of shells by 14 (from 61 to 75);
- Repair cost reduced by 23%;
- Vehicle hit points pool changed from 360 to 470 HP.
Pz.Kpfw. IV Schmalturm:
- Repair cost reduced by 11%;
- The vehicle hit points pool was changed from 730 to 820 HP.
Tiger 131:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 950 to 1.060 HP.
Tiger 217:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 950 to 1.060 HP.
Dicker Max:
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 550 to 620 HP.
Changes in the characteristics of American vehicles
Changes to the technical characteristics of the following vehicles:
T1E6:
- Increased the number of shells by 80 (from 80 to 160);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 160 to 320 HP.
T2 Light Tank:
- Increased the number of shells for the 20 mm Hispano-Suiza Birkigt gun by 1,200 (from 1,200 to 2,400);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 150 to 300 HP.
T7 Combat Car:
- Increased the number of shells by 1,350 (from 1,350 to 2,700);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 150 to 300 HP.
M22 Locust:
- Increased the number of shells by 40 (from 50 to 90);
- Repair cost reduced by 44%;
- Vehicle hit points pool changed from 250 to 445 HP.
MTLS-1G14:
- Increased the number of shells for the 37 mm dual automatic cannon by 526 pieces (from 700 to 1,226);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 230 to 410 HP.
M4 Improved:
- Increased the number of shells by 18 (from 97 to 115);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 480 to 630 HP.
M4A2E4 Sherman:
- Increased the number of shells by 20 (from 90 to 110);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 480 to 630 HP.
Ram II:
- Increased the number of shells by 18 (from 92 to 110);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 610 to 800 HP.
T14:
- Increased the number of shells for the 75 mm Gun M3 gun by 20 (from 90 to 110);
- Repair cost reduced by 23%;
- Vehicle hit points pool changed from 690 to 900 HP.
M4A3E8 Fury:
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 750 to 840 HP.
M4A3E8 Thunderbolt VII:
- Repair cost reduced by 11%;
- Changed the hit point pool with the M4A3E8 Thunderbolt VII turret mounted from 750 to 840 HP.
T78:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 600 to 670 HP.
Changes in the characteristics of French vehicles
Changes to the technical characteristics of the following vehicles:
AM 39 Gendron-Somua:
- Increased the number of shells by 150 (from 150 to 300);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 140 to 280 HP.
AMR 35:
- Increased the number of shells in the ammo storage for the 25 mm SA35 gun by 77 (from 78 to 155);
- Repair cost reduced by 50%;
- The hit points pool with the APX-5 turret mounted has been changed from 180 to 360 HP.
FCM 36 Pak 40:
- Increased the number of shells by 30 (from 40 to 70);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 180 to 320 HP.
M10 RBFM:
- Increased the number of shells by 11 (from 54 to 65);
- Repair cost reduced by 23%;
- Vehicle hit points pool changed from 360 to 470 HP.
105 leFH18B2:
- Increased the number of shells by 8 (from 42 to 50);
- Repair cost reduced by 24%;
- Vehicle endurance pool changed from 260 to 340 HP.
Bretagne Panther:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 840 to 940 HP.
M4A1 FL 10:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 720 to 810 HP.
Changes in the characteristics of British vehicles
Changes to the technical characteristics of the following vehicles:
Light Mk. VIC:
- Increased the number of shells by 400 (from 400 to 800);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 150 to 300 HP.
Sexton I:
- Increased the number of shells in the ammo storage for the QF 25-Pr gun. Gun / How. Mk. II by 83 pieces (from 112 to 195);
- Repair cost reduced by 44%;
- The vehicle hit points pool changed from 140 to 250 HP.
AC 1 Sentinel:
- Increased the number of shells by 65 (from 130 to 195);
- Repair cost reduced by 35%;
- Vehicle hit points pool changed from 370 to 570 HP.
Matilda Black Prince:
- Increased the number of shells by 10 (from 55 to 65);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 610 to 800 HP.
Excelsior:
- Increased the number of shells for the 75 mm Gun Mk. V by 11 items (from 64 to 75);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 670 to 880 HP.
AC 4 Experimental:
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 750 to 840 HP.
Cromwell B:
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 750 to 840 HP.
Sherman VC Firefly:
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 750 to 840 HP.
A43 BP prototype:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 900 to 1,000 HP.
TOG II *:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 1,400 to 1,560 HP.
Excalibur
- Repair cost reduced by 11%;
- Vehicle endurance pool changed from 750 to 840 HP.
Changes in the characteristics of Czechoslovakian vehicles
Changes to the technical characteristics of the following vehicles:
Škoda T 40:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 700 to 780 HP.
Changes in the characteristics of Chinese vehicles
Changes to the technical characteristics of the following vehicles:
Type 64:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 580 to 650 HP.
Changes in the characteristics of Japanese vehicles
Changes to the technical characteristics of the following vehicles:
Type 97 Te-Ke:
- Increased the number of shells for the 37 mm Gun Type 98 gun by 103 (from 102 to 205);
- Repair cost reduced by 50%;
- The hit points pool with the Type 97 Te-Ke turret mounted has been changed from 160 to 320 HP.
Type 98 Ke-Ni Otsu:
- Increased the number of shells by 79 (from 106 to 185);
- Repair cost reduced by 44%;
- Vehicle endurance pool changed from 260 to 465 HP.
Type 3 Chi-Nu Kai:
- Increased the number of shells by 8 (from 52 to 60);
- Repair cost reduced by 24%;
- Vehicle hit points pool changed from 480 to 630 HP.
Heavy tank No. VI:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 950 to 1.060 HP.
Changes in the characteristics of Polish vehicles
Changes to the technical characteristics of the following vehicles:
TKS with 20 mm nkm:
- Increased the number of shells for the 20mm wz. 38 FK-A by 250 pieces (from 250 to 500);
- Repair cost reduced by 50%;
- Vehicle hit points pool changed from 160 to 320 HP.
Poodle:
- Repair cost reduced by 11%;
- Vehicle hit points pool changed from 840 to 940 HP.
T-34-85 Rudy:
- Repair cost reduced by 11%;
- The hit points pool with the T-34-85 turret mounted has been changed from 720 to 810 HP.
Changes in the characteristics of Swedish vehicles
Changes to the technical characteristics of the following vehicles:
L-60
- Increased the number of shells by 320 (from 320 to 640);
- Repair cost reduced by 50%;
- Vehicle endurance pool changed from 180 to 360 HP.
Strv m / 42-57 Alt A.2:
- Repair cost reduced by 10%;
- Vehicle hit points pool changed from 700 to 780 HP.