German destroyers
New researchable Tier VII-X German destroyers will be added to the game: Z-31, Gustav Julius Maerker, Felix Schultz, and Elbing.
New alternative branch of German destroyers with the following features:
- Accurate 150 mm guns
- Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute.
- Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
- Great armor for the class.
- Torpedoes with good reload time and decent speed, but average damage and range.
In terms of gameplay, the new German destroyers look like mobile mini-cruisers, relying mainly on powerful AP shells and armor. The main targets for the new ships are singled-out targets, especially light cruisers, which can be damaged significantly by their AP shells. These newcomers are not particularly effective in fighting for caps due to their high detectability range and lack of Smoke Generator.
German destroyer’s characteristics
Nuovi cacciatorpediniere tedeschi ricercabili di livello VII-X saranno aggiunti al gioco: Z-31, Gustav Julius Maerker, Felix Schultz e Elbing.
Nuovo ramo alternativo di cacciatorpediniere tedeschi con le seguenti caratteristiche:
- cannoni precise da 150 mm
- Potenti proiettili AP con buoni danni, capacità di penetrazione e angoli di rimbalzo migliorati. I proiettili HE, al contrario, infliggono danni moderati al minuto.
- Disponibilità della Ricerca idroacustica e, a partire dal livello VIII, del consumabile Fuoco contraereo difensivo. Tuttavia, i nuovi cacciatorpediniere non hanno un generatore di fumo.
- Ottima armatura per la classe.
- Siluri con buon tempo di ricarica e velocità decente, ma danno e portata medi.
In termini di gameplay, i nuovi cacciatorpediniere tedeschi sembrano mini-incrociatori mobili, che si basano principalmente su potenti proiettili AP e armature. I bersagli principali per le nuove navi sono bersagli isolati, in particolare incrociatori leggeri, che possono essere danneggiati in modo significativo dai loro proiettili AP. Questi nuovi arrivati non sono particolarmente efficaci nella lotta per il cap a causa del loro elevato raggio di rilevabilità e della mancanza di generatore di fumo.
Caratteristiche dei cacciatorpedinieri tedeschi
German destroyer Gustav Julius Maerker, tier VIII
Hit points – 25,000. Plating – 19 mm.
Main battery – 5×1 150 mm. Firing range – 11.9 km. Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 835 m/s. Maximum AP shell damage – 3,700. AP initial velocity – 835 m/s. Reload time – 6.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 57 m. Sigma – 2.00.
Torpedo tubes – 2×2 533 mm, 1×4 533 mm. Maximum damage – 13,700. Range – 8.0 km. Speed – 65 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 4×2 37.0 mm, 8×4 20.0 mm.
AA defense short-range: continuous damage per second – 144, hit probability – 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 98, hit probability – 100 %, action zone 0.1-3.5 km;
Maximum speed – 36.0 kt. Turning circle radius – 760 m. Rudder shift time – 5.5 s. Surface detectability – 8.2 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 3.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)
Slot 3 – Defensive AA fire
German destroyer Felix Schultz, tier IX
Hit points – 24,200. Plating – 19 mm.
Main battery – 3×2 150 mm. Firing range – 12.0 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 960 m/s. Maximum AP shell damage – 3,900. AP initial velocity – 960 m/s. Reload time – 7.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 57 m. Sigma – 2.00.
Torpedo tubes – 2×4 533 mm. Maximum damage – 13,700. Range – 8.0 km. Speed – 65 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 6×4 30.0 mm. 3×2 150.0 mm. 1×2 55.0 mm.
AA defense short-range: continuous damage per second – 196, hit probability – 95 %, action zone 0.1-3.0 km;
AA defense mid-range: continuous damage per second – 46, hit probability – 100 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 46, hit probability – 100 %, action zone 0.1-6.9 km;
Number of explosions in a salvo – 2, damage within an explosion – 1,680, action zone 3.5 – 6.9 km.
Maximum speed – 37.5 kt. Turning circle radius – 800 m. Rudder shift time – 5.3 s. Surface detectability – 8.3 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 3.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
Slot 3 – Defensive AA fire
German destroyer Elbing, tier X
Hit points – 30,900. Plating – 19 mm.
Main battery – 3×2 150 mm. Firing range – 12.3 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 960 m/s. Maximum AP shell damage – 4,100. AP initial velocity – 960 m/s. Reload time – 7.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 58 m. Sigma – 2.00.
Torpedo tubes – 2×5 533 mm. Maximum damage – 13700. Range – 8.0 km. Speed – 65 kt. Reload time – 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 10×4 30.0 mm. 3×2 150.0 mm. 2×2 55.0 mm.
AA defense short-range: continuous damage per second – 305, hit probability – 95 %, action zone 0.1-3.0 km;
AA defense mid-range: continuous damage per second – 88, hit probability – 100 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 46, hit probability – 100 %, action zone 0.1-6.9 km;
Number of explosions in a salvo – 2, damage within an explosion – 1,750, action zone 3.5 – 6.9 km.
Maximum speed – 36.2 kt. Turning circle radius – 890 m. Rudder shift time – 6.3 s. Surface detectability – 8.5 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke – 3.6 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)
Slot 3 – Defensive AA fire
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Characteristics of Z-31 will be announced later.
German destroyer ZF-2, Tier VIII:
One of the unfinished French Le Hardi-class destroyers, captured by Germany in 1940. The project for the ship’s completion assumed a complete replacement of the armament with German samples.
The ship has a low detectability range, is equipped with the Hydroacoustic Search and Main Battery Reload Booster consumables, but lack Smoke Generator. Like new researchable German destroyers, the ship has good armor and is quite mobile. With the Main Battery Reload Booster, ZF-2 can fight enemy destroyers even with a relatively low standard damage per minute. Against any other target, her torpedoes—which have good reload speed but average damage and range—will be of better use.
Cacciatorpediniere tedesco ZF-2, livello VIII:
Uno dei cacciatorpediniere francesi incompiuti di classe Le Hardi, catturato dalla Germania nel 1940. Il progetto per il completamento della nave prevedeva una completa sostituzione dell’armamento con cannoni tedeschi.
La nave ha un raggio di rilevabilità basso, è equipaggiata con i consumabili Ricerca idroacustica e Booster di ricarica della batteria principale, ma manca del generatore di fumo. Come i nuovi cacciatorpediniere tedeschi ricercabili, la nave ha una buona armatura ed è abbastanza mobile. Con il Main Battery Reload Booster, ZF-2 può combattere i cacciatorpediniere nemici anche con un danno standard relativamente basso al minuto. Contro qualsiasi altro bersaglio, i suoi siluri, che hanno una buona velocità di ricarica ma danno e portata medi, saranno più utili.
German destroyer ZF-2, tier VIII, stats:
Hit points – 16,700. Plating – 19 mm.
Main battery – 1×2 128 mm, 3×1 128 mm. Firing range – 11.9 km. Maximum HE shell damage – 1,450. Chance to cause fire – 6%. HE initial velocity – 880 m/s. Maximum AP shell damage – 2,950. AP initial velocity – 880 m/s. Reload time – 6.5 s. 180 degree turn time – 18.0 s. Maximum dispersion – 104 m. Sigma – 2.00.
Torpedo tubes – 2×4 533 mm. Maximum damage – 13,700. Range – 8.0 km. Speed – 64 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 1×2 128.0 mm. 3×1 128.0 mm. 2×2 30.0 mm. 2×4 30.0 mm. 2×1 55.0 mm.
AA defense short-range: continuous damage per second – 116, hit probability – 95 %, action zone 0.1-3.0 km;
AA defense mid-range: continuous damage per second – 70, hit probability – 100 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 53, hit probability – 100 %, action zone 0.1-6.0 km;
Number of explosions in a salvo – 3, damage within an explosion – 1470, action zone 3.5 – 6.0 km.
Maximum speed – 35.0 kt. Turning circle radius – 670 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.8 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 100 s; Charges 4)
Slot 3 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
source – wows devs blog