American Tier IX battleship Kearsage, Tier VIII cruiser Rochester and French Tier IX cruiser Carnot have been added to the game for testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on game’s website.
American battleship Kearsage, Tier IX
A unique design for a powerful battleship hybrid developed in the United States in the second half of the 1930s.
Kearsage is armed with twelve 406-mm guns in four turrets. The battleship has a good firing range and a large amount of HP. According to the original concept, the ship is armed with a squadron of attack aircraft, which is armed with Tiny Tim rockets, has a good amount of HP, a high chance of causing fire, and good armor penetration.
The best tactic on Kearsage is to play at medium range because of her high salvo weight and good concealment.
American cruiser Rochester, Tier VIII
An Oregon City-class heavy cruiser, which differs from her immediate predecessors — the Baltimore class — by her more advanced air defenses.
The cruiser is armed with nine 203 mm guns in three turrets with powerful AP shells. The Rochester has good concealment and is packed with equipment: “Surveillance Radar”, “Hydroacoustic Search” and “Defensive AA Fire” are available in different slots. However, her consumables have a reduced number of charges relative to her classmates.
The Rochester will be most effective in the battle for key areas with allied support. And thanks to her high salvo weight and improved ricochet angles, she can effectively deal damage to enemy cruisers and battleships at medium range.
French cruiser Carnot, Tier IX
One of the designs of a superheavy cruiser that preceded the Dunkerque-class battleships.
The Carnot is armed with ten 305-mm guns in three turrets. The ship stands out for her good survivability, nice ballistics, and high cruising speed. She is equipped with a solid selection of consumables: the choice between “Hydroacoustic search” or “Defensive AA Fire” in one slot; and “Fighter”, “Spotting Aircraft” or “Engine Boost” in another slot.
The ship is designed for long-range combat, and if necessary, can quickly change flank or take an advantageous position for firing.
Connecticut has been added to test the combat effectiveness of U.S. battleships in close combat. The ship is a Vermont counterpart with reinforced plating and lightweight shells with higher velocity, but lower damage.
La corazzata americana di livello IX Kearsage, l’incrociatore di livello VIII Rochester e l’incrociatore francese di livello IX Carnot sono stati aggiunti al gioco per essere testati.
Tieni presente che tutte le informazioni nel blog di sviluppo sono preliminari. Le modifiche e le funzionalità annunciate possono cambiare più volte durante il test. Le informazioni finali saranno pubblicate sul sito Web del gioco.
Corazzata americana Kearsage, livello IX
Un design unico per una potente nave da guerra ibrida sviluppata negli Stati Uniti nella seconda metà degli anni ’30.
Kearsage è armato con dodici cannoni da 406 mm in quattro torrette. La corazzata ha un buon raggio di tiro e una grande quantità di HP. Secondo il concetto originale, la nave è armata con uno squadrone di aerei d’attacco, che è armato con razzi Tiny Tim, ha una buona quantità di HP, un’alta probabilità di provocare incendi e una buona penetrazione dell’armatura.
La migliore tattica su Kearsage è giocare a media distanza a causa del suo alto peso della salva e del buon occultamento.
Incrociatore americano Rochester, livello VIII
Un incrociatore pesante classe Oregon City, che si differenzia dai suoi immediati predecessori, la classe Baltimora, per le sue difese aeree più avanzate.
L’incrociatore è armato con nove cannoni da 203 mm in tre torrette con potenti proiettili AP. Il Rochester ha un buon occultamento ed è ricco di equipaggiamento: “Surveillance Radar”, “Hydroacoustic Search” e “Defensive AA Fire” sono disponibili in diversi slot. Tuttavia, i suoi consumabili hanno un numero ridotto di cariche rispetto ai suoi compagni di classe.
Il Rochester sarà più efficace nella battaglia per aree chiave con il supporto degli alleati. E grazie al suo alto peso della salva e agli angoli di rimbalzo migliorati, può infliggere efficacemente danni agli incrociatori e alle corazzate nemiche a medio raggio.
Incrociatore francese Carnot, livello IX
Uno dei progetti di un incrociatore superpesante che ha preceduto le corazzate di classe Dunkerque.
Il Carnot è armato con dieci cannoni da 305 mm in tre torrette. La nave si distingue per la sua buona capacità di sopravvivenza, buona balistica e alta velocità di crociera. È dotata di una solida selezione di materiali di consumo: la scelta tra “Ricerca idroacustica” o “Fuoco difensivo AA” in uno slot; e “Fighter”, “Avvolgimento aereo” o “Engine Boost” in un altro slot.
La nave è progettata per il combattimento a lungo raggio e, se necessario, può cambiare rapidamente fianco o assumere una posizione vantaggiosa per sparare.
Il Connecticut è stato aggiunto per testare l’efficacia di combattimento delle corazzate statunitensi nel combattimento ravvicinato. La nave è una controparte del Vermont con placcatura rinforzata e proiettili leggeri con velocità più elevata, ma danni inferiori.
Ships’ parameters
American battleship Kearsarge, Tier IX
Hit points – 84300. Plating – 32 mm.
Main battery – 4×3 406 mm. Firing range – 19.6 km.
Maximum HE shell damage – 5700. HE shell armor penetration – 68 mm. Chance to cause fire – 36%. HE initial velocity – 820 m/s.
Maximum AP shell damage – 13100. AP initial velocity – 701 m/s.
Reload time – 36.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 256 м. Sigma – 1.90.
Secondary Armament:
14×2 127.0 mm, range – 7.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 20×1 20.0 mm., 14×2 127.0 mm., 10×4 40.0 mm.
AA defense short-range: continuous damage per second – 144, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 263, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 245, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 10, damage within an explosion – 1610, action zone 3.5 – 5.8 km.
Maximum speed – 30.0 kt. Turning circle radius – 1050 m. Rudder shift time – 18.4 s. Surface detectability – 16.9 km. Air detectability – 14.0 km. Detectability after firing main guns in smoke – 16.4 km.
Available consumables:
1 slot – Damage Control Party;
2 slot – Repair Party.
Aircraft:
Attack aircraft
Hit points – 1660, cruising speed – 176.0 knots, size of attacking flight – 3, aircraft per squadron – 3, aircraft restoration time – 120 s, detectability range – 10.0 km, number of aircrafton deck – 3.
Rockets in playload – 3, maximum rocket damage – 5400, armor penetration – 68 mm, chance to cause fire – 33 %.
American cruiser Rochester, Tier VIII
Hit points – 41900. Plating – 27 mm.Fires duration: 30 s.
Main battery – 3×3 203 mm. Firing range – 15.9 km.
Maximum HE shell damage – 2800. HE shell armor penetration – 34 mm. Chance to cause fire – 14%. HE initial velocity – 823 m/s.
Maximum AP shell damage – 5000. AP initial velocity – 762 m/s.
Reload time – 11.5 s. 180 degree turn time – 30.0 s. Maximum dispersion – 142 м. Sigma – 2.00.
Secondary Armament:
6×2 127.0 mm, range – 6.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 10×2 76.2 mm., 6×2 127.0 mm.
AA defense mid-range: continuous damage per second – 354, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 109, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 33.0 kt. Turning circle radius – 750 m. Rudder shift time – 10.5 s. Surface detectability – 12.1 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 6.8 km.
Available consumables:
1 slot – Damage Control Party (Duration time 5 s; Reload time 60 s)
2 slot – Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 4)
3 slot – Surveillance Radar (Duration time 25 s; Detection of ships 9.0 km; Reload time 120 s; Charges 2)
4 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 2)
French cruiser Carnot, Tier IX
Hit points – 66450. Plating – 25 mm. Fires duration: 60 s.
Main battery – 1×4 305 mm. Firing range – 19.0 km.
Maximum HE shell damage – 4250. HE shell armor penetration – 51 mm. Chance to cause fire – 25%. HE initial velocity – 905 m/s.
Maximum AP shell damage – 8700. AP initial velocity – 870 m/s.
Reload time – 24.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 208 м. Sigma – 2.05.
Main battery – 2×3 305 mm. Firing range – 19.0 km.
Maximum HE shell damage – 4250. HE shell armor penetration – 51 mm. Chance to cause fire – 25%. HE initial velocity – 905 m/s.
Maximum AP shell damage – 8700. AP initial velocity – 870 m/s.
Reload time – 24.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 208 м. Sigma – 2.05.
Secondary Armament:
8×2 100.0 mm, range – 8.0 km.
Maximum HE shell damage – 1400. Chance to cause fire – 5%. HE initial velocity – 855 m/s
4×2 139.0 mm, range – 8.0 km.
Maximum HE shell damage – 2000. Chance to cause fire – 8%. HE initial velocity – 840 m/s
AA defense: 12×4 40.0 mm., 13×1 20.0 mm., 1×2 20.0 mm., 8×2 100.0 mm.
AA defense short-range: continuous damage per second – 109, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 326, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 140, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1400, action zone 3.5 – 5.8 km.
Maximum speed – 34.5 kt. Turning circle radius – 870 m. Rudder shift time – 14.4 s. Surface detectability – 15.3 km. Air detectability – 10.6 km. Detectability after firing main guns in smoke – 11.9 km.
Available consumables:
1 slot – Damage Control Party;
2 slot – Hydroacoustic Search / Defensive AA Fire;
3 slot – Fighter / Spotting Aircraft / Engine Boost;
4 slot – Repair Party.
All stats are listed without crew and upgrade modifiers, but with best available modules. The stats are subject to change during the testing.
source – wows devs blog