Heavy cruiser with 234-mm main caliber artillery mounted in three four-gun turrets. The ship is equipped only with AP-shells with improved ricochet angles and low fuse delay.
The ship’s equipment are “Hydroacoustic Search”, “Repair Party” and “Smoke Generator” in separate slots.
The ship is most effective at medium and short-range combat due to her powerful AP-shells and her flat-topped ballistics, as well as her smoke-screen firing.
British cruiser Gibraltar, tier X
Hit points – 59400. Plating – 25 mm.Fires duration: 30 s.
Main battery – 3×4 234 mm. Firing range – 16.9 km.
Maximum AP shell damage – 5750. AP initial velocity – 841 m/s.
Reload time – 14.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 149 м. Sigma – 2.05.
Secondary Armament:
6×2 113.0 mm, range – 7.3 km.
Maximum HE shell damage – 1600. Chance to cause fire – 7%. HE initial velocity – 746 m/s
AA defense: 7×6 40.0 mm., 10×2 20.0 mm., 4×2 40.0 mm., 6×2 113.0 mm.
AA defense short-range: continuous damage per second – 126, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 333, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 126, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1610, action zone 3.5 – 5.8 km.
Maximum speed – 32.0 kt. Turning circle radius – 840 m. Rudder shift time – 12.6 s. Surface detectability – 14.6 km. Air detectability – 9.3 km. Detectability after firing main guns in smoke – 9.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Hydroacoustic Search
4 slot – Smoke Generator (Duration time 15 s; Duration time 96 s; Radius 600.0 m; Reload time 160 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
source – wows devs blog