For testing of Update 0.10.8 French Tier VI aircraft carrier Béarn and Tier IX American cruiser Tulsa were added. Now we are ready to announce their concepts and characteristics.
American cruiser Tulsa, Tier IX:
The ship is based on the Oregon City-class cruisers but has a different artillery layout: six 203-mm guns in three double turrets. They have a fast reload time for the caliber and improved ricochet angles for AP-shells — similar to the U.S. researchable heavy cruisers. The Tulsa also has good air defense and a decent set of consumables: “Repair Party”, “Surveillance Radar”, and either “Hydroacoustic Search” or “Defensive AA Fire” in one slot.
French aircraft carrier Béarn, Tier VI:
The first aircraft carrier of the French Navy, converted from an unfinished Normandie-class battleship. She had a mixed power system of turbines and steam engines, unique for ships of this class.
The ship squadrons are equipped with powerful Patrol Fighters that are effective against enemy aircraft. They have decent HP pools, a large number of planes in the group, a long action time, and a high number of charges. However, they have a low detection radius of ships. Bearn carries skip-bombers equipped with HE bombs and dive bombers equipped with AP bombs.
Incrociatore americano Tulsa, livello IX:
La nave è basata sugli incrociatori di classe Oregon City ma ha una diversa disposizione dell’artiglieria: sei cannoni da 203 mm in tre doppie torrette. Hanno un tempo di ricarica rapido per il calibro e angoli di rimbalzo migliorati per i proiettili AP, simili agli incrociatori pesanti ricercabili statunitensi. Il Tulsa ha anche una buona difesa aerea e un discreto set di consumabili: “Squadra di riparazione”, “Radar di sorveglianza” e “Ricerca idroacustica” o “Fuoco contraereo difensivo” in uno slot.
Portaerei francese Béarn, livello VI:
La prima portaerei della marina francese, convertita da una corazzata di classe Normandie incompiuta. Aveva un sistema di alimentazione misto di turbine e motori a vapore, unico per navi di questa classe.
Gli squadroni navali sono dotati di potenti caccia di pattuglia efficaci contro gli aerei nemici. Hanno riserve di HP decenti, un gran numero di aerei nel gruppo, un lungo tempo di azione e un alto numero di cariche. Tuttavia, hanno un basso raggio di rilevamento delle navi. Bearn trasporta bombardieri saltanti equipaggiati con bombe HE e bombardieri in picchiata equipaggiati con bombe AP.
American cruiser Tulsa, tier IX
Hit points – 42,700. Plating – 27 mm. Fires duration: 30 s.
Main battery – 3×2 203 mm. Firing range – 14.9 km.
Maximum HE shell damage – 2,800. HE shell armor penetration – 34 mm. Chance to cause fire – 14%. HE initial velocity – 823 m/s.
Maximum AP shell damage – 5,000. AP initial velocity – 762 m/s.
Reload time – 5.5 s. 180 degree turn time – 30.0 s. Maximum dispersion – 136 m. Sigma – 2.05.
Secondary Armament:
6×2 127.0 mm, range – 7.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 23×1 20.0 mm., 6×2 127.0 mm., 12×4 40.0 mm.
AA defense short-range: continuous damage per second – 203, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 326, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 109, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1610, action zone 3.5 – 5.8 km.
Maximum speed – 33.0 kt. Turning circle radius – 750 m. Rudder shift time – 10.5 s. Surface detectability – 12.1 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 6.8 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search / Defensive AA Fire
Slot 3 – Surveillance Radar (Duration time 35 s; Detection of ships 9.0 km; Reload time 120 s; Charges 3)
Slot 4 – Repair Party
French carrier Bearn, tier VI
Hit points – 44,700. Plating – 19 mm.
Secondary Armament:
8×1 155.0 mm, range – 5.6 km.
Maximum HE shell damage – 2,200. Chance to cause fire – 11%. HE initial velocity – 870 m/s
AA defense: 8×1 37.0 mm., 6×1 75.0 mm., 6×2 13.2 mm.
AA defense short-range: continuous damage per second – 70, hit probability – 95 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 98, hit probability – 100 %, action zone – 3.0 km;
Maximum speed – 21.5 kt. Turning circle radius – 790 m. Rudder shift time – 12.9 s. Surface detectability – 13.0 km. Air detectability – 9.2 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Fighter (Duration time 600 s; number of planes 8; Action radius 3 km; Reload time 40 s; Charges 6)
Aircraft:
Dive bombers
Hit points – 1,490, cruising speed – 123.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 65 s, detectability range – 10.0 km, number of aircrafton deck – 16.
Bombs in playload – 1, bomb type – AP, maximum bomb damage – 6,300.
Skip bombers
Hit points – 1,490, cruising speed – 123.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 65 s, detectability range – 10.0 km, number of aircrafton deck – 16.
Bombs in playload – 1, bomb type – HE, maximum bomb damage – 11,000.0, armor penetration – 68 mm, chance to cause fire – 63 %, skips count – 2.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. The final information will be published on our game’s website.