Ships’ characteristics
Closed test, French cruiser Cherbourg, tier VIII
Hit points – 49500. Plating – 25 mm. Fires duration: 60 s.
Main battery – 2×4 305 mm. Firing range – 17.7 km.
Maximum HE shell damage – 4050. HE shell armor penetration – 51 mm. Chance to cause fire – 17%. HE initial velocity – 905 m/s.
Maximum AP shell damage – 8200. AP initial velocity – 870 m/s.
Reload time – 25.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 197 м. Sigma – 1.80.
Secondary Armament:
- 7×2 130.0 mm, range – 7.6 km.
- Maximum HE shell damage – 1900. Chance to cause fire – 9%. HE initial velocity – 840 m/s
AA defense: 7×2 130.0 mm., 16×2 25.0 mm., 6×2 37.0 mm.
- AA defense short-range: continuous damage per second – 196, hit probability – 85 %, action zone – 2.5 km;
- AA defense mid-range: continuous damage per second – 133, hit probability – 90 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 84, hit probability – 90 %, action zone – 6.0 km;
- Number of explosions in a salvo – 4, damage within an explosion – 1400, action zone 3.5 – 6.0 km.
Maximum speed – 31.9 kt. Turning circle radius – 670 m. Rudder shift time – 12.5 s. Surface detectability – 15.7 km. Air detectability – 8.4 km. Detectability after firing main guns in smoke – 12.2 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Hydroacoustic Search / Defensive AA Fire;
- 3 slot – Fighter / Engine Boost;
- 4 slot – Main Battery Reload Booster;
- 5 slot – Repair Party.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Closed test, French cruiser Brest, tier IX
Hit points – 55300. Plating – 25 mm. Fires duration: 60 s.
Main battery – 2×4 330 mm. Firing range – 18.2 km.
Maximum HE shell damage – 4800. HE shell armor penetration – 55 mm. Chance to cause fire – 35%. HE initial velocity – 885 m/s.
Maximum AP shell damage – 9700. AP initial velocity – 870 m/s.
Reload time – 25.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 201 м. Sigma – 1.80.
Secondary Armament:
- 8×2 139.0 mm, range – 7.8 km.
- Maximum HE shell damage – 2000. Chance to cause fire – 10%. HE initial velocity – 840 m/s
AA defense: 4×4 40.0 mm., 8×2 139.0 mm., 4×2 40.0 mm., 18×2 20.0 mm.
- AA defense short-range: continuous damage per second – 228, hit probability – 85 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 189, hit probability – 90 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 147, hit probability – 90 %, action zone – 6.0 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1680, action zone 3.5 – 6.0 km.
Maximum speed – 31.5 kt. Turning circle radius – 720 m. Rudder shift time – 13.2 s. Surface detectability – 15.1 km. Air detectability – 10.53 km. Detectability after firing main guns in smoke – 12.38 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Hydroacoustic Search / Defensive AA Fire;
- 3 slot – Fighter / Engine Boost;
- 4 slot – Main Battery Reload Booster;
- 5 slot – Repair Party.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Closed test, French cruiser Marseille, tier X
Hit points – 66950. Plating – 25 mm. Fires duration: 60 s.
Main battery – 3×3 330 mm. Firing range – 19.6 km.
Maximum HE shell damage – 4800. HE shell armor penetration – 55 mm. Chance to cause fire – 35%. HE initial velocity – 885 m/s.
Maximum AP shell damage – 9700. AP initial velocity – 870 m/s.
Reload time – 24.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 213 м. Sigma – 1.80.
Secondary Armament:
- 4×3 139.0 mm, range – 8.3 km.
- Maximum HE shell damage – 2000. Chance to cause fire – 10%. HE initial velocity – 840 m/s
- 6×2 139.0 mm, range – 8.3 km.
- Maximum HE shell damage – 2000. Chance to cause fire – 10%. HE initial velocity – 840 m/s
AA defense: 2×4 40.0 mm., 4×3 139.0 mm., 6×2 139.0 mm., 8×2 40.0 mm., 18×2 20.0 mm.
- AA defense short-range: continuous damage per second – 221, hit probability – 85 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 207, hit probability – 90 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 196, hit probability – 90 %, action zone – 6.0 km;
- Number of explosions in a salvo – 8, damage within an explosion – 1750, action zone 3.5 – 6.0 km.
Maximum speed – 33.0 kt. Turning circle radius – 770 m. Rudder shift time – 14.5 s. Surface detectability – 14.8 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.1 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Hydroacoustic Search / Defensive AA Fire;
- 3 slot – Fighter / Engine Boost;
- 4 slot – Main Battery Reload Booster;
- 5 slot – Repair Party.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Closed test, French cruiser Toulon, tier VII
Hit points – 42500. Plating – 16 mm. Fires duration: 60 s.
Main battery – 2×4 305 mm. Firing range – 16.8 km.
Maximum HE shell damage – 4050. HE shell armor penetration – 51 mm. Chance to cause fire – 17%. HE initial velocity – 905 m/s.
Maximum AP shell damage – 8000. AP initial velocity – 798 m/s.
Reload time – 28.0 s. 180 degree turn time – 40.0 s. Maximum dispersion – 189 м. Sigma – 1.90.
Secondary Armament:
- 2×3 155.0 mm, range – 6.3 km.
- Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity – 870 m/s
- 6×2 100.0 mm, range – 6.3 km.
- Maximum HE shell damage – 1400. Chance to cause fire – 6%. HE initial velocity – 780 m/s
AA defense: 18×2 25.0 mm., 8×2 37.0 mm., 6×2 100.0 mm.
- AA defense short-range: continuous damage per second – 238, hit probability – 85 %, action zone – 2.5 km;
- AA defense mid-range: continuous damage per second – 35, hit probability – 90 %, action zone – 3.0 km;
- AA defense long-range: continuous damage per second – 56, hit probability – 90 %, action zone – 5.8 km;
- Number of explosions in a salvo – 2, damage within an explosion – 1120, action zone 3.5 – 5.8 km.
Maximum speed – 30.0 kt. Turning circle radius – 710 m. Rudder shift time – 11.5 s. Surface detectability – 11.5 km. Air detectability – 7.9 km. Detectability after firing main guns in smoke – 8.8 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Hydroacoustic Search / Defensive AA Fire;
- 3 slot – Fighter;
- 4 slot – Main Battery Reload Booster;
- 5 slot – Repair Party (Duration time 28 s; HP per second 212.5; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog