Ship parameters
British battleship Queen Mary, Tier IV
Hit points – 48800. Plating – 16 mm.
Main battery – 4×2 343 mm. Firing range – 14.5 km.
Maximum HE shell damage – 5050. HE shell armor penetration – 57 mm. Chance to cause fire – 39%. HE initial velocity – 787 m/s.
Maximum AP shell damage – 9450. AP initial velocity – 787 m/s.
Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 170 м. Sigma – 1.50.
Torpedo tubes – 2×1 533 mm. Maximum damage – 10000. Range – 6.0 km. Speed – 53 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.1 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
- 16×1 102.0 mm, range – 4 km.
- Maximum HE shell damage – 1,500. Chance to cause fire – 6%. HE initial velocity – 873 m/s
AA defense: 6×1 40.0 mm., 4×1 76.2 mm.,
- AA defense mid-range: continuous damage per second – 130, hit probability – 75 %, action zone – 3.0 km;
Maximum speed – 27.5 kt. Turning circle radius – 740 m. Rudder shift time – 13.3 s. Surface detectability – 12.8 km. Air detectability – 9.1 km. Detectability after firing main guns in smoke – 10.8 km.
Available consumables:
- Slot 1 – Damage Control Party;
- Slot 2 – Repair Party;
British battleship Tiger, Tier V
Hit points – 49600. Plating – 16 mm.
Main battery – 4×2 343 mm. Firing range – 16.3 km.
Maximum HE shell damage – 5050. HE shell armor penetration – 57 mm. Chance to cause fire – 39%. HE initial velocity – 787 m/s.
Maximum AP shell damage – 9450. AP initial velocity – 787 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 185 м. Sigma – 1.50.
Torpedo tubes – 4×1 533 mm. Maximum damage – 10000. Range – 6.0 km. Speed – 53 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.1 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
- 12×1 152.0 mm, range – 4.3 km.
- Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 914 m/s
AA defense: 10×1 40.0 mm., 6×1 76.2 mm.,
- AA defense mid-range: continuous damage per second – 172, hit probability – 75 %, action zone – 3.0 km;
Maximum speed – 29 kt. Turning circle radius – 740 m. Rudder shift time – 13.6 s. Surface detectability – 13 km. Air detectability – 9.2 km. Detectability after firing main guns in smoke – 11 km.
Available consumables:
- Slot 1 – Damage Control Party;
- Slot 2 – Repair Party;
- Slot 3 – Engine Boost
British battleship Rooke, tier VII
Hit points – 59200. Plating – 16 mm.
Main battery – 3×3 381 mm. Firing range – 17.5 km.
Maximum HE shell damage – 5350. HE shell armor penetration – 64 mm. Chance to cause fire – 34%. HE initial velocity – 836 m/s.
Maximum AP shell damage – 11900. AP initial velocity – 836 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 195 м. Sigma – 1.50.
Torpedo tubes – 4×1 533 mm. Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 8×2 152.0 mm, range – 5.6 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
- 6×2 113.0 mm, range – 5.6 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 4×4 40.0 mm., 8×1 20.0 mm., 16×2 20.0 mm., 8×1 20.0 mm., 6×8 40.0 mm., 6×2 113.0 mm.
- AA defense short-range: continuous damage per second – 333, hit probability – 70 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 312, hit probability – 75 %, action zone – 2.5 km;
- AA defense long-range: continuous damage per second – 67, hit probability – 75 %, action zone – 5.8 km;
- Number of explosions in a salvo – 3, damage within an explosion – 1260, action zone 3.5 – 5.8 km.
Maximum speed – 31.9 kt. Turning circle radius – 950 m. Rudder shift time – 14.9 s. Surface detectability – 13.4 km. Air detectability – 11.2 km. Detectability after firing main guns in smoke – 12.3 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Repair Party;
- 3 slot – Engine Boost;
- 4 slot – Defensive AA Fire.
British battleship Duncan, tier IX
Hit points – 75200. Plating – 25 mm.
Main battery – 3×3 419 mm. Firing range – 18.9 km.
Maximum HE shell damage – 6150. HE shell armor penetration – 70 mm. Chance to cause fire – 47%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 13050. AP initial velocity – 747 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 207 м. Sigma – 1.50.
Torpedo tubes – 2×1 533 mm. Maximum damage – 21067. Range – 10.0 km. Speed – 67 kt. Reload time – 55 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.7 km.
Secondary Armament:
- 6×2 152.0 mm, range – 7.0 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
- 8×2 113.0 mm, range – 7.0 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 10×2 40.0 mm., 10×2 20.0 mm., 18×1 20.0 mm., 4×8 40.0 mm., 8×2 113.0 mm.
- AA defense short-range: continuous damage per second – 249, hit probability – 70 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 505, hit probability – 75 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 81, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1400, action zone 3.5 – 5.8 km.
Maximum speed – 32.0 kt. Turning circle radius – 910 m. Rudder shift time – 16.6 s. Surface detectability – 15.3 km. Air detectability – 11.6 km. Detectability after firing main guns in smoke – 15.2 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Specialized Repair Teams;
- 3 slot – Engine Boost;
- 4 slot – Defensive AA Fire.
British battleship St_Vincent, tier X
Hit points – 79400. Plating – 25 mm.
Main battery – 3×3 457 mm. Firing range – 19.5 km.
Maximum HE shell damage – 7100. HE shell armor penetration – 76 mm. Chance to cause fire – 63%. HE initial velocity – 757 m/s.
Maximum AP shell damage – 14900. AP initial velocity – 762 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 212 м. Sigma – 1.50.
Torpedo tubes – 2×1 533 mm. Maximum damage – 21067. Range – 10.0 km. Speed – 67 kt. Reload time – 45 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.7 km.
Secondary Armament:
- 8×2 152.0 mm, range – 7.3 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
- 10×2 113.0 mm, range – 7.3 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 10×2 40.0 mm., 14×1 40.0 mm., 4×8 40.0 mm., 10×2 113.0 mm.
- AA defense mid-range: continuous damage per second – 697, hit probability – 75 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 102, hit probability – 75 %, action zone – 5.8 km;
- Number of explosions in a salvo – 5, damage within an explosion – 1470, action zone 3.5 – 5.8 km.
Maximum speed – 32.5 kt. Turning circle radius – 970 m. Rudder shift time – 17.0 s. Surface detectability – 16.3 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke – 17.3 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Specialized Repair Teams;
- 3 slot – Engine Boost;
- 4 slot – Defensive AA Fire.
British battleship Collingwood, tier VII
Hit points – 58500. Plating – 16 mm.
Main battery – 3×2 419 mm. Firing range – 19.1 km.
Maximum HE shell damage – 6150. HE shell armor penetration – 70 mm. Chance to cause fire – 47%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 13000. AP initial velocity – 747 m/s.
Reload time – 25.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 251 м. Sigma – 2.00.
Secondary Armament:
- 6×1 120.0 mm, range – 5.6 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 749 m/s
- 6×2 152.0 mm, range – 5.6 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
AA defense: 24×1 20.0 mm., 6×8 40.0 mm., 6×1 120.0 mm.
- AA defense short-range: continuous damage per second – 200, hit probability – 70 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 231, hit probability – 75 %, action zone – 2.5 km;
- AA defense long-range: continuous damage per second – 49, hit probability – 75 %, action zone – 5.2 km;
- Number of explosions in a salvo – 1, damage within an explosion – 1260, action zone 3.5 – 5.2 km.
Maximum speed – 25.0 kt. Turning circle radius – 800 m. Rudder shift time – 14.8 s. Surface detectability – 14.6 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 14.5 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Repair Party.
German supercruiser Clausewitz
Hit points – 58000. Plating – 27 mm.Fires duration: 30 s.
Main battery – 4×3 210 mm. Firing range – 18.5 km.
Maximum HE shell damage – 2400. HE shell armor penetration – 53 mm. Chance to cause fire – 14%. HE initial velocity – 925 m/s.
Maximum AP shell damage – 6200. AP initial velocity – 925 m/s.
Reload time – 9.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 161 м. Sigma – 2.05.
Torpedo tubes – 4×5 533 mm. Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 112 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 10×2 128.0 mm, range – 8.3 km.
- Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity – 900 m/s
AA defense: 10×2 128.0 mm., 12×2 30.0 mm., 6×4 30.0 mm., 8×2 55.0 mm.
- AA defense short-range: continuous damage per second – 399, hit probability – 85 %, action zone – 3.0 km;
- AA defense mid-range: continuous damage per second – 312, hit probability – 90 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 140, hit probability – 90 %, action zone – 6.0 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1610, action zone 3.5 – 6.0 km.
Maximum speed – 32.5 kt. Turning circle radius – 820 m. Rudder shift time – 12.3 s. Surface detectability – 16.3 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 10.6 km.
Available consumables:
1 slot – Damage Control Party;
2 slot – Hydroacoustic Search / Defensive AA Fire;
3 slot – Fighter / Spotting Aircraft;
4 slot – Repair Party.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs news