American cruiser Vallejo, tier IX
Hit points – 44000. Plating – 25 mm. Fires duration: 30 s.
Main battery – 5×2 152 mm. Firing range – 16.7 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 30 mm. Chance to cause fire – 12%. HE initial velocity – 812 m/s.
Maximum AP shell damage – 3200. AP initial velocity – 762 m/s.
Reload time – 5.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 148 м. Sigma – 2.05.
- AA defense: 12×2 20.0 mm., 11×2 76.2 mm., 5×2 152.0 mm.
- AA defense short-range: continuous damage per second – 130, hit probability – 85 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 378, hit probability – 90 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 116, hit probability – 90 %, action zone – 6.9 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1820, action zone 3.5 – 6.9 km.
Maximum speed – 32.5 kt. Turning circle radius – 740 m. Rudder shift time – 10.7 s. Surface detectability – 11.5 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.7 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Defensive AA Fire
- 3 slot – Repair Party
- 4 slot – Fighter / Rapid Takeoff Spotter (Duration time 60 s; Main battery firing range +20.0%; Reload time 10 s; Charges 5)
European destroyer Velos, tier IX
Hit points – 17100. Plating – 19 mm.
Main battery – 4×1 127 mm. Firing range – 12.1 km.
Maximum HE shell damage – 1800. HE shell armor penetration – 21 mm. Chance to cause fire – 5%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 792 m/s.
Reload time – 2.2 s. 180 degree turn time – 5.3 s. Maximum dispersion – 106 м. Sigma – 2.00.
Torpedo tubes – 1×5 533 mm.
Maximum damage – 19033. Range – 10.5 km. Speed – 66 kt. Reload time – 60 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.4 km.
- AA defense: 3×2 76.2 mm., 4×1 127.0 mm.
- AA defense mid-range: continuous damage per second – 126, hit probability – 100 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 60, hit probability – 100 %, action zone – 5.8 km;
- Number of explosions in a salvo – 3, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 38.0 kt. Turning circle radius – 620 m. Rudder shift time – 3.9 s. Surface detectability – 6.9 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Defensive AA Fire
British aircraft carrier Malta, tier X
Hit points – 66600. Plating – 19 mm.
Secondary Armament:
8×2 113.0 mm, range – 5.0 km.
Maximum HE shell damage – 1600. Chance to cause fire – 7%. HE initial velocity – 746 m/s
- AA defense: 9×6 40.0 mm., 8×2 113.0 mm.
- AA defense mid-range: continuous damage per second – 312, hit probability – 100 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 144, hit probability – 100 %, action zone – 5.8 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 33.6 kt. Turning circle radius – 1220 m. Rudder shift time – 16.9 s. Surface detectability – 15.2 km. Air detectability – 12.2 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Fighter
Aircraft:
Attack aircraft
Hit points – 2190, cruising speed – 137.0 knots, size of attacking flight – 4, aircraft per squadron – 12, aircraft restoration time – 64 s, detectability range – 10.0 km, number of aircraft on deck – 18.
Rockets in playload – 10, maximum rocket damage – 2350, armor penetration – 28 mm, chance to cause fire – 9 %.
Torpedo bombers
Hit points – 2250, cruising speed – 136.0 knots, size of attacking flight – 4, aircraft per squadron – 12, aircraft restoration time – 64 s, detectability range – 10.0 km, number of aircraft on deck – 18.
Torpedoes in payload – 1, maximum torpedo damage – 5933, aerial speed – 35 knots, torpedo range – 2.4 km, torpedo arming distance 470 m.
Dive bombers
Hit points – 2320, cruising speed – 134.0 knots, size of attacking flight – 5, aircraft per squadron – 15, aircraft restoration time – 51 s, detectability range – 10.0 km, number of aircraft on deck – 23.
Bombs in playload – 4, bomb type – AP, maximum bomb damage – 4300.
All stats are listed without crew and upgrade modifiers.
source – wows devs blog