– the reason for Rotmistrov CW medal having the requirements it has was that “it was not the developer task to create difficult and time-consuming achievements, we picked the numbers so that players can reache the highest class of the medal in 2-3 months of solid gameplay. For example, the average amount of CW battles for a player, who recieved VK7201 in second campaign was 250, the campaign lasted six weeks and the intensity of fighting was high. So it’s possible to guess that 300 battles is not such a low number. Keep in mind that this medal is not only for those who played tons of battles, but also for those who just begun their journey.”
– apparently, the Rotmistrov CW medal will not be awarded retroactively (SS: this is actually unclear, there was another answer that would hint at the opposite)
– developers are actually working on reducing the size of patches (SS: 0.9.2 has cca 2 gigs apparently)
– Stronkhold mode battles will be displayed in separate statistics
– a clan with 10 guys and tier 8 vehicles will (assuming there is active gameplay) be able to unlock two tier 10 buildings in Stronghold withing a couple of months
– for now, there are no plans for random missions with stronghold resources as rewards
– it’s possible a lowtier winter map will come in the future
– there is a massive whine about FV215b (183) and WT E-100 nerf on Russian forums. Developer: “Everything will be okay :)”
– the “changed the visual effect of ammo rack explosion” in 9.2 means the developers added a pillar of flame from the burning ammo
– T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B
– T57 Heavy winrate does not stand out, but average damage per battle does, that’s a reason for the nerf
– the plans to improve LT situation for the future are: rework of the visibility/spotting system, (if the results are positive) adding new features especially for LT (not sure, just possible)
– new motion physics is still being polished (“when we make a prototype we like, we’ll fix it and release it straight away”)