European destroyer Muavenet, tier V
Hit points – 11900. Plating – 10 mm.
Main battery – 4×1 120 mm. Firing range – 10.5 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 808 m/s.
Reload time – 5.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 94 m. Sigma – 2.00.
Depth charges:
Maximum damage – 5000.0. Number of charges – 2. Bombs in a charge – 5. Reload time – 40.0 s.
Torpedo tubes – 1×4 533 mm.
Maximum damage – 6200. Range – 6.0 km. Speed – 72 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 2×1 20.0 mm., 4×2 20.0 mm.
AA defense short-range: continuous damage per second – 123, hit probability – 95 %, action zone – 2.0 km;
Maximum speed – 35.5 kt. Turning circle radius – 540 m. Rudder shift time – 3.1 s. Surface detectability – 6.6 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke – 2.4 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Stord, tier VI
Hit points – 11900. Plating – 16 mm.
Main battery – 4×1 120 mm. Firing range – 11.0 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 808 m/s.
Reload time – 4.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 98 m. Sigma – 2.00.
Depth charges:
Maximum damage – 5000.0. Number of charges – 2. Bombs in a charge – 16. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 7533. Range – 6.0 km. Speed – 72 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 4×2 20.0 mm., 1×2 40.0 mm.
AA defense short-range: continuous damage per second – 84, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 35, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 36.8 kt. Turning circle radius – 590 m. Rudder shift time – 3.0 s. Surface detectability – 7.0 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Grom, tier VII
Hit points – 15500. Plating – 16 mm.
Main battery – 1×1 120 mm. Firing range – 10.9 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 900 m/s.
Reload time – 6.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 97 m. Sigma – 2.00.
Main battery – 3×2 120 mm. Firing range – 10.9 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 900 m/s.
Reload time – 6.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 97 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2800.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 7533. Range – 6.0 km. Speed – 72 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 2×2 40.0 mm., 4×2 13.2 mm.
AA defense short-range: continuous damage per second – 46, hit probability – 95 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 88, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 39.0 kt. Turning circle radius – 610 m. Rudder shift time – 4.3 s. Surface detectability – 7.0 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Split, tier VIII
Hit points – 16600. Plating – 19 mm.
Main battery – 5×1 140 mm. Firing range – 11.3 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 4.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 100 m. Sigma – 2.00.
Depth charges:
Maximum damage – 1700.0. Number of charges – 2. Bombs in a charge – 5. Reload time – 40.0 s.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 10700. Range – 6.0 km. Speed – 76 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 8×2 40.0 mm., 6×1 15.0 mm.
AA defense short-range: continuous damage per second – 60, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 189, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 38.0 kt. Turning circle radius – 640 m. Rudder shift time – 3.9 s. Surface detectability – 9.5 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 4.1 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Lambros Katsonis, tier IX
Hit points – 20300. Plating – 19 mm.
Main battery – 6×1 140 mm. Firing range – 11.5 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 4.4 s. 180 degree turn time – 18.0 s. Maximum dispersion – 101 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2800.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 10700. Range – 7.5 km. Speed – 80 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 6×2 20.0 mm., 2×2 76.2 mm., 2×1 76.2 mm.
AA defense short-range: continuous damage per second – 91, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 151, hit probability – 100 %, action zone – 4.0 km;
Maximum speed – 38.0 kt. Turning circle radius – 720 m. Rudder shift time – 4.6 s. Surface detectability – 9.5 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 4.1 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Gdansk, tier X
Hit points – 24400. Plating – 19 mm.
Main battery – 1×1 139 mm. Firing range – 12.0 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 3.7 s. 180 degree turn time – 18.0 s. Maximum dispersion – 105 m. Sigma – 2.00.
Main battery – 3×2 139 mm. Firing range – 12.0 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 3.7 s. 180 degree turn time – 18.0 s. Maximum dispersion – 105 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2400.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 2×5 533 mm.
Maximum damage – 11200. Range – 7.5 km. Speed – 86 kt. Reload time – 116 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 2×4 25.0 mm., 5×4 57.0 mm.
AA defense short-range: continuous damage per second – 39, hit probability – 95 %, action zone – 3.1 km;
AA defense mid-range: continuous damage per second – 238, hit probability – 100 %, action zone – 4.0 km;
Maximum speed – 41.2 kt. Turning circle radius – 810 m. Rudder shift time – 5.3 s. Surface detectability – 9.5 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 4.1 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
source – wows eu devs blog