After the Project A, for the Kii class, another enlarged project was proposed, the L. It was armed with five main battery turrets with larger caliber guns. However, the Washington Conference temporary banned this battleship construction due the limit of total tonnage.
Dopo il Progetto A, per la classe Kii, fu proposto un altro progetto allargato, l’L. Era armato con cinque torrette della batteria principale con cannoni di calibro maggiore. Tuttavia, la Conferenza di Washington ha temporaneamente vietato la costruzione di questa corazzata a causa del limite di stazza totale.
Japanese battleship Bungo, tier X: full preliminary stats
Hit points – 82800. Plating – 25 mm. Torpedo protection – 36 %.
Main battery – 5×2 457 mm. Firing range – 25.0 km.
Maximum HE shell damage – 7300. HE shell armor penetration – 77 mm. Chance to cause fire – 35%. HE initial velocity – 805 m/s.
Maximum AP shell damage – 13500. AP initial velocity – 860 m/s.
Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 264 m. Sigma – 2.20.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 11.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4900.0.
Secondary Armament:
12×1 140.0 mm, range – 7.3 km.
Maximum HE shell damage – 2400. Chance to cause fire – 10%. HE initial velocity – 850 m/s
8×2 100.0 mm, range – 7.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s
AA defense: 20×3 25.0 mm., 17×1 25.0 mm., 8×2 100.0 mm., 16×2 40.0 mm.
AA defense short-range: continuous damage per second – 193, hit probability – 85 %, action zone – 2.5 km;
AA defense mid-range: continuous damage per second – 294, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 193, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 8, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 30.0 kt. Turning circle radius – 960 m. Rudder shift time – 17.4 s. Surface detectability – 15.0 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 16.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Fighter / Spotting Aircraft with high-precision optics (Duration time 65 s; Main battery firing range +10.0%; Reload time 120 s; Max shell dispersion: -20%; Charges 5)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
source – wows devs blog