World of Tanks 1.22. common test:
- Size for download (SD): 1.39 GB
- Size for installation on a computer (SD): 2.45 GB
- Size for download (HD): 1.98 GB
- Size for installation on a computer (HD): 3.35 GB
List of changes in Common Test 1.22 compared to 1.21.1
1. New branch of wheeled British ST
The branch includes 7 tanks:
- AEC Armored Car — level 5 [transition from lvl 4 Cruiser Mk. IV – 10,200 XP]
- Staghound Mk.III – Level 6
- GSOR 3301 AVR (Option A) – Level 7
- Alvis Saladin / Saladin-90 – Level 8
- GSOR 1006 (Option 7) – Level 9
- Concept No.5 – Level 10
2. Print: Year of Pegasus 2023/2024
Start of the autumn season 2023/2024: beginning of September.
Starting from the Azure Pegasus season, vehicles of the SPG roles are not available for playing in the mode due to their extremely low efficiency in battle.
– Added qualification.
– Updated ranking system.
– Added customization with the theme of the season:
- Customizable Sky Steed (Azure) 2D Style
- Stripes: “To Olympus” , “Ascent”
- Highlight (mark): “Born to fly”
- Medal “Road to Olympus”
– Added new maps: Mines , Overlord and a version of the map “Klondike” created specifically for the mode.
3. Battle Pass: Season 12 (Mirny-13)
The upcoming season of the Battle Pass will take you back to the spooky city of Mirny-13 . This story will become a kind of prequel to the much-loved Mirny-13 regime.
Key tanks:
- Object 140 (MT)
- M-V-Y (HТ)
- Jagdpanzer E 100 (TD)
Medal: “Pitch darkness” .
Awarded after completing all three chapters. Complete all progression stages within the twelfth season of the Battle Pass.
4. Training ground
– Added a new game mode for beginners.
– Single player PvE missions will replace the current training ground as an introductory course in World of Tanks.
Medal: “Tiger Hunter”
5. WoT Plus, improvements
Added a daily login bonus.
6. Auto-flip technique
A mechanic has been added that allows overturned vehicles to turn over on their tracks on their own after a certain time (only random battles).
7. Change maps (2nd part in 2023)
Map: Pass
Changes are aimed at strengthening the lower team, as well as increasing the comfort of the game.
- In square H8, the height of the hill has been reduced for faster and more comfortable taking of anti-tank positions for vehicles of the lower team. Closed position for firing along the 9th and 0th verticals.
- Intermediate covers have been added at the intersection of squares F9-F0 and E9-E0 for safer advancement of vehicles to capture the lower base.
- Removed “toxic” position in square E0 on the shore.
- In squares E9 and B6, comfortable balconies and cover for firing at medium and long distances have been added for both teams.
- In squares С7, D7, D8, a global reworking of the collision zone for heavy tanks has been performed. The terrain has been reworked, new shelters have been created, and the gameplay area has been expanded.
- In squares H6-H7, a part of the mountain was cut and cleared of vegetation to open a small chamber from the anti-tank position on the balcony in square H8 against enemy vehicles in squares J3-J4, similar to the upper base.
- In squares G5-H6, the balcony and the area around it were reworked to reduce the range of fire from the lower base and add new positions for firing at medium distances.
- In squares D2-E3, the balcony and the area around it were reworked to reduce the range of fire on the vehicle roll from the upper base and add new positions for firing at medium distances.
- In squares E2-G1, the gameplay area has been expanded with the addition of a balcony and intermediate shelters, with the help of which players of the lower team have been able to more comfortably develop an attack towards the upper base.
- New covers have been added in F4.
- A rock has been added in square D4 to cover the gap along the bridge from the AT position in square C3.
- In squares E6-F7, the zone at the entrance to the bridge has been redesigned for the lower team: the gameplay area has been expanded, new convenient positions have been added for firing along the bridge at medium and long distances.
- In squares H1-K4, a global processing of the collision zone has been performed. The balcony in squares H3-H4 has been shifted towards the top team, in squares F3-G3 a part of the mountain has been removed to open up shots from the balcony in other directions. New convenient positions and shelters have been created for both teams to fight at medium distances. The timings of teams approaching the collision zone have been balanced.
- The position of vehicle spawn points for both sides has been changed in order to balance the teams’ patrols at the beginning of the battle.
- A number of minor undocumented edits were also made with the removal of excess vegetation and small stones on the rolling routes for a more comfortable game on the map.
Map: Studzyanki
Changes are aimed at strengthening the left team, as well as increasing the comfort of the game.
– In the Encounter Battle mode , the base has been moved.
- Expanded factory. There were several options for firing positions from the side (C4-C7 and D5-D6, respectively).
- Added intermediate cover in the form of hills (D3 and D8). Positions are useful when retreating from the factory part of the map.
- In the central ravine, houses have been added to balance the sides (H5-H6, G5-G6).
- A pit was deepened in squares E5-E6 to hide vehicles from shooting from the factory.
- The village part on the K-line has been extended. Revised terrain and added new positions in the ravine along the red line.
- In zones K1 and K0, the amount of vegetation has been reduced.
- In square E0, a non-destructible house has been added to balance the sides.
Map: Fisherman’s Bay
Corrective edits on the map to balance the sides. The changes strengthen the top team and add comfort to the bottom team.
- Travel to the city has become safer due to the relief in squares (A6-B7) and more comfortable due to vegetation (С7-С8).
- Removed the nasty shooting through the city area in square E8.
- In the central part of the map (E5-E6), vegetation was added and the house was moved, in order to improve the shooting by the players of the Upper team to roll into the city of the Lower team. A bush was added on the opposite side in square F5 for more comfortable firing from the position.
- Strengthened AT position in square B2. Added vegetation and changed the location of the house.
- Removed tree in square D1. It created a “double bush” when properly dropped.
- Since the Top team often pushes the bottom team in the city, a couple of houses in squares H9-G9 were removed to avoid a “blind spot” when approaching the city and improve the timings for the bottom team.
- There was a position in the K7 square to improve the firing in the center and as an additional point to secure the top team in case of a breakthrough to the east.
Map: Oyster Bay
Changes are aimed at strengthening the top team, as well as increasing the comfort of the game.
- The upper sub-direction on the TT flank (in squares E6-F7) has become more open to crosses from the top team’s main AT positions. Now it will be more difficult for the bottom team to push him.
- The “shelf” in the F8 square on the TT direction has been reworked to expand the viewing angle/shooting angle along the southern part of the map.
- Improved approach to top team position LT (square D6). Previously, you had to drive through the water, which slowed down the movement of vehicles.
- The height of the mountains in the H5 and G6 squares has been increased so that the self-propelled guns of the lower team cannot shoot at the main positions of the upper team in the TT direction.
- Fixed arrivals on balconies (squares G5 and E7). Now they can’t be jumped on.
- Corrected the location of the ship’s gun (square C4). Now it does not block the cross from the top team’s AT line in the ST direction.
- Corrected the location of the ship’s gun (square C4). Now it does not block the cross from the top team’s AT line (B5 square) in the ST direction.
- Slightly moved the bushes on the lower team’s AT shelf in E2. To carry out a cross on square B3, you need to leave the bushes (similar to the top team’s balcony).
Map: Murovanka
Corrective changes on the map, designed to balance the balance of the sides. Changes strengthen the bottom team.
– In the “Encounter battle” mode , to balance the sides, the base was shifted to the squares E2-F2, and the location of the spawn points of vehicles was changed. They have been moved towards the Hills.
- Improved AT position in J9 square.
- In squares H7-G8, a safe entrance to the forest has been added.
- The position in the F8 square has become more protected due to the change in terrain.
- Improved point in F9. Now the technique can not be afraid to get off the central hillock (square E8).
- Vegetation has been removed for better vision of fire on positions, respectively D0 and F0-G0.
- To balance the sides when playing on light vehicles, the road with a hill and bushes in squares E6-E7 has been moved towards the lower team
Map: Cliff
Changes to the map in order to improve the comfort of the game and combat toxic positions.
- The area of fire from the base (J3) to the TT in the center of the map has been significantly reduced to improve the comfort of playing on heavy vehicles.
- Increased stone (square G5) to hide lumbago on the TT. Added house (square G6) to hide the shot from square H9 (done by analogy with the opposite side).
- Removed a pit (D4-D5) into which light and medium tanks could drop in (this position played the role of a “trap”, tanks drove into it and could no longer play effectively from this position). Decreased the height of the cliff (square D5) to open a sweep through the area in the squares E6, F6, E7, F7 from the base position.
- In square A4, a safer zone for artillery has appeared (as an analogue with the opposite side).
- Removed solo boost in F7 square
Map: Live Ox
Changes on the map to improve the comfort of the game.
- The entrance to the city from the side of the upper (A5-A6) and lower base (C1-D1) has been redesigned – now it is safer for slow tanks.
- Added intermediate covers to increase attack variability and top base defense (squares A7, E0-F0).
- The area in the swamp has been drained (K8 square) to provide the bottom base team with similar gameplay options as the top base team.
- The TT collision point in the city has become more comfortable due to the slight expansion of the A3 block, as well as the replacement of some of the destructible houses with non-destructible ones in A2.
Map: Lasville
- To improve the comfort of the game on the map, in the gorge (squares C1 – H2) the type of soil was changed from Soft (poor traffic) to Medium (normal traffic). Changes are supported visually, the gorge area is drained.
Map: Ensk
– In the ” Encounter Battle” mode , the location of the spawn points of the top team has been changed to balance the balance of the parties. For convenience, the priority of appearance by vehicle type has been assigned for both teams.
- To facilitate the starting movement of the vehicles of both teams, the location of the vehicle spawn points has been slightly changed, and the priority of spawning by vehicle type has been assigned.
Map: Siegfried Line
- To strengthen the attacking team, the spawn points of the attacking team have been merged into one and shifted to squares E3-F3.
8. Other
- Added 6 “Collections” tab to the Achievements section . It will contain all current Collections, such as the Battle Pass or future Fan Modes.
9. Customization
– Added new 3D styles (4 pcs.), General, made by WG:
- “NewOnBoarding” 3D style for the M4A3E8 Sherman tank [Technical, will be used immediately on the tank in PvE mode Training ground]
- Dunkel 3D style for the Jagdpanzer E 100 tank . [For BP-12]
- 3D style “Swallow” for the tank Object 140 . [For BP-12]
- 3D style “Ostryak” for the MVY tank. [For BP-12]
– Added new 2D styles (10 pcs.), part of the general, made by WG:
- Sky Steed (Azure) 2D Style . [For Season of Azure Pegasus (Onslaught)]
- 2D War Elephant Style . [For GC]
- 2D Zhongqiujie style . [For Mid-Autumn Festival]
- 2D style “Moon rabbit “ . [For Mid-Autumn Festival]
- 2D New Dawn Style . [WG completely took it from Lesta]
10. Changes in vehicle parameters (rebalance)
– Vehicle rebalance (part 2 in 2023):
USSR:
Early Object 279 – promotional tank
* The reload time of the 122 mm M62-T2A gun for the Early Object 279 (726) turret changed from 10.5 sec. up to 11.5 sec.
* Armor penetration of the BK-9 projectile (“improved” projectile) of the 122 mm М62-T2А gun changed from 340 mm to 320 mm
* Maximum forward speed changed from 40 km/h to 35 km/h
* Durability with turret Object 279 early (726 ) changed from 2400 to 2300 units.
Object 268 Variant 4
* Turning speed of undercarriage Object 268 Variant 4 changed from 22 to 25
* Hull armor worsened – range finder weakened
* Maximum forward speed changed from 50 km/h to 40 km/h
* Engine power V-12-5V changed from 1350 hp up to 1200 hp
* Durability with turret Object 268 Option 4 changed from 2000 to 1900 units.
ST-II
* The reload time of the 122 mm M62-SD gun for the ST-II turret has been changed from 11.73 sec. up to 11.2 sec.
* ST-II turret traverse speed changed from 16 deg/sec to 23 deg/sec
* CT-II turret armor improved
SU-100M1
* Hull armor reduced
Germany:
VK 45.02 (P) Ausf. A
* Dispersion of the gun from the movement of the undercarriage VK 45.02 (P) Ausf. A reduced by 9%
* Dispersion of the gun from the movement of the undercarriage VK 45.02 (P) Ausf. A verstärkteketten reduced by 10%
* Dispersion of the gun from the rotation of the undercarriage VK 45.02 (P) Ausf. A reduced by 9%
* Dispersion of the gun from the rotation of the undercarriage VK 45.02 (P) Ausf. A verstärkteketten reduced by 10%
* Gun spread 10.5 cm Kw.K. L/52 in the VK 45.02 (P) Ausf. A Schwerer Turm changed from 0.37 m to 0.35 m
* Gun reload time 10.5 cm Kw.K. L/52 for VK 45.02 (P) Ausf. A Schwerer Turm changed from 10.1 sec. up to 8.9 sec.
* Gun aiming time 10.5 cm Kw.K. L/52 for VK 45.02 (P) Ausf. A Schwerer Turm changed from 2.3 sec. up to 2 sec.
* Turret armor VK 45.02 (P) Ausf. A Schwerer Turm improved
* Hull armor improved
* Durability with turret VK 45.02 (P) Ausf. A changed from 1470 to 1500 units.
* Strength with turret VK 45.02 (P) Ausf. A Schwerer Turm changed from 1570 to 1600 units.
USA:
T25 Pilot Number 1 – premium tank
* AP T33 projectile speed of 90 mm Gun T7 increased by 8%
* HVAP M304 projectile speed of 90 mm Gun T7 increased by 8%
* Penetration of AP T33 projectile of 90 mm Gun T7 changed from 192 to 208 mm
* Penetration of the HVAP M304 shell for the 90 mm Gun T7 gun changed from 243 mm to 268 mm
T26E5 / T26E5 Patriot / T26E5 FL – premium tank
* Dispersion of the gun from the movement of the T26E5 suspension reduced by 25%
* Dispersion of the gun from the movement of the T26E5 suspension reduced by 32%
* The rotation speed of the T26E5 suspension changed from 30 to 35
* Dispersion of the 90 mm Gun T7E1 in T26E5 turret changed from 0.38 m to 0.36 m
* The aiming time of the 90 mm Gun T7E1 gun for the T26E5 turret was changed from 2.3 sec. up to 2.1 sec.
* Maximum forward speed changed from 40.2 km/h to 45 km/h
* Maximum reverse speed changed from 15 km/h to 17 km/h
T54E1 (successive changes due to T69 change)
* Penetration of AP M318 projectile of 90 mm Gun T178 changed from 181 mm to 200 mm * Armor
penetration of HEAT-T M348 projectile of 90 mm Gun T178 changed from 250 mm to 280 mm
* T69
* Dispersion T84E1 suspension reduced by 8%
* Dispersion of the T95 suspension decreased by 9%
* Dispersion of the T84E1 suspension reduced by 8%
* Dispersion of the T95 suspension decreased by 9%
* Reload time for the 90 mm Gun T178 for T178 turret changed from 27 sec. up to 24 sec.
* Changed the aiming time of the 90 mm Gun T178 for the T178 turret from 2.9 sec. up to 2.5 sec.
* Armor penetration of the HEAT-T M348 projectile of the 90 mm Gun T178 changed from 250 mm to 280 mm
* Armor penetration of the AP M318 projectile of the 90 mm Gun T178 changed from 181 mm to 200 mm
M26 Pershing
* Dispersion of the 90 mm Gun T15E2M2 gun in the M26M71 turret changed from 0.37 m to 0.34 m
* Reload time of the 90 mm Gun T15E2M2 gun for the M26M71 turret changed from 8.2 sec. up to 6.8 sec.
* Changed the aiming time of the 90 mm Gun T15E2M2 gun for the M26M71 turret from 2.3 sec. up to 2 sec.
* Armor penetration of the AP M77 projectile of the 90 mm Gun T15E2M2 changed from 190 mm to 212 mm
* M46 Patton (successive changes due to the change in M26 Pershing)
* Armor penetration of the AP M77 projectile of the 90 mm Gun T15E2M2 changed from 190 mm to 212 mm
M41 Walker Bulldog / M41 Walker Bulldog FL
* Dispersion of 76 mm Gun M32 late gun in M41A1 turret changed from 0.38 m to 0.35 m
* Reload time of 76 mm Gun M32 late gun for M41A1 turret changed from 5 sec. up to 4.5 sec.
* Changed the aiming time of the 76 mm Gun M32 late gun for the M41A1 turret from 1.9 sec. up to 1.7 sec.
* Armor penetration of the HEAT-T M496A1 projectile of the 76 mm Gun M32 late changed from 210 mm to 215 mm *
Armor penetration of the HVAP-DS-T M331A3 projectile of the 76 mm Gun M32 late changed from 175 mm to 180 mm
France:
AMX M4 ml. 49 /AMX M4 ml. 49 Liberte / AMX M4 ml. 49 FL – premium tank
* Dispersion of the gun from the movement of the chassis AMX M4 mle. 49 reduced by 18%
* Dispersion of the gun from the rotation of the chassis of the AMX M4 mle. 49 reduced by 18%
* AMX M4 mle. 49 changed from 25 to 30
* Spread of the 100 mm SA47 gun when turning the AMX M4 mle turret. 49 reduced by 25%
* Aiming time for the 100 mm SA47 gun for the AMX M4 mle turret. 49 changed from 2.9 sec. up to 2.5 sec.
* View range of the AMX M4 mle turret. 49 changed from 370 m to 390 m.
AMX 65 t
* AMX 65 t bis suspension traverse speed changed from 25 to 26
* Reload time for the 120 mm D. 1203 gun for the AMX 65 t tourelle classique de 120 turret changed from 12.5 sec. up to 12 sec.
* View range of the AMX 65 t tourelle classique de 120 turret changed from 370 m to 380 m.
* Hull armor improved
* Armor penetration of the Prf. mle. 1951 gun 120 mm D. 1203 changed from 218 mm to 225 mm
AMX AC ml. 46
* Dispersion of the gun from the movement of the chassis AMX AC mle. 46 reduced by 8%
* Dispersion of the gun from the movement of the suspension AMX AC mle. 47 reduced by 9%
* Dispersion of the gun from the rotation of the chassis AMX AC mle. 46 reduced by 8%
* Dispersion of the gun from the rotation of the chassis AMX AC mle. 47 reduced by 9%
* Aiming time for the 100 mm AC SA47 gun for the AMX AC mle. 46 changed from 2.7 sec. up to 2.3 sec.
* Booking improved
United Kingdom:
T95/FV4201 Chieftain – promotional tank
* T95/FV4201 Chieftain prototype traverse speed changed from 33 to 28
* Reload time for the 120 mm Tank Gun L11 for the T95/FV4201 Chieftain prototype turret changed from 10.5 sec. up to 12 sec.
* Armor penetration of the APDS L15A1 shell (“improved” shell) of the 120 mm Tank Gun L11 changed from 322 mm to 311 mm
* Maximum forward speed changed from 46 km/h to 40 km/h
FV4202 — premium tank
* Dispersion of the gun from the movement of the FV4202 suspension reduced by 30%
* Dispersion of the gun from the rotation of the chassis of the FV4202 reduced by 30%
* Reload time of the OQF 20-pdr Gun Type B Barrel for the FV4202 turret changed from 8 sec. up to 7.5 sec.
* FV4202 turret vision range changed from 390 m to 400 m.
* FV4202 FL (copy for Front Line)
* Dispersion of the gun from the movement of the FV4202 suspension reduced by 30%
* Dispersion of the gun from the rotation of the suspension of the FV4202 reduced by 30%
* Reload time of the OQF gun 20-pdr Gun Type B Barrel for FV4202 turret changed from 8 sec. up to 7.5 sec.
* View range of FV4202 turret changed from 390m to 400m.
Turtle Mk. I – premium tank
* Dispersion of the gun from the movement of the Turtle Mk. I reduced by 28%
* Turtle Mk. I reduced by 28%
* APCBC projectile speed of OQF 55-pdr AT Gun increased by 33%
* APDS projectile speed of OQF 55-pdr AT Gun increased by 21%
* HE projectile speed of OQF 55-pdr AT Gun increased by 33%
* Armor penetration of the APCBC shell of the OQF 55-pdr AT Gun changed from 224 mm to 240 mm
* Armor penetration of the APDS shell of the OQF 55-pdr AT Gun changed from 253 mm to 270 mm
* Maximum forward speed changed from 20 km/h to 25 km /h
* Maximum reverse speed changed from 10 km/h to 12 km/h
AT 15
* Dispersion of the gun from the movement of the suspension of the AT 15 reduced by 33%
* Dispersion of the gun from the movement of the suspension of the AT 15 Mk. II reduced by 36%
* Dispersion of the AT 15 mainframe reduced by 33%
* Dispersion of the AT 15 Mk. II reduced by 36%
* Improved front armor
* Maximum forward speed changed from 20 km/h to 25 km/h
* Maximum reverse speed changed from 10 km/h to 12 km/h
* Centurion Mk. 5/1 RAAC
* Dispersion of the gun from the movement of the Centurion Mk. 5/1 RAAC reduced by 22%
* Dispersion of the gun from the rotation of the Centurion Mk. 5/1 RAAC reduced by 22%
Black Prince
* Dispersion of the gun from the movement of the Black Prince suspension reduced by 11%
* Dispersion of the gun from the movement of the Black Prince Mk. II reduced by 12%
* Dispersion of the gun from the rotation of the Black Prince chassis reduced by 11%
* Dispersion of the gun from the rotation of the chassis of the Black Prince Mk. II reduced by 12%
* Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Black Prince turret reduced by 50%
* Reload time for the OQF 17-pdr Gun Mk. VII for the Black Prince tower changed from 5 sec. up to 4.5 sec.
* Aiming time for the OQF 17-pdr Gun Mk. VII for the Black Prince tower changed from 2.3 sec. up to 2 sec.
* Max forward speed changed from 20 km/h to 25 km/h
* Max reverse speed changed from 12 km/h to 14 km/h
Churchill VII
* The dispersion of guns from the movement of the undercarriage of the Churchill IV is reduced by 10%
* The dispersion of the guns from the movement of the undercarriage of the Churchill VII is reduced by 11% * The
dispersion of the guns from the movement of the undercarriage of the Churchill IV is reduced by 10%
* The dispersion of the guns from the movement of the undercarriage of the Churchill VII is reduced by 11%
* Dispersion of the OQF 77 mm Gun Mk. II when turning the Churchill VII turret reduced by 12%
* Aiming time for the OQF 77 mm Gun Mk. II for Churchill VII turret changed from 2.3 sec. up to 2 sec.
* Max forward speed changed from 20 km/h to 25 km/h
* Max reverse speed changed from 12 km/h to 14 km/h
Churchill I
* The dispersion of guns from the movement of the undercarriage of the Churchill I is reduced by 9%
* The dispersion of the guns from the movement of the undercarriage of the Churchill III is reduced by 10% * The
dispersion of the guns from the movement of the undercarriage of the Churchill I is reduced by 9%
* The dispersion of the guns from the movement of the suspension of the Churchill III is reduced by 10%
* The dispersion of the 75 mm Vickers HV gun in the Churchill III turret changed from 0.36 m to 0.35 m
* The aiming time of the 75 mm Vickers HV gun for the Churchill III turret changed from 2.3 sec. up to 2.1 sec.
Czechoslovakia:
Vz. 55
* Gun reload time 130 mm vz. 54 2A for TNH T vz. 55 changed from 22 sec. up to 25 sec.
* Aiming time for 130 mm vz. 54 2A for TNH T vz. 55 changed from 2.7 sec. up to 3 sec.
* Rate of fire inside the drum for a gun 130 mm vz. 54 2A reduced by 20%
TNH T Vz. 51
* Gun reload time 122 mm vz. 44-51 2A for tower TNH T vz. 51 druhý model changed from 27 sec. up to 30 sec.
* Rate of fire inside the drum for the gun 122 mm vz. 44-51 2A reduced by 8%
China:
WZ-113G FT
* Dispersion of the 152 mm 59-152JG FT gun in the WZ-113G FT turret changed from 0.38 m to 0.36 m
* Reload time of the 152 mm 59-152JG FT gun for the WZ-113G FT turret changed from 17 sec. up to 16.5 sec.
* Chuan bei-547 projectile speed of the 152 mm 59-152JG FT gun increased by 26%
* Maximum forward speed changed from 38 km/h to 40 km/h
* V-2-54SCG engine power changed from 650 hp up to 830 hp
WZ-111G FT
* Dispersion of the 152 mm 59-152JG FT gun in the WZ-111G FT turret changed from 0.4 m to 0.38 m
* Reload time of the 152 mm 59-152JG FT gun for the WZ-111G FT turret changed from 18 sec. up to 17.5 sec.
* Chuan bei-547 projectile speed for 152 mm 59-152JG FT gun increased by 26%
* 12150LTG engine power changed from 600 hp up to 700 hp
WZ-111-1G FT
* Added a new armor group (DevName=armor_17) in the hull
* Improved hull armor
* 12150LTG engine power changed from 600 hp to 600 hp. up to 700 hp
* Durability with WZ-111-1G FT turret changed from 1000 to 1250 units.
110
* Dispersion of the 100 mm 62-100T gun in the T-10 turret changed from 0.36 m to 0.35 m
* Reload time of the 100 mm 62-100T gun for the T-10 turret changed from 10 sec. up to 8.5 sec.
* Changed the aiming time of the 100 mm 62-100T gun for the T-10 turret from 2.5 sec. up to 2.3 sec.
* Hull armor improved
Sweden:
Strv 81 — premium tank
* Dispersion of guns from movement of Strv 81 suspension reduced by 30%
* Dispersion of guns from movement of suspension of Strv 81 reduced by 30%
* Primo Victoria
* Dispersion of guns from movement of suspension of Primo Victoria reduced by 30%
* Dispersion of guns from Primo Victoria’s undercarriage rotation reduced by 30%
– Added tanks for testing by supertesters :
- Added LTS-85 vehicle (USSR, LT-8, premium) for testing by supertesters
- The Kpz machine has been added for testing by supertesters . Pr.68 (P) (Germany, ST-8, premium, mechanics: hydropneumatic suspension)
- The Pz.Kpfw vehicle has been added for testing by supertesters . Tiger-Maus 120t (Germany, TT-9, premium)
- Added Type 63 vehicle for testing by supertesters (Japan, TT-8, premium, mechanics: automatic hydropneumatic suspension, gun cooling)
source – wotexpress eu