Italian cruiser Francesco Ferruccio, Tier VII
Francesco Ferruccio is based on a 1939 design of a long-range light cruiser for future Italian operations in the Indian Ocean.
One of the features of the 8000-ton ship was to place all the main caliber artillery – eight 152-mm guns – in two four-gun turrets.
The ship main characteristics:
- Ship is armed with eight 152mm main battery guns with great firing range and quick turret traverse time, but limited firing angles.
- The aft-end main battery turret can rotate 360 degrees.
- She has access to HE- and SAP-shells with flat ballistics that allows her to shoot over long distances,
- Ship damage per minute is not the highest.
- Ship is equipped with two quadruple-tube torpedo launchers.
- Torpedoes have good range, but their speed and damage are low.
- The ship has poor armor and a low HP pool.
- Ship has high speed and good maneuverability, as well as excellent concealment.
- Ship has access to Exhaust Smoke Generator and can choose between Fighter or Spotting Aircraft.
Italian cruiser Francesco Ferruccio, Tier VII
Hit points – 28400. Plating – 16 mm. Fires duration: 30 s.
Torpedo protection – 10 %.
Main battery – 2×4 152 mm. Firing range – 17.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 7%. HE initial velocity – 995 m/s.
Maximum SAP shell damage – 3850. SAP shell armor penetration – 42 mm. SAP initial velocity – 995 m/s.
Reload time – 9.5 s. 180 degree turn time – 15.0 s. Maximum dispersion – 154 m. Sigma – 2.00.
Depth charges:
Maximum damage – 3200.0. Number of charges – 2. Bombs in a charge – 2. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 13900. Range – 13.5 km. Speed – 56 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
Secondary Armament:
8×1 90.0 mm, range – 5.6 km.
Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s
AA defense: 8×1 90.0 mm., 4×2 37.0 mm., 4×2 13.2 mm.
AA defense short-range: continuous damage per second – 42, hit probability – 85 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 95, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 109, hit probability – 90 %, action zone – 4.6 km;
Number of explosions in a salvo – 4, damage within an explosion – 1120, action zone 3.5 – 4.6 km.
Maximum speed – 36.5 kt. Turning circle radius – 620 m. Rudder shift time – 6.6 s. Surface detectability – 9.6 km. Air detectability – 6.1 km. Detectability after firing main guns in smoke – 4.4 km.
Available consumables:
1 slot – Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot – Exhaust Smoke Generator (Duration time 40 s; Duration time 10 s; Radius 510.0 m; Reload time 180 s; Charges 2)
3 slot – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
3 slot – Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog