German battleship Scharnhorst ’43, Tier VII
It’s a copycat of old premium Scharnhorst with some changes… Compared to Scharnhorst, Scharnhorst ’43 has:
- Shorter fire range,
- Lower accuracy and slower reload speed.
- Secondary guns have a high rate of fire
- Torpedoes have a faster reload time.
- She can also use Repair Party that restores more HP per second and has a shorter cooldown.
- She doesn’t have access to Spotting Aircraft.
German battleship Scharnhorst ’43, Tier VII – full preliminary stats
Hit points – 56300. Plating – 26 mm.
Torpedo protection – 22 %.
Main battery – 3×3 283 mm. Firing range – 18.9 km.
Maximum HE shell damage – 3200. HE shell armor penetration – 71 mm. Chance to cause fire – 20%. HE initial velocity – 890 m/s.
Maximum AP shell damage – 7600. AP initial velocity – 890 m/s.
Reload time – 23.0 s. 180 degree turn time – 25.0 s. Maximum dispersion – 249 m. Sigma – 1.80.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 8.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 3400.0.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 45 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
4×2 150.0 mm, range – 6.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s
4×1 150.0 mm, range – 6.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s
7×2 105.0 mm, range – 6.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
AA defense: 10×1 20.0 mm., 5×4 20.0 mm., 8×2 37.0 mm., 7×2 105.0 mm.
AA defense short-range: continuous damage per second – 137, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 39, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 154, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 5, damage within an explosion – 1330, action zone 3.5 – 5.2 km.
Maximum speed – 30.0 kt. Turning circle radius – 800 m. Rudder shift time – 14.5 s. Surface detectability – 15.2 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke – 11.7 km.
Available consumables:
1 slot – Damage Control Party (Duration time 15 s; Reload time 80 s; Equipment is unlimited)
2 slot – Repair Party (Duration time 28 s; HP per second 337.8; Reload time 60 s; Charges 4)
3 slot – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog