Japanese destroyer Minegumo, Tier IX
An Asashio-class destroyer commissioned in 1938. Throughout the War in the Pacific, Minegumo was engaged in invasion operations in Malaya, the Philippines, and the Dutch East Indies. She took part in the Battle of the Java Sea and “Tokyo Express” runs. On March 5, 1943, during one of those transport runs, Minegumo was sunk by a U.S. task force in the Blackett Strait.
Minegumo will be quite similar to her sister Asashio.
- Slow-reloading main battery of six 127mm guns
- Armament: torpedo battery of two quadruple launchers;
- In-game, Minegumo will be able to freely swap between two different varieties of torpedo: one will be long-range, slow-speed and easy to detect; other will be incredibly fast and harder to spot, with an extremely short range.
Ship’s parameters
Hit points – 15100. Plating – 19 mm.
Main battery – 3×2 127 mm. Firing range – 10.9 km.
Maximum HE shell damage – 2150. HE shell armor penetration – 21 mm. Chance to cause fire – 9%. HE initial velocity – 915 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 915 m/s.
Reload time – 6.0 s. 180 degree turn time – 26.1 s. Maximum dispersion – 97 m. Sigma – 2.00.
Depth charges:
Maximum damage – 4600.0. Number of charges – 2. Bombs in a charge – 8. Reload time – 40.0 s.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 20967. Range – 15.0 km. Speed – 57 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.
Alternative torpedo:
Maximum damage – 21367. Range – 6.5 km. Speed – 77 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.5 km.
AA defense: 2×2 25.0 mm.
AA defense short-range: continuous damage per second – 11, hit probability – 95 %, action zone – 2.5 km;
Maximum speed – 35.0 kt. Turning circle radius – 640 m. Rudder shift time – 3.6 s. Surface detectability – 6.6 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke – 2.5 km.
Available consumables:
- 1 slot – Damage Control Party (Duration time 5 s; Reload time 40 s; Equipment is unlimited)
- 2 slot – Smoke Generator (Duration time 20 s; Duration time 93 s; Radius 450.0 m; Reload time 160 s; Charges 3)
- 3 slot – Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog