World of Tanks 1.23.1: US M5 Stuart, new stats
The M5 Stuart is a regular American light tank that underwent some changes in the patch 1.23.1.
The changes affected the mechanics, the movement dispersion, the dispersion from chassis rotation, the reloading, the gun rate of fire, the dispersion per 100 m, the dispersion after a shot, the armor penetration, and the average damage per minute of the tank. The mechanics of the tank changed from the cassette loading system to the magazine loading system for the 37 mm Gun T16 Gun.
The movement dispersion (max.) of the chassis 1/2 – VVSS T16E3 and the chassis 2/2 – VVSS T36E8 decreased from 0.25 (16.10) to 0.18 (11.59) and from 0.21 (13.52) to 0.16 (10.30), respectively. This means the gun is more stable and accurate when the tank is moving. The dispersion from chassis rotation (max.) of these chassis also decreased from 0.25 (10.43) to 0.18 (7.51) and from 0.21 (9.20) to 0.16 (7.01), respectively. This means the gun is more stable and accurate when the tank is turning. These changes improved the shooting performance of the tank.
The reloading inside the magazine of the gun 2/2 – 37 mm Gun T16 and the gun 2/2 – 37 mm Gun T16 in the turret 2/2 – M5A1 decreased from 0.67 to 0.50, which means it takes less time to reload each shot in the magazine. The reloading inside the queue and the number of shells in the queue of these guns changed from 0.67 to 0 and from 5 to 0, respectively. This means the cassette loading system was removed and the tank can fire all the shots in the magazine without reloading. The gun rate of fire of these guns increased from 30.05 to 32.30 and from 31.25 to 33.70, respectively. This means the tank can fire more shots per minute. These changes improved the firing speed and efficiency of these guns.
The dispersion per 100 m of the gun 2/2 – 37 mm Gun T16 and the gun 2/2 – 37 mm Gun T16 in the turret 2/2 – M5A1 decreased from 0.40 to 0.38 and from 0.40 to 0.36, respectively. This means the gun is more accurate and reliable at long distances. The dispersion after a shot of these guns also decreased from 2.50 to 1.50, which means the gun is more stable and consistent after firing. These changes improved the shooting performance of these guns.
The armor penetration of the 1st (AP) projectile and the 2nd (APCS) projectile of these guns increased from 56 to 65 and from 78 to 87, respectively. The armor penetration of these projectiles at 500m also increased from 38 to 47 and from 66 to 75, respectively. This means they can penetrate more armor and deal more damage at any distance. The damage of the 1st (AP) projectile, the 2nd (APCS) projectile, and the 3rd (HE) projectile of these guns also increased from 36 to 45 (AP and APCS), and from 42 to 60 (HE). This means they can deal more damage with any type of shell. The average damage per minute of these projectiles also increased from 1,202 to 1,292 (AP and APCS), and from 1,503 to 1,615 (HE), respectively. This means they can deal more damage over the course of a battle with any type of shell. These changes improved the damage output of these guns.
The dispersion per 100 m of the gun 1/2 – 37 mm Gun M6 in the turret 2/2 – M5A1 decreased from 0.40 to 0.38, which means the gun is more accurate and reliable at long distances. This change improved the shooting performance of this gun.
New changes summarized:
M5 Stuart (USA, LT-4, regular). 1.23.1
• Mechanics: Cassette loading system on Magazine loading system for the 37 mm Gun T16 Gun Chassis
1/2 – VVSS T16E3
• Movement dispersion (max.): from 0.25 (16.10) to 0.18 (11.59)
• Dispersion from chassis rotation (max.): from 0.25 (10.43) to 0.18 (7.51)
Chassis 2/2 – VVSS T36E8
• Dispersion from movement (max.): from 0.21 (13 .52) by 0.16 (10.30)
• Dispersion from chassis rotation (max.): from 0.21 (9.20) to 0.16 (7.01)
Turret 1/2 – M5
Gun 2/2 – 37 mm Gun T16
• Reloading inside the magazine: from 0.67 to 0.50
• Reloading inside the queue: from 0.67 to 0 (cassette loading system removed)
• Number of shells in the queue: from 5 to 0 (cassette loading system removed) )
• Gun rate of fire: from 30.05 to 32.30
• Dispersion per 100 m: from 0.40 to 0.38
• Dispersion after a shot: from 2.50 to 1.50
• Armor penetration of 1 (AP) projectile: from 56 to 65
• Armor penetration of 1 (AP) projectile at 500m: from 38 to 47
• Average damage per minute of 1 (AP) projectile: from 1,202 to 1,292
• Armor penetration of 2 (APCS) projectile: from 78 to 87
• Armor penetration 2 (APCS) projectile at 500m: from 66 to 75
• Average damage per minute 2 (APCS) projectile: from 1,202 to 1,292
• Average damage per minute 3 (HE) projectile: from 1,503 to 1,615
Turret 2/2 – M5A1
Gun 1/2 – 37 mm Gun M6
• Dispersion per 100 m: from 0.40 to 0.38
Gun 2/2 – 37 mm Gun T16
• Reloading inside the magazine: from 0.67 to 0.50
• Reloading inside the queue: from 0.67 to 0 (cassette loading system removed)
• Number of shells in the queue: from 5 to 0 (cassette loading system removed)
• Gun rate of fire: from 31.25 to 33.70
• Dispersion per 100 m: from 0.40 to 0 ,36
• Dispersion after a shot: from 2.50 to 1.50
• Armor penetration of 1 (AP) projectile: from 56 to 65
• Armor penetration of 1 (AP) projectile at 500m: from 38 to 47
• Average damage per minute 1 (AP) projectile: from 1,250 to 1,348
• Armor penetration of 2 (APCS) projectile: from 78 to 87
• Armor penetration of 2 (APCS) projectile at 500m: from 66 to 75
• Average damage per minute of 2 (APCS) projectile: from 1,250 to 1 348
• Average damage per minute 3 (HE) shell: from 1,563 to 1,685
source – wotexpress