World of Tanks 1.24.1 – Common test phase 1: all changes
World of Tanks’ update 1.24.1 Common Test unveils a host of exciting changes, including a fresh lineup of Polish Tank Destroyers and enhanced gameplay features to enrich your combat experience.
Polish Tank Destroyers Roll Out:
- Tier V to X Reinforcements: A powerful new branch of Polish Tank Destroyers has arrived, ready to challenge the battlefield:
- Tier V: SDP 40 Zadymka
- Tier VI: SDP 44 Burza
- Tier VII: SDP 57 Gowika
- Tier VIII: SDP 58 Kilana
- Tier IX: SDP 60 Gonkiewicza
- Tier X: NC 70 Błyskawica
Postmortem Mode Insights:
- Last Moment Replay: Discover the Last Moment feature, which provides a replay of the final shot that led to your vehicle’s destruction, offering critical insights into enemy positions and engagement tactics.
- Detailed Analysis: Receive comprehensive information on the shell’s impact, including penetration, distance, armor, and damage, to better understand the factors contributing to your vehicle’s downfall.
Observer Camera Upgrades:
- Enhanced Viewing Experience: The Observer Camera now boasts new functionalities and a revamped UI, allowing you to aim at friendly vehicles’ 3D markers through obstacles and swiftly switch to their perspective.
- Customizable Control: Adjust the camera’s height and speed to your preference, ensuring you capture every strategic move on the battlefield.
Crew Training and Management:
- Immediate Expertise: Crew members now start fully trained at 100%, poised to begin honing their first perk without delay.
- Simplified Progression: Crew efficiency is now indicated by a straightforward two-digit number, reflecting the collective training level of your vehicle’s crew.
- Cost-Free Recruitment: Recruit new crew members at no cost and streamline their retraining with options for free, credit, or gold operations, backed by a generous perk efficiency experience pool of 100,000 XP.
- Barracks Flexibility: Exceed the bunk limit without concern and utilize the new option to exchange less experienced crew members for Crew Books as compensation.
Interface and Reward Enhancements:
- Intuitive Interface: Navigate through improved interface elements designed for ease of use.
- Informative Screens: Engage with new informational and reward screens that provide valuable updates and incentives.
Tour of Duty Evolves:
- Triple the Missions: Embark on three daily missions, with the first mission offering solo or Platoon completion, and the subsequent two requiring a Platoon or detachment with a clanmate.
- Rewarding Victories: Complete daily missions to earn Industrial Resource and Points of Duty, which you’ll need to manually collect to unlock the next day’s challenges.
- Map Mastery: The Tour of Duty now unfolds on a map where you can unlock regions using Points of Duty, earning rewards for each area conquered. The ultimate prize? A Tier X clan vehicle.
Newcomers’ Daily Missions Revamped:
- Tailored for Rookies: Daily missions have been redesigned to better suit new players, ensuring a smoother introduction to the game.
Steel Hunter Platoon Battles Get a Boost:
- Random Platoons: Team up with a random player matching your skill level through the new Random Platoons feature.
- Post-Battle Connections: After the battle, invite your randomly matched ally to join a regular Platoon and continue the camaraderie.
- Enhanced Communication: Voice chat and other communication tools from Random Battles are now integrated into the mode.
Abilities and Visuals Upgraded:
- Arlequin’s Airstrike: Experience more consistent damage with the Arlequin’s Airstrike, intensifying at the center of impact.
- Raven’s Trap Timer: Keep track of the enemy Raven’s Trap Ability duration with a new timer.
- Visual Effects Overhaul: Witness a comprehensive update to abilities’ visual effects, loot outlines, zone borders, and respawn visuals.
- Healing Notifications: Stay informed with the new healing notification panel.
Additional Updates:
- Audio Enhancements: Enjoy new respawn voiceovers and other audio improvements.
- Back in Action: Explore the updated What’s New page and engage with the newly added Warm-Up mode, available to various player categories.
- Progression Rewards: Check out the refreshed Back in Action Progression rewards.
Onslaught’s Latest Developments:
- Season of the Jade Pegasus: Embark on the new Season of the Jade Pegasus, adding a mystical touch to your battles.
- Innovative Targeting: Equip your arsenal with the new Innovative Targeting item, now available in the Onslaught Shop.
- Hurricane Tank Arrival: The Hurricane Tier X Polish medium tank, complete with a unique crew, joins the lineup.
- Training Room Support: Sharpen your skills in Onslaught, now fully supported in Training Rooms.
- Tournament Readiness: Take your competitive edge to the next level with Onslaught’s support in Tournaments.
Season of the Jade Pegasus Content:
- Heavenly Horse (Jade) Style: Transform your tanks with the progressive “Heavenly Horse (Jade)” style, complete with fresh decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Personalize your identity with Dog Tag Backgrounds ranging from Iron to Legend.
- Astraeus’ Call: Make your mark with the “Call of Astraeus” nickname stripe.
- Exclusive Badges: Earn the Markab and Enif badges as symbols of your prowess.
- Catasterism Medal: Aim for the Catasterism medal, a new accolade for distinguished players.
- Rental Vehicles: Test your mettle with rental vehicles like STB-1 7v7, Maus 7v7, and Object 268 Version 4 7v7.
Ranked System Adjustments:
- Rating Points: Rejoice as the base number of Rating Points gained at the Iron rank increases, while the points lost at the Iron and Bronze ranks decrease.
Prestige Points System Update:
- Prestige Points: Witness changes to the Prestige Points system, enhancing how you accrue these valuable points.
Role Skills Tweaks:
- One for All: Notice a slight reduction in the bonus to major qualification levels and skills for allied vehicles.
- Straight Ahead: Enjoy an extended duration and increased engine power bonus, along with enhanced stun resistance.
- Bullseye: Capitalize on increased bonus damage for unspotted shots.
- Second Wind: Benefit from a longer Acceleration element and a higher restoration of hit points.
- Recon Flight: Adapt to the increased cooldown time for this skill.
- Active Recon: Take advantage of the increased view range bonus and a fix for the respotting issue.
Map and Gameplay Changes:
- Siegfried Line: Explore the newly added Siegfried Line map.
- Map Adjustments: Notice alterations to objects on the Outpost and Airfield maps.
- Map Roster Updates: Welcome back the Redshire map and bid farewell to the Overlord map.
Map Changes
Mountain Pass: A Balanced Battleground
- Strategic Redesign: The southern base area has been reworked, removing obstructive bushes and flattening the river terrain to enhance spawn movement and timing.
- Tactical Diversity: The glacier area now offers varied attack routes to the base, thanks to a repositioned slope.
- Fair Play: Adjustments to rock positions and blocked spots ensure equal opportunities for both teams, eliminating any south base bias.
Karelia: North Team’s Fortunes Rise
- SPG Spot Enhancements: New and improved SPG positions near the north base bolster the team’s defensive capabilities.
- Safer Approaches: The path to the stone spot in B4 is now more secure, and strategic positions have been fortified for better cover and firing angles.
Mines: North Team’s Edge Sharpened
- Vegetation Clearance: The removal of foliage from C9 levels the playing field, negating the bottom base’s previous advantage.
- Improved Firing Lines: The upper base now enjoys enhanced lines of fire, thanks to terrain adjustments.
Outpost: Light Tanks’ Playground Expanded
- Terrain Tweaks: Elevated vegetation and additional stones create a more engaging and safer environment for light tanks to maneuver and excel.
El Halluf: Smoother Gameplay
- Obstacle Removal: The elimination of a problematic bush in C2 facilitates uninterrupted combat between heavy vehicles.
Expirable Personal Reserves: Time-Sensitive Boosts
- New Reserve Type: Expirable Personal Reserves offer the same benefits as regular reserves but come with a usage deadline, adding a layer of strategic resource management to the game.
Changes to Technical Characteristics of Vehicles
Changes to French vehicles:
AMX AC mle. 48
- The dispersion during movement of the AMX AC mle. 48 suspension has been reduced by 14%.
- The dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%.
- On hull traverse, the dispersion with the AMX AC mle. 48 suspension has been reduced by 14%.
- The dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%.
- The dispersion of the 120 mm AC SA46 gun has been adjusted from 0.37 to 0.36 meters.
- The dispersion on gun traverse for the 90 mm AC DCA 45 gun has been reduced by 17%.
- The dispersion on gun traverse for the 100 mm AC SA47 gun has been decreased by 38%.
- The dispersion on gun traverse for the 120 mm AC SA46 gun has been reduced by 29%.
- After firing, the dispersion of the 90 mm AC DCA 45 gun has been decreased by 25%.
- After firing, the dispersion of the 100 mm AC SA47 gun has been reduced by 25%.
- After firing, the dispersion of the 120 mm AC SA46 gun has been decreased by 25%.
- The aiming time of the 120 mm AC SA46 gun has been adjusted from 2.5 to 2.3 seconds.
- The reverse speed has been increased from 13 to 17 km/h.
AMX AC mle. 48 FL
- The dispersion during movement of the AMX M4 mle. 49 suspension has been reduced by 15%.
- On hull traverse, the dispersion with the AMX M4 mle. 49 suspension has been decreased by 15%.
- The dispersion of the 120 mm AC SA46 gun has been adjusted from 0.37 to 0.36 meters.
- The dispersion on gun traverse for the 120 mm AC SA46 gun has been reduced by 29%.
- After firing, the dispersion of the 120 mm AC SA46 gun has been decreased by 25%.
- The aiming time of the 120 mm AC SA46 gun has been adjusted from 2.5 to 2.3 seconds.
- The reverse speed has been increased from 13 to 17 km/h.
AMX 50 Foch
- The dispersion during movement of the AMX 50 Foch suspension has been reduced by 15%.
- The dispersion during movement of the AMX 50 Foch bis suspension has been decreased by 17%.
- On hull traverse, the dispersion with the AMX 50 Foch suspension has been reduced by 15%.
- The dispersion on hull traverse with the AMX 50 Foch bis suspension has been decreased by 17%.
- The dispersion on gun traverse for the 120 mm AC SA46 gun has been reduced by 29%.
- After firing, the dispersion of the 120 mm AC SA46 gun has been decreased by 25%.
- The aiming time of the 120 mm AC SA46 gun has been adjusted from 2.5 to 2.3 seconds.
- The reverse speed has been increased from 13 to 17 km/h.
AMX 50 Foch B
- The dispersion during movement of the AMX 50 Foch B suspension has been reduced by 19%.
- On hull traverse, the dispersion with the AMX 50 Foch B suspension has been decreased by 19%.
- The dispersion on gun traverse for the 120 mm AC SA46 gun has been reduced by 29%.
- After firing, the dispersion of the 120 mm AC SA46 gun has been decreased by 25%.
- The aiming time of the 120 mm AC SA46 gun has been adjusted from 2.3 to 2.1 seconds.
- The reverse speed has been increased from 13 to 17 km/h.
- The power of the Saurer 1000 engine has been changed from 1,000 to 1,250 horsepower.
AMX 50 Foch B 7v7
- Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
- Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
- Reverse speed changed from 13 to 17 km/h
- Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.
Changes to German Vehicles
Pz.Kpfw. VII
- The dispersion of the 12.8 cm Kw.K. 46 L/61 gun within the Pz.Kpfw. VII turret has been reduced from 0.37 to 0.33 meters.
- Aiming time for the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret has been adjusted from 2.6 to 2.3 seconds.
- Penetration values for the Pzgr 39 L shell have been increased from 258 to 276 mm, and for the Pzgr 43 shell, from 315 to 325 mm.
- The power output of the MB 517 engine has been upgraded from 1,200 to 1,350 horsepower.
Changes to Italian Vehicles
Controcarro 3 Minotauro
- Dispersion during movement of the CC 3 suspension has been reduced by 25%.
- On hull traverse, the dispersion with the CC 3 suspension has been increased by 50%.
- Traverse speed of the CC 3 suspension has been adjusted from 24 to 30 degrees per second.
- Armoring of the CC 3 turret has been decreased.
- Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 gun has been reduced by 24%.
- The power of the MTU MB Ba 500A engine has been changed from 700 to 780 horsepower.
- Vehicle durability with the CC 3 turret has been adjusted from 2,100 to 2,000 hit points.
Controcarro 3 7×7
- A new group of turret armoring has been introduced.
- Dispersion during movement of the CC 3 suspension has been reduced by 25%.
- On hull traverse, the dispersion with the CC 3 suspension has been increased by 50%.
- Traverse speed of the CC 3 suspension has been adjusted from 24 to 30 degrees per second.
- Armoring of the CC 3 turret has been decreased.
- Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 has been increased by 24%.
- The power of the MTU MB Ba 500A engine has been changed from 700 to 780 horsepower.
- Vehicle durability with the CC 3 turret has been adjusted from 2,100 to 2,000 hit points.
Controcarro 1 Mk. 2
- Dispersion during movement of the Controcarro 1 Mk. 2 tipo A suspension has been reduced by 25%.
- Dispersion during movement of the Controcarro 1 Mk. 2 tipo B suspension has been reduced by 27%.
- On hull traverse, the dispersion with the Controcarro 1 Mk. 2 tipo A suspension has been increased by 80%.
- On hull traverse, the dispersion with the Controcarro 1 Mk. 2 tipo B suspension has been increased by 60%.
- Traverse speed of the Controcarro 1 Mk. 2 tipo A suspension has been adjusted from 20 to 26 degrees per second.
- Traverse speed of the Controcarro 1 Mk. 2 tipo B suspension has been adjusted from 22 to 28 degrees per second.
- Hull armoring has been reduced.
- Vehicle durability with the Controcarro 1 Mk. 2 tipo A turret has been adjusted from 1,840 to 1,740 hit points.
- Vehicle durability with the Controcarro 1 Mk. 2 tipo B turret has been adjusted from 1,900 to 1,800 hit points.
SMV CC-67
- Dispersion during movement of the CC-67B tipo A suspension decreased by 24%
- Dispersion during movement of the CC-67B tipo B suspension decreased by 26%
- Dispersion on hull traverse with the CC-67B tipo A suspension increased by 90%
- Dispersion on hull traverse with the CC-67B tipo B suspension increased by 70%
- Hull armoring decreased
Polish Tech Tree Updates
New Addition: Hurricane
The Polish Tech Tree welcomes the formidable Hurricane! This fresh addition promises exciting gameplay and expands your tank arsenal. Climb the ranks and command this new medium tank with hard-hitting guns. Starting from the Tier IV 14TP Light Tank, this branch extends all the way to Tier X, introducing the first upper-tier Polish Tech Tree mediums for you to master.
U.K. Tech Tree Revisions
Super Conqueror Enhancements
The Super Conqueror receives fine-tuning to its technical characteristics:
- Reload Time Adjustment: The 120 mm Gun L1A1 in the Conqueror “unorthodox” ABP turret now requires 9.6 seconds between shots, up from 8.7 seconds.
- Durability Update: The vehicle’s hit points have been adjusted from 2,400 to 2,300 HP.
U.S.S.R. Tech Tree Additions
Supertest Vehicles
Supertest players can now test the following new additions:
- SU-122V: A powerful addition to the Soviet arsenal.
- Object 168G: Prepare to explore its capabilities on the battlefield.