Project CW: HITBOX MONDAY Part 2
In this week’s edition of HITBOX MONDAY, devs are going to reveal more details about the internal modules and their critical effects in Project CW. You may have already observed some of these effects in your in-game experience, but we want to give you a clear and comprehensive explanation of how they work. In addition, we will also share the health stats for the internal modules for Kent, Reaper, and Blitz. As a reminder, all modules have a recovery time of 8 seconds in Project CW.
Internal Modules and Their Critical Effects
The internal modules are the vital parts of your vehicle that affect its performance and survivability. They can receive critical damage from enemy fire, which can have various negative effects on your vehicle. Here are the internal modules and their critical effects in Project CW:
- The Ammo rack is the module that stores your ammunition. It can receive critical damage and have a crit effect that increases your gun reload time by 35%. This means that you will have to wait longer between shots, which can reduce your damage output and your ability to respond to threats.
- The Fuel tank is the module that holds your fuel. It can receive critical damage and have a crit effect that applies fire to your vehicle. This means that your vehicle will burn and lose health over time, unless you use a fire extinguisher or the fire goes out by itself.
- The Engine is the module that powers your vehicle. It can receive critical damage and have a crit effect that decreases your movement speed by 35% and also applies fire to your vehicle. This means that your vehicle will be slower and less maneuverable, as well as burning and losing health over time.
- The Crew is the module that represents your crew members. It cannot receive critical damage, but it can have a crit effect that applies silence effect to an Agent. This means that you will not be able to use your abilities or consumables, except for the med kit, which can remove the silence effect.
- The Tracks are the module that enables your vehicle to move. They cannot receive critical damage, but they can have a crit effect that applies immobilizing to your vehicle. This means that your vehicle will be unable to move at all, making you an easy target for your enemies.
Internal Modules Health Stats
The internal modules have different health values, which determine how much damage they can take before receiving critical damage. Here are the health stats for the internal modules for Kent, Reaper, and Blitz:
Kent
- Ammo rack: 200
- Engine: 350
- Fuel tanks: 200
- Crew: 200
- Tracks: 200
Reaper
- Ammo rack: 200
- Engine: 200
- Fuel tanks: 200
- Crew: 200
- Tracks: 200
Blitz
- Ammo rack: 200
- Engine: 100
- Fuel tanks: 200
- Crew: 200
- Tracks: 200
source – discord