Detailed Changes 1.25.1_3 from 25.07.24 WoT
One of the most intriguing aspects of this update is that the changes to the personal missions already exist in our game, and you can see them right now. Players noticed these changes when 1.25.1 was released, but detailed information has only been shared now.
List of Changes:
- Added the “Design Bureau” event.
- Made several changes in preparation for the upcoming release of the Czechoslovakian light tanks with automatic cannons (new game mechanics). Since these new mechanics may affect how you complete personal combat missions, we have adjusted the conditions of all missions that require a certain number of hits. Additionally, we have reworked some functions of the combat interface, including the intensity of the effect displayed when a player’s vehicle is hit, the logic of the shelling/damage indicators to improve the player’s understanding of the combat situation, and made other minor changes.
Reworked Personal Combat Missions:
- Campaign 1. Operation “StuG IV”. Mission “LT-11. Fight on Equal Terms”.
- New primary condition: Deal 200 damage to enemy vehicles with shots.
- Campaign 1. Operation “T28 Concept”. Mission “LT-11. Battle on Equal Terms”.
- New primary condition: Inflict 300 damage to enemy vehicles with shots.
- Campaign 1. Operation “T 55A”. Task “LT-11. Battle on Equal Terms”.
- New primary condition: Inflict 500 damage to enemy vehicles with shots.
- Campaign 1. Operation “Object 260”. Task “LT-11. Battle on Equal Terms”.
- New primary condition: Inflict 600 damage to enemy vehicles with shots.
- Campaign 2. Operation “Excalibur”. Task “Soyuz-4. Shield Wall”.
- New primary condition: Block 2,000 damage.
- Campaign 2. Operation “Excalibur”. Task “Block-5. Like a Knife Through Butter”.
- New primary condition: Inflict 3,000 damage to enemy vehicles with shots.
- Campaign 2. Operation Excalibur. Task “Alliance-12. Deaf Defense”.
- New primary requirement: Block 250 units of damage.
- Campaign 2. Operation Excalibur. Task “Coalition-14. No Time to Sit Back”.
- New primary requirement: Inflict 300 units of damage to enemy vehicles with shots in the first 4 minutes of battle.
- Campaign 2. Operation Chimera. Task “Soyuz-5. Enough Shells for Everyone”.
- New primary requirement: Inflict 600 units of damage to enemy vehicles with shots.
- Campaign 2. Operation Chimera. Task “Block-6. Force Reconnaissance”.
- New primary requirement: Inflict 500 units of damage to enemy vehicles with shots.
- Campaign 2. Operation Chimera. Task “Alliance-11. Target: Medium Tanks”.
- New primary condition: Inflict 300 damage to enemy vehicles with shots.
- Campaign 2. Operation “Chimera”. Task “Coalition-2. Stopping Effect”.
- New primary condition: Inflict 250 damage to immobilized enemy vehicles with shots.
- Campaign 2. Operation Chimera. Objective: Coalition-6. Any Target is Easy to Handle.
- New primary requirement: Cause 350 damage to enemy vehicles with shots.
- Campaign 2. Operation Chimera. Objective: Coalition-12. Fire from All Guns.
- New primary requirement: Cause 600 damage to enemy vehicles with shots.
- Campaign 2. Operation Object 279 (p). Objective: Soyuz-4. “You Won’t Penetrate!”
- New primary requirement: Block an average of 400 damage.
- New additional requirement: Block an average of 600 damage.
- Campaign 2. Operation Object 279 (p). Objective: Soyuz-11. Penetration!
- New primary requirement: Deal an average of 400 damage.
- New secondary requirement: Deal an average of 600 damage.
- Campaign 2. Operation “Object 279 (p)”. Mission “Block 8. Under the Armor-Piercing Rain”.
- New primary requirement: Deal 350 damage to enemy vehicles with shots.
- New secondary requirement: Deal 600 damage to enemy vehicles with shots.
- Campaign 2. Operation “Object 279 (p)”. Mission “Coalition 5. Impregnable Citadel”.
- New primary requirement: Block 1,500 damage.
- New secondary requirement: Block 2,000 damage.
- Campaign 2. Operation “Object 279 (p)”. Mission “Coalition 6. Stiletto”.
- New primary condition: Deal 3,500 damage to enemy vehicles with shots.
- New secondary condition: Deal 4,500 damage to enemy vehicles with shots.
Reworked Combat Interface:
- Reworked the damage pop-up display: player damage is now separated from allied damage.
- Reworked the shelling indicators: red ones now have priority over orange ones, and orange ones over black ones.
- Reworked the full-screen red flash displayed when a hit causes damage: with frequent hits, it will appear less often and become less annoying.
- Reworked the flickering of the vehicle marker: now it will flicker less often with frequent hits.
- Made some other minor improvements to the combat interface.
source – wotexpress eu