WoT 1.26.1 Common Test: Tech Tree Trade-In
The Tech Tree Trade-In is a convenient option for players who have grown tired of the gameplay particular to a Tech Tree branch and want to try something completely different. Simply put, you instantly research Tiers VI to X of an eligible new branch and de-research Tiers VI to X of the branch you trade in. Owned vehicles from the old branch will be replaced by their counterparts from the new branch.
While the Tech Tree Trade-In may require an investment of gold, the fee can be reduced to zero by using various resources. The exact amount of resources required will not be final during the Common Test.
Once the Tech Tree Trade-In feature becomes available, you can access its main screen via the entry window to the right of the vehicle carousel. There, you will be presented with a selection of branches you can trade in and receive in exchange.
After selecting the two branches, the exchange cost in gold will appear at the bottom of the screen, with a discount if you have blueprints applied in the target branch. The difference in total XP research cost between the branches can also affect the gold cost. The more vehicles you trade in, the less each separate vehicle in the trade-in will cost.
Clicking on the Next Step button will take you to the next screen, where you can add various resources instead of gold, possibly bringing the gold cost to zero. Another click on the Next Step button will take you to a screen with detailed information on the trade-in, including what will happen with the crews, equipment, field modifications, accumulated XP, etc. Clicking on the Confirm button (and then verifying your decision once again in the pop-up window) will complete the operation.
Tech Tree Trade-In operations are irreversible. Before making a decision, you should explore in detail the target branch, the rules that determine the final resource cost of the operation, and the effect it will have on your vehicles, crews, equipment, etc.
Important Details:
- You can trade in only Tiers VI through X of fully researched branches. Not all branches will be available as target ones.
- You may trade less than five vehicle tiers if you already have researched vehicles in the target branch at Tier VI or above. Even a single (Tier X) vehicle can be traded if Tier X is the only tier not yet researched.
- The trade-in fee will vary depending on the number of tiers traded and the difference in the amount of XP needed to research each of them.
- Equipment (including improved and Experimental Equipment), directives, customization elements, and ammo from the vehicles traded in will be moved to the Depot for free.
- Field Modification levels will be transferred to the new vehicles. You will also receive compensation in credits for the Modifications installed on the vehicles you traded in.
- The modules of all vehicles you give away will be removed and de-researched, including those in the Depot. The vehicles you receive will have every module researched and purchased.
- Crew members in the vehicles given away when you trade them will be converted into nation-bound recruits, meaning they can be moved to other vehicles of the same nation they were in before the trade without penalty. However, if a crew member has a perk efficiency penalty, they will be sent to the Barracks instead.
- All Combat XP from vehicles you give away will be transferred to that nation’s Tier I vehicle.
- All Service Record stats, Achievements, and Battle Pass Point and bond limits of vehicles you give away will be retained.
- If the branch you give away includes a rental Tech Tree vehicle, it will be removed without compensation during the trade-in. All assets related to that vehicle will be handled as per the above conditions.
- The vehicles from the target branch will be added without equipment, consumables, or ammunition.
- After the trade-in, you keep your Collector’s vehicles of the old nation even if the old branch was the only one researched for that nation.
source – wotexpress eu