Changes to upgradeable vehicles on the General Test 1.28.1 WOT. Part 4/4.
The final part and the nerf of Ho-Ri 3.
In the fourth part we will consider the rebalance from Type 3 Ho-Ni III to Ho-Ri 3.
Type 3 Ho-Ni III (Japan, TD-5, upgradeable). Changes relative to base 1.28.0.1.
- General:
- Module repair cost: from 1,552 to 2,500
- Module repair cost: from 1,552 to 2,500
- Firepower:
1/2″ Gun – 7.5 cm Tank Gun Type 88- Gun loading: from 4.22 to 3.84
- Gun rate of fire: from 14.22 to 15.64
- Average damage per minute of 1 (AP) shell: from 1,849 to 2,034
- Average damage per minute of 2 (AP) shells: from 1,849 to 2,034
- Average damage per minute of 3 (HE) shells: from 2,489 to 2,738
- 2/2″ Gun – 7.5 cm Tank Gun Type 90
- Gun loading: from 3.93 to 4.31
- Gun rate of fire: from 15.26 to 13.91
- Damage 1 (AP) shell: from 130 to 150
- Damage 2 (AP) shell: from 130 to 150
- Damage 3 (HE) shell: from 175 to 190
- Average damage per minute 1 (AP) shell: from 1,984 to 2,086
- Average damage per minute 2 (AP) shell: from 1,984 to 2,086
- Average damage per minute 3 (HE) shell: from 2,671 to 2,642
- Chassis 1/2 – Type Hara 1
- Dispersion from chassis traverse (max): from 0.22 (6.88) to 0.22 (7.34)
- Dispersion from chassis traverse (max): from 0.22 (6.88) to 0.22 (7.34)
- Survivability:
Chassis 1/2 – Type Hara 1- Chassis durability (after repairs): from 90 (70) to 95 (71)
- Chassis repair time: from 12.03 to 11.82
- Chassis 2/2 – Type Hara 2
- Chassis durability (after repair): from 100 (75) to 115 (86)
- Chassis overhaul time: from 12.03 to 11.80
- Engine 1/2 – Type 100 Suirei V12N3
- Engine durability (after repair): from 104 (52) to 135 (68)
- Engine durability (after repair): from 104 (52) to 135 (68)
- Engine 2/2 – Type 100 Kuurei V12N3
- Engine durability (after repair): from 104 (52) to 170 (85)
- Engine durability (after repair): from 104 (52) to 170 (85)
- Mobility:
Engine 1/2 – Type 100 Suirei V12N3- Engine power: from 220 to 240
- Specific power: from 13.08 to 14.27
- Chassis 1/2 – Type Hara 1
- Chassis slewing speed: from 31.29 to 33.38
- Chassis slewing speed: from 31.29 to 33.38
- Observation:
- Overview: from 310 to 320
Type 95 Ji-Ro (Japan, TD-6, researchable). Changes relative to the base 1.28.0.1.
- General:
- Radio 1/2 – Type 96 Mk. 4 Bo removed
- Module repair cost: from 2,955 to 3,980
- Firepower:
Gun 1/2 – 7.5 cm Type 5 Gun Ro- Gun loading: from 4.31 to 3.93
- Gun rate of fire: from 13.91 to 15.26
- Dispersion after shot: from 4.00 to 3.00
- Damage 1 (AP) shell: from 135 to 150
- Damage 2 (AP) shell: from 135 to 150
- Damage 3 (HE) shell: from 175 to 190
- Average damage per minute 1 (AP) shell: from 1,877 to 2,290
- Average damage per minute 2 (AP) shell: from 1,877 to 2,290
- Average damage per minute 3 (HE) shell: from 2,434 to 2,900
- Survivability:
Engine 1/2 – BMW IV Kai Ni Ro- Engine durability (after repair): from 100 (49) to 170 (85)
- Engine durability (after repair): from 100 (49) to 170 (85)
- Engine 2/2 – BMW IV Kai San Ro
- Engine durability (after repair): from 145 (72) to 205 (103)
- Engine durability (after repair): from 145 (72) to 205 (103)
- Chassis 1/2 – Type 95 Ji-Ro
- Thickness/armor: from 15 to 20
- Chassis durability (after repair): from 110 (85) to 115 (86)
- Chassis repair time: from 12.03 to 11.80
- Chassis 2/2 – Type 95 Ji-Ro 2
- Thickness/armor: from 15 to 20
- Chassis durability (after repair): from 120 (90) to 145 (109)
- Repair time chassis: from 12.03 to 11.62
- Mobility:
Engine 1/2 – BMW IV Kai Ni Ro- Engine power: from 270 to 400
- Specific power: from 8.31 to 12.31
- Engine 2/2 – BMW IV Kai San Ro
- Engine power: from 290 to 450
- Specific power: from 8.92 to 13.84
- Observation:
- View: from 350 to 340
Chi-To SP (Japan, TD-7, upgradeable). Changes relative to the base 1.28.0.1.
- General:
- Radio 1/2 – Type 96 Mk. 4 Bo removed
- Tank durability repair cost: from 7,500 to 6,750
- Module repair cost: from 4,565 to 4,645
- Firepower:
Gun 1/2 – 7.5 cm Type 88 Gun- Gun loading: from 3.74 to 9.49
- Aiming time: from 1.63 to 2.21
- Gun rate of fire: from 16.05 to 6.32
- Ammunition: from 60 to 40
- Dispersion at 100 m: from 0.31 to 0.36
- Dispersion from sight rotation (max): from 0.08 (2.17) to 0.10 (2.71)
- Dispersion after firing: from 3.00 to 4.00
- Gun weight: from 2,570 to 3,000
- Caliber: c 75 to 105 mm
- Armor penetration of 1 (AP) shell: c 155 to 193
- Armor penetration of 1 (AP) shell at 500 m: c 145 to 176
- Armor penetration of 2 (AP) shells: c 200 to 232
- Armor penetration of 2 (AP) shells at 500 m: c 188 to 217
- Armor penetration of 3 (HE) shells: c 40 to 60
- Damage of 1 (AP) shell: c 140 to 320
- Damage of 2 (AP) shells: c 140 to 320
- Damage of 3 (HE) shells: c 175 to 420
- Damage to modules of 1 (AP) shell: c 100 to 150
- Damage to modules of 2 (AP) shell: from 100 to 150
- Damage to modules 3 (HE) shell: from 100 to 150
- Average damage per minute of 1 (AP) shell: from 2,246 to 2,023
- Average damage per minute of 2 (AP) shells: from 2,246 to 2,023
- Average damage per minute of 3 (HE) shells: from 2,808 to 2,655
- Initial flight speed of 1 (AP) shell: from 900 to 925
- Initial flight speed of 2 (AP) shells: from 1,000 to 1,050
- Cost of 1 (AP) shell: from 170 to 560
- Cost of 2 (AP) shells: from 2,800 to 4,400
- Cost of 3 (HE) shells: from 110 to 425
- Damage radius of 3 (HE) shells: from 1 m to 2 m
- Gun 2/2 – 10 cm cannon Type 92
- Gun loading: from 7.86 to 9.20
- Aiming time: from 1.92 to 2.01
- Gun rate of fire: from 7.63 to 6.52
- Dispersion at 100 m: from 0.33 to 0.35
- Dispersion after shot: from 3.00 to 4.00
- Average damage per minute of 1 (AP) shell: from 2,442 to 2,086
- Average damage per minute of 2 (AP) shells: from 2,442 to 2,086
- Average damage per minute of 3 (HE) shells: from 3,205 to 2,738
- Chassis 1/2 – Chi-To SP production
- Dispersion on movement (max): from 0.20 (8.00) to 0.20 (6.00)
- Dispersion on movement (max): from 0.20 (8.00) to 0.20 (6.00)
- Chassis 2/2 – Chi-To SP improved
- Dispersion on the move (max): from 0.19 (7.60) to 0.19 (5.70)
- Dispersion on the move (max): from 0.19 (7.60) to 0.19 (5.70)
- Survivability:
Hull 1/1 –- Frontal hull armor: from 250 to 215
- Frontal hull armor: from 250 to 215
- Turret 1/1 – Chi-To SP
- Tank durability / HP: from 1,000 to 900
- Engine 1/2 – Mitsubishi Al Type 4A
- Engine durability (after repair): from 145 (72) to 205 (103)
- Engine durability (after repair): from 145 (72) to 205 (103)
- Engine 2/2 – Kawasaki Type 98A
- Engine durability (after repair): from 200 (100) to 240 (120)
- Engine durability (after repair): from 200 (100) to 240 (120)
- Chassis 1/2 – Chi-To SP production
- Thickness/armor: from 25 to 20
- Chassis durability (after repair): from 160 (120) to 145 (109)
- Chassis repair time: from 12.03 to 11.62
- Chassis 2/2 – Chi-To SP improved
- Thickness/armor: from 25 to 20
- Chassis repair time: from 12.03 to 11.70
- Mobility:
- Max. forward speed: from 40 to 30
- Max. reverse speed: from 15 to 12
- Engine 1/2 – Mitsubishi Al Type 4A
- Engine power: from 400 to 500
- Specific power: from 10.76 to 13.45
- Observation:
- View: from 370 to 350
- View: from 370 to 350
- Stealth:
- Stealth of a moving vehicle after a shot: from 1.00% to 2.08%
- Stealth of a stationary vehicle after a shot: from 1.66% to 3.47%
Ho-Ri 2 (Japan, TD-8, upgradeable). Changes relative to base 1.28.0.1.
- General:
- Radio 1/2 – Type 3 Otsu removed
- Module repair cost: from 6,890 to 5,540
- Firepower:
Gun 1/2 – 10.5 cm Gun Shin- Gun loading: from 8.53 to 9.01
- Gun rate of fire: from 7.03 to 6.66
- Dispersion from sight rotation (max): from 0.13 (3.80) to 0.12 (3.50)
- Armor penetration of 1 (AP) shell: from 220 to 242
- Armor penetration of 1 (AP) shell at 500m: from 208 to 228
- Armor penetration of 2 (AP) shells: from 252 to 268
- Armor penetration of 2 (AP) shells at 500m: from 237 to 252
- Damage 1 (AP) shell: from 320 to 360
- Damage 2 (AP) shell: from 320 to 360
- Damage 3 (HE) shell: from 420 to 450
- Average damage per minute 1 (AP) shell: from 2,250 to 2,397
- Average damage per minute 2 (AP) shell: from 2,250 to 2,397
- Average damage per minute 3 (HE) shell: from 2,953 to 2,996
- Gun 2/2 – 12 cm Gun Type 10
- Gun loading: from 10.55 to 9.88
- Gun rate of fire: from 5.69 to 6.08
- Dispersion from sight rotation (max): from 0.12 (3.50) to 0.10 (2.92)
- Armor penetration of 1 (AP) shell: from 250 to 264
- Armor penetration of 1 (AP) shell at 500m: from 229 to 246
- Damage of 1 (AP) shell: from 400 to 420
- Damage of 2 (AP) shell: from 400 to 420
- Damage of 3 (HE) shell: from 515 to 530
- Average damage per minute of 1 (AP) shell: from 2,276 to 2,552
- Average damage per minute of 2 (AP) shell: from 2,276 to 2,552
- Average damage per minute of 3 (HE) shell: from 2,930 to 3,220
- Survivability:
Engine 1/2 – Kawasaki Type 98B- Engine durability (after repair): from 200 (100) to 240 (120)
- Engine durability (after repair): from 200 (100) to 240 (120)
- 2/2 Engine – Daimler-Benz MB-507
- Fire chance: from 0.12 to 0.2
- Engine durability (after repair): from 360 (160) to 275 (138)
- 1/2 Chassis – Type 5 Ho-Ri Plan 1
- Thickness/armor: from 25 to 20
- Chassis durability (after repair): from 190 (145) to 180 (135)
- Chassis repair time: from 12.03 to 11.70
- 2/2 Chassis – Type 5 Ho-Ri Plan 2
- Thickness/armor: from 25 to 20
- Chassis durability (after repair): from 210 (160) to 220 (165)
- Chassis repair time: from 12.03 to 11.70
- Mobility:
- Max. speed backward: from 15 to 14
- Max. speed backward: from 15 to 14
- Observation:
- View: from 380 to 360
Ho-Ri 1 ( Japan, TD-9, upgradeable). Changes relative to base 1.28.0.1.
- General:
- 1/2 Radio – Type 3 Otsu removed
- Module repair cost: from 7,100 to 7,110
- Firepower:
1/2 Gun – 12.7 cm Gun Type 89- Gun loading: from 12.94 to 11.98
- Gun rate of fire: from 4.64 to 5.01
- Average damage per minute of 1 (AP) shell: from 2,318 to 2,503
- Average damage per minute of 2 (AP) shell: from 2,318 to 2,503
- Average damage per minute of 3 (HE) shell: from 2,781 to 3,004
- 2/2 Gun – 14.9 cm Gun Type 96
- Dispersion at 100 m: from 0.33 to 0.35
- Dispersion at 100 m: from 0.33 to 0.35
- Survivability:
1/2 Engine – Kawasaki Type 98 V-12-R1- Engine durability (after rebuild): from 320 (160) to 275 (138)
- Engine durability (after rebuild): from 320 (160) to 275 (138)
- 2/2 Engine – Daimler-Benz DB-601-AA
- Engine durability (after rebuild): from 360 (180) to 310 (155)
- Engine durability (after rebuild): from 360 (180) to 310 (155)
- 1/2 Chassis – Type 5 Ho-Ri Plan 1
- Thickness/armor: from 25 to 20
- Chassis overhaul time: from 12.03 to 11.70
- 2/2 Chassis – Type 5 Ho-Ri Plan 2
- Thickness/armor: from 25 to 20
- Chassis durability (after rebuild): from 220 (165) to 240 (180)
- Chassis overhaul time: from 12.03 to 11.70
- Mobility:
- Max. speed back: from 16 to 14
- Observation:
- Overview: from 390 to 370
Ho-Ri 3 ( Japan, TD-10, researchable). Changes relative to the base 1.28.0.1.
- General:
- Module repair cost: from 7,870 to 8,705
- Module repair cost: from 7,870 to 8,705
- Firepower:
- Dispersion at 100 m: from 0.33 to 0.35
- Dispersion at 100 m: from 0.33 to 0.35
- Survivability:
- Chassis durability (after repairs): from 250 (190) to 250 (188)
- Chassis repair time: from 12.03 to 11.79
- Engine durability (after repairs): from 360 (170) to 345 (173)
- Mobility:
- Max. reverse speed: from 18 to 15
- Max. reverse speed: from 18 to 15
- Observation:
- View range: from 400 to 380
source – wotexpress eu