1. Tank premium account.
A new type of premium account is added – Tank premium account, bonuses which will work only in WoT. A tank premium account allows you to earn more combat and free experience, crew experience, credits, and also provides access to a number of new features:
Backup storage:
1. Using the backup storage, you can receive an additional 750,000 credits in 7 days. At the end of each battle, 10% over the earned amount will be transferred to the backup storage. After 7 days, the vault will be open, and the savings will be credited to the player’s account. Please note: this 10 % is NOT deducted from the amount earned in combat.
2. Platoon bonus. The owner of the Tank premium account receives an additional 15% bonus to earning credits when playing in the platoon. The bonus does not depend on the number of state-owned ones, while the state-owned ones also receive a 10% credit bonus (even if they do not have a premium account).
3. Exp bonus. Vip account allows you to apply an additional bonus to the last victorious battle in the “Random Battle” mode. This bonus x3 can be applied to the post-combat statistics window 5 times per day to one or several vehicles.
4. Premium tasks. The owner of the Tank premium account becomes available chain of three simple sequential tasks, which is reset daily.
5. + 1 excluded map. All players can exclude one map from the rotation, and the owners of the Tank premium account will receive a slot to exclude a second map.
Features of the release of a new premium account.
When the update is released, all players will be credited with an account for as many days as the Tank premium account, as well as the total premium account they had before the update. The total premium will continue to work on the account in parallel with the Tank, but the Tank premium will be displayed and working in the game client.
Related client changes.
1. Redesigned player profile interface. Now, by clicking on the player’s nickname in the hangar, the account status interface will be displayed, in which you can see the current status of the premium account, as well as switch to the interfaces of the Tank premium account options. Also in this interface it will be possible to manage personal reserves.
2. Added an explanation and description of all the new features of the tank premium account, as well as tools for managing them.
3. The platoon bonus from the Tank premium account is now summed up with the already existing bonus from the game in the platoon.
4. In the game store, the player can only buy Tank premium account.
5. The total premium account is no longer available for purchase and receipt within the game client. In all tasks, events, promotions and personal combat missions will be issued only Tank premium account.
2. Changing rank fights.
• Added functionality “Role Experience”, which came to replace the “Experience for active hostilities.” Implemented additional indication of the implementation of role-playing actions in the information in the battle.
• Reworked player progression, added divisions, added Prize fights mechanic.
• The interface of the home screen of the “Rank battle” mode has been reworked to reflect the appearance of divisions.
• Added annual reward mechanics. Redesigned interface rewards screen.
• Disabled damage on allies shots and ram. Reworked the sounds and effects of direct hits from Allied vehicles. The system of penalties for damage to modules and stunning allies has been improved.
• Redesigned interface “Leaders of the season.” Revised terms of getting into the rating.
3. Select a map to exclude it.
• The player gets the opportunity to exclude one or two maps from the rotation in random battle.
• Base account allows you to exclude one map, and Tank Premium – two.
• Exclusion map works for vehicles of level IV and above.
• Maps are excluded only for Random fights and only for the “Standard Fight” type. The player who eliminated, for example, Siegfried Line, will continue to hit her in Storm or Counter Battle if the corresponding checkboxes are enabled in the settings.
• General Battle maps cannot be excluded.
• It is possible to change the choice of an excluded map only after the completion of the freezing period (4 hours).
• When playing in a platoon, those maps that are excluded from the platoon commander are considered excluded.
4. Changes in the appearance
Now you can apply paint on the equipment of any level.
5. Changing the stunning system.
1. All stuns inflicted on a tank that is already stunned are halved in time.
2. Super-heavy spall liner reduces the time of repeated stuns by 20%, and heavy fragmentation – by 10%.
3. The minimum time of stunning in the game is reduced by 5% of the maximum time of stunning.
4. The magnitude of the shock wave damage (so-called “splash”) at the edge of the fragment radius changes from 0.15 to 0.05 for all high-explosive fragmentation shells. This leads to a change in the distribution of damage from the “splash” over the entire radius of scattering of the fragments. The damage from indirect hits of high-explosive fragmentation shells is reduced. It also reduces the time spent stunning. For direct hits of high-explosive shells, this change has little effect.
5. Change the performance characteristics of a number of arties.
6. Changes in the parameters of technology.
UK:
Conqueror Gun Carriage
– Speed HE Mk. 18 reduced by 9%
– speed HE Mk. 19 reduced by 9%
– Reduced fragmentation radius by 5%
FV4005 Stage II
– Speed of turn running changed from 30 to 26 degrees / s
– spread changed from 0.38 to 0.42 m
– aiming time changed from 3 to 3.7 seconds.
– Maximum forward speed was changed from 35 to 32 km / h
– Maximum backward speed changed from 12 to 8 km / h
Germany:
GW Panther
– spread 15 cm sFH 18 L / 29.5 changed from 0.66 to 0.68 m
– spread 15 cm sFH 18 L / 29.5 when turning the barrel increased by 4%
– The spread of the gun 15 cm sFH 43 changed from 0.62 to 0.64 m
– The spread of the gun 15 cm sFH 43 when turning the barrel increased by 5%
– The reload time of the gun 15 cm sFH 18 L / 29.5 changed from 27.2 to 28.2 seconds
– reloading time 15 cm sFH 43 changed from 26 to 27 seconds
– Reduced fragment radius by 5%
Hummel
– Reduced fragment radius by 5%
GW Tiger P
– Reduced fragment radius by 5%
GW Tiger
– Reduced fragment radius by 5%
GW E 100
– Reduced radius of fragments by 5%
USSR:
Object 261
– Ammunition changed from 18 to 20
T-44-122 shells (ap tank for supertesters)
– The spread of the gun from the running gear is reduced by 18%
– The spread of the gun from turn of the chassis is reduced by 18%
– The spread of the gun is changed from 0.43 to 0.41 m
– The spread of the gun when turning the tower is reduced by 12%
– Time of aiming changed from 3.4 to 3.0 seconds
– Range of view changed from 370 to 380 m
– Turning speed of the turret changed from 48 to 42 deg / s
– depression angle of the gun changed from -4 to -5 degrees
SU-14-2
– Reduced radius of spread fragments by 5%
C-51
– Reduced radius of dispersion of fragments by 5%
SU-14-1
– Reduced radius of dispersion of fragments by 5%
212A
– Reduced radius of dispersion of fragments by 5%
US:
• Added machine:
– T78 (for testing by supertesters)
• Changing the parameters of following tanks:
M12
– Reduced the radius of dispersion of fragments by 5%
M40 / M43
– Reduced the radius of dispersion of fragments by 5%
M53 / M55
– Reduced fragmentation radius by 5%
France:
• tank added:
– M4A1 FL 10 (for testing by supertesters)
Czechoslovakia:
• tank added:
– Škoda T 27 (for testing by supertesters)
Sweden:
• Added mini branch:
UDES 14 Alt 5 (VIII level)
UDES 16 (IX level)
UDES 15/16 (X level)
• Changing equipment parameters:
Kranvagn
– reloading time changed from 33 to 21.5 seconds
– The rate of fire was increased by 9%
– The number of rounds in the magazine was changed from 4 to 3 shells
– The speed of rotation of the tower changed from 25 to 28 deg / s
– The damage done by the psgr m / 51 shell has been changed from 400 to 440 units
– The damage done by the sgr m / 51 projectile has been changed from 515 to 530 units
– The damage done by the projectile slpprj m / 51 has been changed from 400 to 440
– Ammo changed from 40 to 48 shells
– Engine power changed from 700 to 810 hp
Emil II
– reload time 10.5 cm TK 105-9 changed from 30 to 22 seconds
– reload time 12 cm akan L / 40 changed from 40 to 25 seconds.
– The rate of fire inside the magazine for the 12 cm akan L / 40 gun is increased by 11%
– The number of shells in the 10.5 cm TK 105-9 gun shop has been changed from 4 to 3 shells
– The number of shells in the 12 cm akan L / 40 gun shop changed from 4 to 3 shells
– Damage inflicted by sgr m / 52 cannon 10.5 cm TK 105-9, changed from 420 to 460 units
– Damage caused by a shell slpprj m / 52 cannon 10.5 cm TK 105-9, changed from 320 to 360 units
– The damage done by the shell slpprj m / 52 B of the 10.5 cm TK 105-9 cannon has been changed from 320 to 360 units
– The damage done by the shell psgr m / 51 of the 12 cm akan L / 40 cannon has been changed from 400 to 440 units
– Damage inflicted by sgr m / 51 guns 12 cm akan L / 40, changed from 515 to 530 units
– The damage done by a shell slpprj m / 51 guns 12 cm akan L / 40, changed from 400 to 440 units
– Ammo guns 10, 5 cm TK 105-9 changed from 40 to 60 projectiles
– Ammo of the gun 12 cm akan L / 40 changed from 40 to 48 projectiles
– Power AV-1195 engine spine changed from 400 to 420 hp
– Engine power AVS-1195 changed from 520 to 550 hp
Emil I
– Spread with the running gear Emil Alt 1 increased by 12%
– Spread with the running gear Emil Alt 2 increased by 4%
– Spread from turning by suspension Emil Alt 1 increased by 12%
– Spread from turning by suspension Emil Alt 2 increased by 4%
– The turning speed of the Emil Alt 1 is changed from 27 to 24 deg / s
– The turning speed of the Emil Alt 2 is changed from 30 to 26 deg / sec
– The reload time of the gun 10.5 cm lvkan m / 42 is changed from 37 to 22.7s
– reloading time 10,5 cm TK 105-9 changed from 34 to 27 seconds.
– The spread of the 10.5 cm lvkan m / 42 is changed from 0.38 to 0.39 m
– Time aiming for gun 10.5 cm lvkan m / 42 changed from 3 to 3.2 seconds
– The number of shells in the magazine for gun 10.5 cm lvkan m / 42 changed from 4 to 3 shells
– The number of shells in the magazine for guns 10.5 cm TK 105-9 changed from 4 to 3 shells
– The damage done by slpprj m / 52 B of a 10.5 cm TK 105-9, changed from 320 to 360 units
– The damage done by slpprj m / 52 10.5 cm TK 105-9, changed from 320 to 360 units
– Damage inflicted by sgr m / 52 guns 10.5 cm TK 105-9, changed from 420 to 460 units
– Ammunition of 10.5 cm lvkan m / 42 changed from 52 up to 57 shells
– Ammunition 10.5 cm TK 105-9 guns changed from 52 to 57
Japan:
Type 5 Heavy
– The spread from the movement of running gear is reduced by 11%
– The spread from turning the suspension is reduced by 20%
– The speed of rotation of the suspension is changed from 17 to 20 degrees / sec
– AP shell’s armor penetration for the 14 cm / 50 3rd Year Type changed from 249 to 252 mm
– 14 cm / 50 3rd Year Type gun penetration changed from 282 to 290 mm
– 15 cm / 45 41st Year Type gun penetration changed from 75 to 192 mm
– Damage for Type 0 Kai gun 15 cm / 45 41st Year Type common shell, changed from 1400 to 900 units
– Damage for Type 0 15 cm / 45 41st Year Type common shell from 1,100 to 900 units
– Maximum backward speed changed from 11 to 15 km / h
– The cost of the gun 14 cm / 50 3rd Year Type changed from
330.000 to 332.000 credits
– cost guns 15 cm / 45 41st Year Type changed from 332.000 to 330.000 credits
Type 4 Heavy
– Penetration for Type 0 Kai guns 15 cm / 45 41st Year Type common shell changed from 75 to 192 mm
– Penetration for Kai 14 cm / 50 3rd Year Type guns changed from 282 to 290 mm
– 14 cm armor penetration 14 cm / 50 3rd Year Type guns changed from 249 to 252 mm
– Damage Type 0 Kai guns 15 cm / 45 41st Year Type, changed from 1400 to 900 units
– Damage Common Type 0 guns 15 cm / 45 41st Year Type, changed from 1100 to 900 units
– cost 15 cm / 45 41st Year Type changed from 332.000 to 330.000 credits
– cost 14 cm / 50 3rd Year Type changed from 330.000 to 332.000 credits
7. Tanks for booms.
With the release of version 1.5, it will be possible to purchase equipment for coupons. During the general test, you will be able to check how this innovation works. In the “Goods for Bonuses” section of the Premium Store you will find the “Technics” tab, in which the first tank for bonuses – T2 Light Tank – is on test sale. At the time of the general test, its cost will be 1 Bon.
* T2 Light Tank can be bought for coupons only on a general test. When it is completed, the tank will disappear from the store. Now we are making a list of equipment that can be purchased for coupons. These are tanks of different levels.