IMPORTANT: Following recent feedback about adding a new tier X heavy to the German Tech Tree, similar to the VK 72.01 (K), we decided to keep this Global Map trophy as a unique reward to Clan players. Instead, the Tech Tree will receive a completely new vehicle: the Pz.Kpfw VII. Unlike the VK 72.01 (K), it will mount a 12.8cm Kw. K. 46 L/61 gun, which provides a quite different play style.The 72.01 (K) gets a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15cm Kw. K. L/38 gun), and a larger ammo load of 35 rounds. In addition, both the maximum forward speed of the VK 72.01(K) and the Pz.Kpfw VII will be set at 33 km/h, plus better hull armor.
Update 9.17.1 Public Test Notes
Game Features
- Removed Ranked Battles from the client; players can view their statistics in the mode in the Service Record tab
- Swapped the “Mode” and “Window Size” options in the “Graphics” window; added resolution options for the “Windowed” (borderless) mode, which may be useful for livestreamers who use one screen
- Implemented automatic selection of screen ratio; thus, removed the corresponding option from the “Graphics” menu
- Improved vehicle comparison: the new feature allows vehicle comparison that considers perks and skills, mounted equipment and consumables, loaded ammunition, and camouflage
- New method of importing game modifications: all content of each modification is packed into a single file
- Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons
- Improved the mechanism of switching the camera to the observer (postmortem) mode:
- First, the camera switches to the vehicles of the Platoon members
- Then, the camera switches between players, according to their position on the team panel
- Changed tooltip design
- Added numerical influence of existing bonuses upon the simplified technical characteristics in the corresponding tooltips
- Visualized influence of activated equipment (Binocular Telescope and Camouflage Net) upon the simplified technical characteristics in the interface
- Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window
- The range of values can be found in the tooltip
- Added standard shell indication in the shell tooltip
- Implemented comparison of shell parameters in the tooltip relative to the standard shell
- Improved filters of the vehicle panel in the Garage
- Added the option of searching a vehicle by name in the filter panel
- Added the option of changing the vehicle panel layout from the filter panel
- Added additional statistics to the vehicle slot: Victories and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot and can be disabled in the settings
- Added the option of displaying the two-level vehicle panel: adjustable and minimalistic
- Improved the interfaces of the mission informer and mission window
- Added notifications for new-player tutorial missions
- Improved notifications about new missions in the mission window
- Removed irrelevant Crew bonus components (“nulls”) from the Exterior interface
- Updated to Wwise 2016.2
- Extended the functionality and support of the sound modes (source project with structures, remapping possibility, documentation, compilation of an unlimited number of sounds, etc.)
Implemented the following changes to the interface elements:
- Battle Performance Badges:
- Implemented display of two and more badges for identical battle events. For example, when causing damage to two enemy vehicles with a single shot (or causing damage with shots to two different vehicles within a very short time), the system will display two different badges, instead of a single badge that shows the total damage amount and the vehicle name
- If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). In this case, the Critical Hit badge will be disabled
- Added the new “Wrecked” badge (when causing damage to enemy vehicles using the terrain). Such events appear separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display
- Fire direction indicators:
- Changed appearance of the damage direction indicators (to “unload” the battle interface)
- New option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width
- Changed indicator timings and added the animation
- Added additional information into the settings, which explains the principles of some feedback options
- Added information about receiving damage or critical hits to battle performance badges and the detailed damage panel
- Damage or critical hits received from allies appear in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit)
- Added the shell type into the detailed damage panel. Premium shells appear in gold. The indication of premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel for damage received, critical hit received and damage blocked by armor
- Made changes to the options of the detailed damage panel:
- Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor
- Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section
- Improved fonts of all performance badges and damage panel
- Improved fonts and backgrounds for values of the detailed damage panel
- Improved texts in the damage panel settings window
- When all total values of the detailed damage panel are disabled, the detailed damage panel can be displayed (in updates 9.16 and 9.17, when disabling all three total values, the detailed damage panel was forcedly concealed)
- For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot series
Changes to Strongholds mode
- Battle for Strongholds sub-mode is replaced with a new one, named Advances, still a series of battles in the tug-of-war format with three defense lines, but with a number of distinctive features:
- Strongholds cannot be pillaged anymore: in case of a defeat, the Clan will not lose anything. The winner’s earnings depend directly on the level of their Stronghold
- Strongholds don’t need defending every day. Battles are not mandatory
- Battles start at a particular time; the opponent is selected automatically from the queue
- The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds’ economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in imbalance of the game economy in general
- To compensate for the advantages of the War Department, the War Games competition system is introduced, where clans that participate in Skirmishes and Advances will be able to compete for top positions in several categories. The winners will be rewarded with Gold, special reserves, and other awards
- Important: “War Games” starts after the release of Update 9.17.1.
The battle room (in both Skirmishes and Advances) can be unlocked for legionaries who will be able to join your detachment (in both Team Training and Tank Company Battles). The list of unlocked battle rooms will be available in the special interface - Extended the list of female and male first and last names for several nations
Minimaps
Reworked visuals of the following minimaps:
- Training area
- Overlord
- Empire’s Border
- Sacred Valley
- Stalingrad
- Fiery Salient
Vehicles
Changes to the German Tech Tree
- Added the VK 100.01 (P) to tier VIII. The vehicle can be researched after the Tiger (P)
- Added the Mäuschen to tier IX. The vehicle can be researched after the VK 100.01 (P)
- Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere
- Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. B
Reworked the following vehicle in HD quality:
- E 50
- VK 45.02A
- T-15
- Indien-Panzer
- AMX 38
- Hotchkiss H35
- Renault FT
- ARL V39
- Type 4 Chi-To
- Type 64
- WZ-111 (model 1-4)
- 59-16
- TOG II*
- AT 2
- AT 7
- T14
- Т21
- A-32
- Object 140
- Object 268
- Object 263
- Object 907
Changed technical characteristics of the following vehicles
- Centurion Mk. I
- Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s
- Changed the top speed from 40km/h to 50km/h
- Centurion Mk. 7/1
- Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s
- Changed the top speed from 40km/h to 50km/h
- FV4202
- Changed the top speed from 40km/h to 50km/h
- Panther
- Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s
- Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s
- Tiger I
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased armor of mantlets for all guns of the second turret
- Tiger (P)
- Increased armor of mantlets for all guns of both turrets
- Krupp-Steyr Waffenträger
- Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
- Grille 15
- Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s
- Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees
- Changed the reverse speed from 20km/h to 15km/h
- Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
- VK 36.01 (H)
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Jagdpanzer IV
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- Jagdpanther
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- VK 30.02 (D)
- Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
- Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the top speed from 56km/h to 60km/h
- Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
- VK 30.01 (P)
- Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25
- Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
- Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22
- Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
- Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
- Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the vehicle durability (when the first turret is mounted) from 610 to 650
- Changed the vehicle durability (when the second turret is mounted) from 710 to 750
- Increased armor of mantlets for all guns of the second turret
- Pz.Kpfw. III/IV
- Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s
- Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s
- Changed the view range of the first turret from 320m to 340m
- Changed the view range of the second turret from 320m to 350m
- Changed the vehicle durability (when the first turret is mounted) from 380 to 420
- Changed the vehicle durability (when the second turret is mounted) from 440 to 480
- Nashorn
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- Maus
- Reduced dispersion during movement from 0.22 to 0.2
- Reduced dispersion on hull traverse from 0.22 to 0.2
- Changed dispersion of the gun from 0.38m to 0.36m
- Changed dispersion on turret traverse from 0.06 to 0.05
- Changed reloading time from 14.9s to 12s
- Changed aiming time from 2.3s to 2.1s
- Increased thickness of the frontal turret armor from 240mm to 260mm
- Increased thickness of the lower armor plate on the sides from 80mm to 140mm
- Increased thickness of hull slants from 200mm to 250mm
- E 50
- Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
- Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
- Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
- Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.5s
- Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s
- Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s
- Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s
- Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s
- Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
- E 75
- Reduced dispersion during movement for the first suspension from 0.24 to 0.22
- Reduced dispersion during movement for the second suspension from 0.22 to 0.21
- Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22
- Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
- Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s
- E 100
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m
- Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07
- Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s
- Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm
- Tiger (P)
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased armor of mantlets for all guns of both turrets
- VK 45.02 (P) Ausf. B
- Reduced dispersion during movement for the first suspension from 0.23 to 022
- Reduced dispersion on hull traverse for the second suspension from 0.23 to 022
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
- Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
- Reduced thickness of the lower glacis plate from 200mm to 170mm
- Increased thickness of the hull side armor from 100mm to 120mm
- Removed the vulnerable spots in the upper glacis plate
- Panther II
- Added the 8.8cm Kw.K. L/100 gun for the second turret
- VK 45.02 (P) Ausf. A
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15…-8
- Changed thickness of the upper glacis plate from 120mm to 150mm
- Changed thickness of the lower glacis plate from 120mm to 100mm
- Pz.Sfl. IVc
- Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm
- Pz.Kpfw. IV Schmalturm
- Reduced dispersion during movement from 0.2 to 0.15
- Reduced dispersion on hull traverse from 0.2 to 0.15
- Changed dispersion of the gun from 0.35m to 0.32
- Changed dispersion on turret traverse from 0.16 to 0.11
- Reduced gun dispersion after firing from 4.0 to 2.0
- Changed reloading time from 4.6 s to 4.2 s
- Added 5mm side screens
- Panther/M10
- Reduced dispersion during movement from 0.19 to 0.15
- Reduced sed dispersion on hull traverse from 0.19 to 0.15
- Changed gun dispersion from 0.35m to 0.32m
- Reduced gun dispersion after firing from 4 to 2
- Reduced dispersion on turret traverse from 0.12 to 0.11
- Changed reloading time from 4.5s to 4s
- Changed the view range from 350m to 365m
- Changed the top speed from 46km/h to 55km/h
- Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm
- VK 30.01 (D)
- Changed the traverse speed of the second suspension from 38 to 40
- Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s
- Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
- Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
- Changed the top speed from 56km/h to 60km/h
- Indien-Panzer
- Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s
- Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Leopard Prototyp A
- Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
- VK 72.01 (K)
- Reduced dispersion during movement from 0.23 to 0.21
- Reduced dispersion on hull traverse from 0.23 to 0.21
- Reduced dispersion on turret traverse from 0.16 to 0.1
- Changed reloading time from 22s to 20s
- Changed aiming time from 3.4s to 2.9s
- Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235mm to 246mm
- Changed the ammo rack capacity from 24 to 35
- Changed the top speed from 43km/h to 33km/h
- Increased hull armoring
- VK 30.02 (M)
- Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
- Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
- Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
- Waffenträger auf Pz. IV
- Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm
- T-34-85M
- The shells are replaced with ammunition of the Т-34-85 Rudy
- The UBR-365K shell is replaced with UBR-365KBM (180/144)
- The UBR-365P shell is replaced with UBR-365PBM (180/194)
- The UOF-365K shell is replaced with UOF-365BM (300/44)
- Changed the view range from 350m to 360m
- Reduced dispersion during movement from 0.24 to 0.22
- Reduced dispersion on hull traverse from 0.24 to 0.22
- Reduced gun dispersion from 0.42m to 0.37m
- Reduced aiming time from 2.5s to 2.2s
- T28
- Changed the traverse speed of T28VVSS T46 from 18 to 20
- Changed the traverse speed of T28VVSS T56 from 20 to 24
- Changed the top speed from 18km/h to 22km/h
- Changed the reverse speed from 7km/h to 10km/h
- T95
- Changed the traverse speed of T95HVSS from 16 to 20
- Changed the traverse speed of T95HVSSM2 from 18 to 24
- Changed the top speed from 13km/h to 20km/h
- Changed the reverse speed from 6km/h to 10km/h
- T28 Prototype
- Changed the top speed from 18km/h to 28km/h
- Changed the reverse speed from 7km/h to 10km/h
- T110E5
- Reduced armor thickness of the commander’s cupola
- Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm
- Heavy Tank No. VI
- Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased thickness of the gun mantlet armor
- Type 5 Heavy
- Added the 15cm/45 41st Year Type gun
- Increased armoring of the hull and turret
- Type 4 Heavy
- Added the 15cm/45 41st Year Type gun
- Changed load capacity of the Type 4 Heavy Kai suspension from 165,000kg to 170,000kg
- Increased hull armoring
IMPORTANT: Following recent feedback about adding a new tier X heavy to the German Tech Tree, similar to the VK 72.01 (K), we decided to keep this Global Map trophy as a unique reward to Clan players. Instead, the Tech Tree will receive a completely new vehicle: the Pz.Kpfw VII. Unlike the VK 72.01 (K), it will mount a 12.8cm Kw. K. 46 L/61 gun, which provides a quite different play style.The 72.01 (K) gets a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15cm Kw. K. L/38 gun), and a larger ammo load of 35 rounds. In addition, both the maximum forward speed of the VK 72.01(K) and the Pz.Kpfw VII will be set at 33 km/h, plus better hull armor.
Update 9.17.1 Public Test Notes
Game Features
- Removed Ranked Battles from the client; players can view their statistics in the mode in the Service Record tab
- Swapped the “Mode” and “Window Size” options in the “Graphics” window; added resolution options for the “Windowed” (borderless) mode, which may be useful for livestreamers who use one screen
- Implemented automatic selection of screen ratio; thus, removed the corresponding option from the “Graphics” menu
- Improved vehicle comparison: the new feature allows vehicle comparison that considers perks and skills, mounted equipment and consumables, loaded ammunition, and camouflage
- New method of importing game modifications: all content of each modification is packed into a single file
- Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons
- Improved the mechanism of switching the camera to the observer (postmortem) mode:
- First, the camera switches to the vehicles of the Platoon members
- Then, the camera switches between players, according to their position on the team panel
- Changed tooltip design
- Added numerical influence of existing bonuses upon the simplified technical characteristics in the corresponding tooltips
- Visualized influence of activated equipment (Binocular Telescope and Camouflage Net) upon the simplified technical characteristics in the interface
- Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window
- The range of values can be found in the tooltip
- Added standard shell indication in the shell tooltip
- Implemented comparison of shell parameters in the tooltip relative to the standard shell
- Improved filters of the vehicle panel in the Garage
- Added the option of searching a vehicle by name in the filter panel
- Added the option of changing the vehicle panel layout from the filter panel
- Added additional statistics to the vehicle slot: Victories and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot and can be disabled in the settings
- Added the option of displaying the two-level vehicle panel: adjustable and minimalistic
- Improved the interfaces of the mission informer and mission window
- Added notifications for new-player tutorial missions
- Improved notifications about new missions in the mission window
- Removed irrelevant Crew bonus components (“nulls”) from the Exterior interface
- Updated to Wwise 2016.2
- Extended the functionality and support of the sound modes (source project with structures, remapping possibility, documentation, compilation of an unlimited number of sounds, etc.)
Implemented the following changes to the interface elements:
- Battle Performance Badges:
- Implemented display of two and more badges for identical battle events. For example, when causing damage to two enemy vehicles with a single shot (or causing damage with shots to two different vehicles within a very short time), the system will display two different badges, instead of a single badge that shows the total damage amount and the vehicle name
- If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). In this case, the Critical Hit badge will be disabled
- Added the new “Wrecked” badge (when causing damage to enemy vehicles using the terrain). Such events appear separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display
- Fire direction indicators:
- Changed appearance of the damage direction indicators (to “unload” the battle interface)
- New option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width
- Changed indicator timings and added the animation
- Added additional information into the settings, which explains the principles of some feedback options
- Added information about receiving damage or critical hits to battle performance badges and the detailed damage panel
- Damage or critical hits received from allies appear in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit)
- Added the shell type into the detailed damage panel. Premium shells appear in gold. The indication of premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel for damage received, critical hit received and damage blocked by armor
- Made changes to the options of the detailed damage panel:
- Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor
- Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section
- Improved fonts of all performance badges and damage panel
- Improved fonts and backgrounds for values of the detailed damage panel
- Improved texts in the damage panel settings window
- When all total values of the detailed damage panel are disabled, the detailed damage panel can be displayed (in updates 9.16 and 9.17, when disabling all three total values, the detailed damage panel was forcedly concealed)
- For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot series
Changes to Strongholds mode
- Battle for Strongholds sub-mode is replaced with a new one, named Advances, still a series of battles in the tug-of-war format with three defense lines, but with a number of distinctive features:
- Strongholds cannot be pillaged anymore: in case of a defeat, the Clan will not lose anything. The winner’s earnings depend directly on the level of their Stronghold
- Strongholds don’t need defending every day. Battles are not mandatory
- Battles start at a particular time; the opponent is selected automatically from the queue
- The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds’ economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in imbalance of the game economy in general
- To compensate for the advantages of the War Department, the War Games competition system is introduced, where clans that participate in Skirmishes and Advances will be able to compete for top positions in several categories. The winners will be rewarded with Gold, special reserves, and other awards
- Important: “War Games” starts after the release of Update 9.17.1.
The battle room (in both Skirmishes and Advances) can be unlocked for legionaries who will be able to join your detachment (in both Team Training and Tank Company Battles). The list of unlocked battle rooms will be available in the special interface - Extended the list of female and male first and last names for several nations
Minimaps
Reworked visuals of the following minimaps:
- Training area
- Overlord
- Empire’s Border
- Sacred Valley
- Stalingrad
- Fiery Salient
Vehicles
Changes to the German Tech Tree
- Added the VK 100.01 (P) to tier VIII. The vehicle can be researched after the Tiger (P)
- Added the Mäuschen to tier IX. The vehicle can be researched after the VK 100.01 (P)
- Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere
- Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. B
Reworked the following vehicle in HD quality:
- E 50
- VK 45.02A
- T-15
- Indien-Panzer
- AMX 38
- Hotchkiss H35
- Renault FT
- ARL V39
- Type 4 Chi-To
- Type 64
- WZ-111 (model 1-4)
- 59-16
- TOG II*
- AT 2
- AT 7
- T14
- Т21
- A-32
- Object 140
- Object 268
- Object 263
- Object 907
Changed technical characteristics of the following vehicles
- Centurion Mk. I
- Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s
- Changed the top speed from 40km/h to 50km/h
- Centurion Mk. 7/1
- Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s
- Changed the top speed from 40km/h to 50km/h
- FV4202
- Changed the top speed from 40km/h to 50km/h
- Panther
- Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s
- Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s
- Tiger I
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased armor of mantlets for all guns of the second turret
- Tiger (P)
- Increased armor of mantlets for all guns of both turrets
- Krupp-Steyr Waffenträger
- Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
- Grille 15
- Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s
- Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees
- Changed the reverse speed from 20km/h to 15km/h
- Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
- VK 36.01 (H)
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Jagdpanzer IV
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- Jagdpanther
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- VK 30.02 (D)
- Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
- Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the top speed from 56km/h to 60km/h
- Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
- VK 30.01 (P)
- Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25
- Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
- Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22
- Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
- Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
- Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the vehicle durability (when the first turret is mounted) from 610 to 650
- Changed the vehicle durability (when the second turret is mounted) from 710 to 750
- Increased armor of mantlets for all guns of the second turret
- Pz.Kpfw. III/IV
- Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s
- Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s
- Changed the view range of the first turret from 320m to 340m
- Changed the view range of the second turret from 320m to 350m
- Changed the vehicle durability (when the first turret is mounted) from 380 to 420
- Changed the vehicle durability (when the second turret is mounted) from 440 to 480
- Nashorn
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- Maus
- Reduced dispersion during movement from 0.22 to 0.2
- Reduced dispersion on hull traverse from 0.22 to 0.2
- Changed dispersion of the gun from 0.38m to 0.36m
- Changed dispersion on turret traverse from 0.06 to 0.05
- Changed reloading time from 14.9s to 12s
- Changed aiming time from 2.3s to 2.1s
- Increased thickness of the frontal turret armor from 240mm to 260mm
- Increased thickness of the lower armor plate on the sides from 80mm to 140mm
- Increased thickness of hull slants from 200mm to 250mm
- E 50
- Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
- Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
- Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
- Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.5s
- Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s
- Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s
- Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s
- Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s
- Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
- E 75
- Reduced dispersion during movement for the first suspension from 0.24 to 0.22
- Reduced dispersion during movement for the second suspension from 0.22 to 0.21
- Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22
- Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
- Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s
- E 100
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m
- Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07
- Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s
- Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm
- Tiger (P)
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased armor of mantlets for all guns of both turrets
- VK 45.02 (P) Ausf. B
- Reduced dispersion during movement for the first suspension from 0.23 to 022
- Reduced dispersion on hull traverse for the second suspension from 0.23 to 022
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
- Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
- Reduced thickness of the lower glacis plate from 200mm to 170mm
- Increased thickness of the hull side armor from 100mm to 120mm
- Removed the vulnerable spots in the upper glacis plate
- Panther II
- Added the 8.8cm Kw.K. L/100 gun for the second turret
- VK 45.02 (P) Ausf. A
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15…-8
- Changed thickness of the upper glacis plate from 120mm to 150mm
- Changed thickness of the lower glacis plate from 120mm to 100mm
- Pz.Sfl. IVc
- Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm
- Pz.Kpfw. IV Schmalturm
- Reduced dispersion during movement from 0.2 to 0.15
- Reduced dispersion on hull traverse from 0.2 to 0.15
- Changed dispersion of the gun from 0.35m to 0.32
- Changed dispersion on turret traverse from 0.16 to 0.11
- Reduced gun dispersion after firing from 4.0 to 2.0
- Changed reloading time from 4.6 s to 4.2 s
- Added 5mm side screens
- Panther/M10
- Reduced dispersion during movement from 0.19 to 0.15
- Reduced sed dispersion on hull traverse from 0.19 to 0.15
- Changed gun dispersion from 0.35m to 0.32m
- Reduced gun dispersion after firing from 4 to 2
- Reduced dispersion on turret traverse from 0.12 to 0.11
- Changed reloading time from 4.5s to 4s
- Changed the view range from 350m to 365m
- Changed the top speed from 46km/h to 55km/h
- Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm
- VK 30.01 (D)
- Changed the traverse speed of the second suspension from 38 to 40
- Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s
- Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
- Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
- Changed the top speed from 56km/h to 60km/h
- Indien-Panzer
- Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s
- Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Leopard Prototyp A
- Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
- VK 72.01 (K)
- Reduced dispersion during movement from 0.23 to 0.21
- Reduced dispersion on hull traverse from 0.23 to 0.21
- Reduced dispersion on turret traverse from 0.16 to 0.1
- Changed reloading time from 22s to 20s
- Changed aiming time from 3.4s to 2.9s
- Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235mm to 246mm
- Changed the ammo rack capacity from 24 to 35
- Changed the top speed from 43km/h to 33km/h
- Increased hull armoring
- VK 30.02 (M)
- Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
- Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
- Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
- Waffenträger auf Pz. IV
- Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm
- T-34-85M
- The shells are replaced with ammunition of the Т-34-85 Rudy
- The UBR-365K shell is replaced with UBR-365KBM (180/144)
- The UBR-365P shell is replaced with UBR-365PBM (180/194)
- The UOF-365K shell is replaced with UOF-365BM (300/44)
- Changed the view range from 350m to 360m
- Reduced dispersion during movement from 0.24 to 0.22
- Reduced dispersion on hull traverse from 0.24 to 0.22
- Reduced gun dispersion from 0.42m to 0.37m
- Reduced aiming time from 2.5s to 2.2s
- T28
- Changed the traverse speed of T28VVSS T46 from 18 to 20
- Changed the traverse speed of T28VVSS T56 from 20 to 24
- Changed the top speed from 18km/h to 22km/h
- Changed the reverse speed from 7km/h to 10km/h
- T95
- Changed the traverse speed of T95HVSS from 16 to 20
- Changed the traverse speed of T95HVSSM2 from 18 to 24
- Changed the top speed from 13km/h to 20km/h
- Changed the reverse speed from 6km/h to 10km/h
- T28 Prototype
- Changed the top speed from 18km/h to 28km/h
- Changed the reverse speed from 7km/h to 10km/h
- T110E5
- Reduced armor thickness of the commander’s cupola
- Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm
- Heavy Tank No. VI
- Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased thickness of the gun mantlet armor
- Type 5 Heavy
- Added the 15cm/45 41st Year Type gun
- Increased armoring of the hull and turret
- Type 4 Heavy
- Added the 15cm/45 41st Year Type gun
- Changed load capacity of the Type 4 Heavy Kai suspension from 165,000kg to 170,000kg
- Increased hull armoring
IMPORTANT: Following recent feedback about adding a new tier X heavy to the German Tech Tree, similar to the VK 72.01 (K), we decided to keep this Global Map trophy as a unique reward to Clan players. Instead, the Tech Tree will receive a completely new vehicle: the Pz.Kpfw VII. Unlike the VK 72.01 (K), it will mount a 12.8cm Kw. K. 46 L/61 gun, which provides a quite different play style.The 72.01 (K) gets a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15cm Kw. K. L/38 gun), and a larger ammo load of 35 rounds. In addition, both the maximum forward speed of the VK 72.01(K) and the Pz.Kpfw VII will be set at 33 km/h, plus better hull armor.
Update 9.17.1 Public Test Notes
Game Features
- Removed Ranked Battles from the client; players can view their statistics in the mode in the Service Record tab
- Swapped the “Mode” and “Window Size” options in the “Graphics” window; added resolution options for the “Windowed” (borderless) mode, which may be useful for livestreamers who use one screen
- Implemented automatic selection of screen ratio; thus, removed the corresponding option from the “Graphics” menu
- Improved vehicle comparison: the new feature allows vehicle comparison that considers perks and skills, mounted equipment and consumables, loaded ammunition, and camouflage
- New method of importing game modifications: all content of each modification is packed into a single file
- Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons
- Improved the mechanism of switching the camera to the observer (postmortem) mode:
- First, the camera switches to the vehicles of the Platoon members
- Then, the camera switches between players, according to their position on the team panel
- Changed tooltip design
- Added numerical influence of existing bonuses upon the simplified technical characteristics in the corresponding tooltips
- Visualized influence of activated equipment (Binocular Telescope and Camouflage Net) upon the simplified technical characteristics in the interface
- Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window
- The range of values can be found in the tooltip
- Added standard shell indication in the shell tooltip
- Implemented comparison of shell parameters in the tooltip relative to the standard shell
- Improved filters of the vehicle panel in the Garage
- Added the option of searching a vehicle by name in the filter panel
- Added the option of changing the vehicle panel layout from the filter panel
- Added additional statistics to the vehicle slot: Victories and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot and can be disabled in the settings
- Added the option of displaying the two-level vehicle panel: adjustable and minimalistic
- Improved the interfaces of the mission informer and mission window
- Added notifications for new-player tutorial missions
- Improved notifications about new missions in the mission window
- Removed irrelevant Crew bonus components (“nulls”) from the Exterior interface
- Updated to Wwise 2016.2
- Extended the functionality and support of the sound modes (source project with structures, remapping possibility, documentation, compilation of an unlimited number of sounds, etc.)
Implemented the following changes to the interface elements:
- Battle Performance Badges:
- Implemented display of two and more badges for identical battle events. For example, when causing damage to two enemy vehicles with a single shot (or causing damage with shots to two different vehicles within a very short time), the system will display two different badges, instead of a single badge that shows the total damage amount and the vehicle name
- If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). In this case, the Critical Hit badge will be disabled
- Added the new “Wrecked” badge (when causing damage to enemy vehicles using the terrain). Such events appear separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display
- Fire direction indicators:
- Changed appearance of the damage direction indicators (to “unload” the battle interface)
- New option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width
- Changed indicator timings and added the animation
- Added additional information into the settings, which explains the principles of some feedback options
- Added information about receiving damage or critical hits to battle performance badges and the detailed damage panel
- Damage or critical hits received from allies appear in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit)
- Added the shell type into the detailed damage panel. Premium shells appear in gold. The indication of premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel for damage received, critical hit received and damage blocked by armor
- Made changes to the options of the detailed damage panel:
- Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor
- Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section
- Improved fonts of all performance badges and damage panel
- Improved fonts and backgrounds for values of the detailed damage panel
- Improved texts in the damage panel settings window
- When all total values of the detailed damage panel are disabled, the detailed damage panel can be displayed (in updates 9.16 and 9.17, when disabling all three total values, the detailed damage panel was forcedly concealed)
- For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot series
Changes to Strongholds mode
- Battle for Strongholds sub-mode is replaced with a new one, named Advances, still a series of battles in the tug-of-war format with three defense lines, but with a number of distinctive features:
- Strongholds cannot be pillaged anymore: in case of a defeat, the Clan will not lose anything. The winner’s earnings depend directly on the level of their Stronghold
- Strongholds don’t need defending every day. Battles are not mandatory
- Battles start at a particular time; the opponent is selected automatically from the queue
- The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds’ economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in imbalance of the game economy in general
- To compensate for the advantages of the War Department, the War Games competition system is introduced, where clans that participate in Skirmishes and Advances will be able to compete for top positions in several categories. The winners will be rewarded with Gold, special reserves, and other awards
- Important: “War Games” starts after the release of Update 9.17.1.
The battle room (in both Skirmishes and Advances) can be unlocked for legionaries who will be able to join your detachment (in both Team Training and Tank Company Battles). The list of unlocked battle rooms will be available in the special interface - Extended the list of female and male first and last names for several nations
Minimaps
Reworked visuals of the following minimaps:
- Training area
- Overlord
- Empire’s Border
- Sacred Valley
- Stalingrad
- Fiery Salient
Vehicles
Changes to the German Tech Tree
- Added the VK 100.01 (P) to tier VIII. The vehicle can be researched after the Tiger (P)
- Added the Mäuschen to tier IX. The vehicle can be researched after the VK 100.01 (P)
- Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere
- Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. B
Reworked the following vehicle in HD quality:
- E 50
- VK 45.02A
- T-15
- Indien-Panzer
- AMX 38
- Hotchkiss H35
- Renault FT
- ARL V39
- Type 4 Chi-To
- Type 64
- WZ-111 (model 1-4)
- 59-16
- TOG II*
- AT 2
- AT 7
- T14
- Т21
- A-32
- Object 140
- Object 268
- Object 263
- Object 907
Changed technical characteristics of the following vehicles
- Centurion Mk. I
- Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s
- Changed the top speed from 40km/h to 50km/h
- Centurion Mk. 7/1
- Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s
- Changed the top speed from 40km/h to 50km/h
- FV4202
- Changed the top speed from 40km/h to 50km/h
- Panther
- Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s
- Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s
- Tiger I
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased armor of mantlets for all guns of the second turret
- Tiger (P)
- Increased armor of mantlets for all guns of both turrets
- Krupp-Steyr Waffenträger
- Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
- Grille 15
- Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s
- Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees
- Changed the reverse speed from 20km/h to 15km/h
- Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
- VK 36.01 (H)
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Jagdpanzer IV
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- Jagdpanther
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- VK 30.02 (D)
- Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
- Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the top speed from 56km/h to 60km/h
- Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
- VK 30.01 (P)
- Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25
- Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
- Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22
- Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
- Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
- Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the vehicle durability (when the first turret is mounted) from 610 to 650
- Changed the vehicle durability (when the second turret is mounted) from 710 to 750
- Increased armor of mantlets for all guns of the second turret
- Pz.Kpfw. III/IV
- Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s
- Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s
- Changed the view range of the first turret from 320m to 340m
- Changed the view range of the second turret from 320m to 350m
- Changed the vehicle durability (when the first turret is mounted) from 380 to 420
- Changed the vehicle durability (when the second turret is mounted) from 440 to 480
- Nashorn
- Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
- Maus
- Reduced dispersion during movement from 0.22 to 0.2
- Reduced dispersion on hull traverse from 0.22 to 0.2
- Changed dispersion of the gun from 0.38m to 0.36m
- Changed dispersion on turret traverse from 0.06 to 0.05
- Changed reloading time from 14.9s to 12s
- Changed aiming time from 2.3s to 2.1s
- Increased thickness of the frontal turret armor from 240mm to 260mm
- Increased thickness of the lower armor plate on the sides from 80mm to 140mm
- Increased thickness of hull slants from 200mm to 250mm
- E 50
- Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
- Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
- Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
- Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.5s
- Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s
- Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s
- Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s
- Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s
- Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
- E 75
- Reduced dispersion during movement for the first suspension from 0.24 to 0.22
- Reduced dispersion during movement for the second suspension from 0.22 to 0.21
- Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22
- Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
- Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s
- E 100
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m
- Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07
- Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s
- Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm
- Tiger (P)
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased armor of mantlets for all guns of both turrets
- VK 45.02 (P) Ausf. B
- Reduced dispersion during movement for the first suspension from 0.23 to 022
- Reduced dispersion on hull traverse for the second suspension from 0.23 to 022
- Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
- Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
- Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
- Reduced thickness of the lower glacis plate from 200mm to 170mm
- Increased thickness of the hull side armor from 100mm to 120mm
- Removed the vulnerable spots in the upper glacis plate
- Panther II
- Added the 8.8cm Kw.K. L/100 gun for the second turret
- VK 45.02 (P) Ausf. A
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15…-8
- Changed thickness of the upper glacis plate from 120mm to 150mm
- Changed thickness of the lower glacis plate from 120mm to 100mm
- Pz.Sfl. IVc
- Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm
- Pz.Kpfw. IV Schmalturm
- Reduced dispersion during movement from 0.2 to 0.15
- Reduced dispersion on hull traverse from 0.2 to 0.15
- Changed dispersion of the gun from 0.35m to 0.32
- Changed dispersion on turret traverse from 0.16 to 0.11
- Reduced gun dispersion after firing from 4.0 to 2.0
- Changed reloading time from 4.6 s to 4.2 s
- Added 5mm side screens
- Panther/M10
- Reduced dispersion during movement from 0.19 to 0.15
- Reduced sed dispersion on hull traverse from 0.19 to 0.15
- Changed gun dispersion from 0.35m to 0.32m
- Reduced gun dispersion after firing from 4 to 2
- Reduced dispersion on turret traverse from 0.12 to 0.11
- Changed reloading time from 4.5s to 4s
- Changed the view range from 350m to 365m
- Changed the top speed from 46km/h to 55km/h
- Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm
- VK 30.01 (D)
- Changed the traverse speed of the second suspension from 38 to 40
- Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s
- Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
- Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
- Changed the top speed from 56km/h to 60km/h
- Indien-Panzer
- Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s
- Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s
- Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Leopard Prototyp A
- Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
- VK 72.01 (K)
- Reduced dispersion during movement from 0.23 to 0.21
- Reduced dispersion on hull traverse from 0.23 to 0.21
- Reduced dispersion on turret traverse from 0.16 to 0.1
- Changed reloading time from 22s to 20s
- Changed aiming time from 3.4s to 2.9s
- Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235mm to 246mm
- Changed the ammo rack capacity from 24 to 35
- Changed the top speed from 43km/h to 33km/h
- Increased hull armoring
- VK 30.02 (M)
- Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
- Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
- Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
- Waffenträger auf Pz. IV
- Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm
- T-34-85M
- The shells are replaced with ammunition of the Т-34-85 Rudy
- The UBR-365K shell is replaced with UBR-365KBM (180/144)
- The UBR-365P shell is replaced with UBR-365PBM (180/194)
- The UOF-365K shell is replaced with UOF-365BM (300/44)
- Changed the view range from 350m to 360m
- Reduced dispersion during movement from 0.24 to 0.22
- Reduced dispersion on hull traverse from 0.24 to 0.22
- Reduced gun dispersion from 0.42m to 0.37m
- Reduced aiming time from 2.5s to 2.2s
- T28
- Changed the traverse speed of T28VVSS T46 from 18 to 20
- Changed the traverse speed of T28VVSS T56 from 20 to 24
- Changed the top speed from 18km/h to 22km/h
- Changed the reverse speed from 7km/h to 10km/h
- T95
- Changed the traverse speed of T95HVSS from 16 to 20
- Changed the traverse speed of T95HVSSM2 from 18 to 24
- Changed the top speed from 13km/h to 20km/h
- Changed the reverse speed from 6km/h to 10km/h
- T28 Prototype
- Changed the top speed from 18km/h to 28km/h
- Changed the reverse speed from 7km/h to 10km/h
- T110E5
- Reduced armor thickness of the commander’s cupola
- Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm
- Heavy Tank No. VI
- Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
- Increased thickness of the gun mantlet armor
- Type 5 Heavy
- Added the 15cm/45 41st Year Type gun
- Increased armoring of the hull and turret
- Type 4 Heavy
- Added the 15cm/45 41st Year Type gun
- Changed load capacity of the Type 4 Heavy Kai suspension from 165,000kg to 170,000kg
- Increased hull armoring