Release Notes 2.8
The update will be implemented on 06 April. Due to that, there will be a period of server downtime from 02:30 CEST until 04:30 CEST (UTC+2):
L’aggiornamento sarà attuato il 06 aprile. A causa di questo, ci sarà un periodo di tempo di inattività del server dalle 02:30 CEST fino alle 04:30 CEST (UTC + 2). Di seguito le note di patch in lingua inglese:
Source – http://forum.wotblitz.eu/index.php?/topic/24368-update-28-patch-notes/
NEW CONTENT
- New branch of Soviet tank destroyers added: SU-100M1 (VII), SU-101(VIII), SU-122-54 (IX), Object 263 (X).
- In version 2.8 players will see globally reworked Consumables:
- New type of “passive” consumables will be added: Provisions. Provisions are activated automatically and have a permanent effect throughout one battle.
- In addition to the existing consumables such as Chocolate, Pudding and Tea, Onigiri, etc. (that will be transferred to Provisions), new food Provisions will be added: Chocolate Bar, Can of Cola, Condensed Milk, Black Tea, White Rice, and Standard Combat Rations.
- Every nation will have 2 types of food Provisions available, distinguished by the extent of their influence on crew mastery.
- “Passive” Provisions will also include Standard Fuel, Improved Fuel, and Protective Kit.
- All types of consumables familiar to players will now have cooldown.
- Badge for new messages in the clan channel will appear in the chat.
BALANCE IMPROVEMENTS
System Changes
The below vehicles have been reworked in the game.
Pz.Kpfw. II Ausf. G
- For the 2 cm Kw.K. 38 gun on the Pz.Kpfw. II Ausf. C and Pz.Kpfw. II Ausf. G turrets, loading time increased from 4.5 to 5.5 s.
- For the 3 cm M.K. 103 gun on the Pz.Kpfw. II Ausf. G turret:
- Loading time decreased from 6.8 to 6 s.
- The number of shells in the magazine decreased from 6 to 4.
Pz.Kpfw. II Luchs
- For the Luchs suspension, traverse speed decreased from 30 to 24 deg/s.
- For the Luchs verstärkteketten suspension, traverse speed decreased from 33 to 27 deg/s.
- For the 2 cm Flak 38 gun on the Luchs 5 cm turret, loading time increased from 4.05 to 4.2 s.
- For the 3 cm M.K. 103 gun on the Luchs 5 cm turret:
- Dispersion at 100 m increased from 0.4 m to 0.42 m.
- Loading time decreased from 10 to 8 s.
- Aiming time increased from 1.5 to 2.3 s.
- The number of shells in the magazine decreased from 10 to 6.
VK 28.01
- For the 7,5/5,5 cm Waffe 0725 gun on the VK 28.01 Ausf. B turret:
- Dispersion on turret traverse increased from 0.06 to 0.1.
- Aiming time increased from 1.7 to 2.1 s.
Spähpanzer SP I C
- For the 90 mm Mecar mit Mehrladeeinrichtung gun on the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret:
- Dispersion on turret traverse increased from 0.06 to 0.12.
- Magazine loading time changed from 12 to 14 s.
ISU-152
- For the ISU-152 suspension, traverse speed increased from 18 to 23 deg/s.
- For the ISU-152М suspension, traverse speed increased from 21 to 27 deg/s.
- For the 152 mm ML-20S gun, aiming time decreased from 3.4 to 2.7 s.
- For the 122 mm A-19 mod. 1937 gun, aiming time decreased from 2.9 to 2.4 s.
- For the 122 mm D-25S mod. 1944 gun, aiming time decreased from 2.9 to 2.4 s.
- For the 122 mm BL-9S gun, aiming time decreased from 2.9 to 2.4 s.
- For the 152 mm BL-10 gun, aiming time decreased from 3.4 to 2.7 s, dispersion upon firing decreased from 4 to 3.5.
Object 704
- For the Object 704 suspension, traverse speed increased from 19 to 22 deg/s.
- For the Object 704М suspension, traverse speed increased from 22 to 26 deg/s.
- For the 152 mm ML-20SM mod. 1944 gun, aiming time decreased from 2.7 to 2.5 s.
- For the 152 mm BL-10 gun:
- Aiming time decreased from 2.9 to 2.5 s.
- Dispersion on turret traverse decreased from 0.12 to 0.1.
- Dispersion upon firing decreased from 4 to 3.5.
Object 268
- For the 52-mm M64 gun:
- Aiming time decreased from 2.7 to 2.5 s.
- Dispersion on turret traverse decreased from 0.12 to 0.1.
- Dispersion upon firing decreased from 4 to 3.5.
T110E4
- For the T110E4 suspension, traverse speed increased from 18 to 23 deg/s.
- For the 155 mm AT Gun T7E2, aiming time decreased from 2.9 to 2.7 s.
T26E4 SuperPershing
- For the М26Т80Е1 suspension:
- Terrain resistance decreased from 1.2 1.4 2.7 to 0.8 0.9 1.1
- Traverse speed increased from 27 to 36 deg/s.
Adjustments to the Profitability of Tier IV-X Vehicles
Repair cost and profitability for Tier VIII-X vehicles was reworked. For Tier IV-VII vehicles only profitability was adjusted.
The following changes have been made to the credit accrual procedure:
1) Profitability of vehicles introduced in the game’s release has been standardised with that of vehicles introduced in subsequent versions.
2) Reduced the cost of repairs for higher tiers (IX-X): reduced repair costs allows players to spend less credits when their battle performance is not high enough.
U.S.S.R. vehicles:
- T-34: profitability increased by 17%
- KV-1: profitability increased by 14%
- SU-85: profitability increased by 11%
- SU-100: profitability increased by 15%
- Т-150: profitability decreased by 29%
- Т-43: profitability increased by 3%
- IS: profitability increased by 12%
- KV-13: profitability decreased by 25%
- ISU-152: repair cost decreased by 10%, profitability increased by 12%
- IS-3: repair cost decreased by 24%, profitability increased by 5%
- Т-44: repair cost decreased by 35%, profitability decreased by 10%
- KV-4: repair cost decreased by 31%, profitability decreased by 10%
- Object 704: repair cost decreased by 23%, profitability decreased by 6%
- IS-8: repair cost decreased by 44%, profitability decreased by 19%
- Т-54: repair cost decreased by 50%, profitability decreased by 12%
- ST-I: repair cost decreased by 41%, profitability increased by 8%
- Object 268: repair cost decreased by 32%, profitability decreased by 6%
- Т-62А: repair cost decreased by 56%, profitability decreased by 13%
- Object 140: repair cost decreased by 46%, profitability increased by 5%
- IS-4: repair cost decreased by 42%, profitability increased by 5%
- IS-7: repair cost decreased by 46%, profitability decreased by 23%
U.S. vehicles:
- T1 Heavy Tank: profitability increased by 20%
- M10 Wolverine: profitability increased by 16%
- M6: profitability increased by 11%
- M4A3E8 Sherman: profitability increased by 5%
- M4A3E2 Sherman Jumbo: profitability decreased by 21%
- M18 Hellcat: profitability increased by 8%
- M36 Jackson: profitability increased by 9%
- T20: profitability increased by 11%
- T29: profitability increased by 15%
- T25 AT: profitability decreased by 6%
- T28 Prototype: repair cost decreased by 7%, profitability increased by 7%
- T28: repair cost decreased by 9%, profitability increased by 14%
- M26 Pershing: repair cost decreased by 28%, profitability increased by 3%
- T32: repair cost decreased by 27%, profitability increased by 11%
- T30: repair cost decreased by 29%, profitability increased by 14%
- M103: repair cost decreased by 42%, profitability decreased by 18%
- M46 Patton: repair cost decreased by 52%, profitability decreased by 19%
- T95: repair cost decreased by 17%, profitability decreased by 12%
- T110E4: repair cost decreased by 36%, profitability increased by 25%
- M48A1 Patton: repair cost decreased by 57%, profitability decreased by 19%
- T110E3: repair cost decreased by 31%, profitability decreased by 9%
- T110E5: repair cost decreased by 46%, profitability decreased by 17%
U.K. vehicles:
- Alecto: profitability increased by 19%
- Churchill I: profitability decreased by 26%
- AT 2: profitability increased by 9%
- AT 8: profitability increased by 14%
- AT 7: profitability increased by 32%
- Centurion Mk. I: repair cost decreased by 37%, profitability increased by 2%
- AT 15: repair cost decreased by 22%, profitability increased by 28%
- Caernarvon: repair cost decreased by 29%, profitability increased by 7%
- Conqueror: repair cost decreased by 46%, profitability increased by 0.36%
- Tortoise: repair cost decreased by 32%, profitability increased by 11%
- Centurion Mk. 7/1: repair cost decreased by 48%, profitability increased by 11%
- FV215b: repair cost decreased by 41%, profitability increased by 5%
- FV215b (183): repair cost decreased by 26%, profitability increased by 24%
- FV4202: repair cost decreased by 54%, profitability increased by 7%
German vehicles:
- Pz.Kpfw. II Luchs: profitability decreased by 39%
- Pz.Kpfw. IV Ausf. D: profitability decreased by 41%
- Durchbruchswagen 2: profitability increased by 28%
- Hetzer: profitability increased by 18%
- StuG III Ausf. G: profitability increased by 13%
- VK 30.01 (H): profitability increased by 13%
- Jagdpanzer IV: profitability increased by 15%
- VK 36.01 (H): profitability increased by 15%
- VK 30.01 (P): profitability decreased by 20%
- VK 30.01 (D): profitability decreased by 25%
- Tiger I: profitability increased by 9%
- Jagdpanther: profitability decreased by 28%
- Jagdpanther II: repair cost decreased by 17%; profitability increased by 3%
- VK 45.02 (P) Ausf. A: repair cost decreased by 32%; profitability decreased by 5%
- Ferdinand: repair cost decreased by 18%; profitability increased by 4%
- Indien-Panzer: repair cost decreased by 29%; profitability increased by 4%
- Tiger II: repair cost decreased by 30%; profitability increased by 9%
- Panther II: repair cost decreased by 37%; profitability decreased by 2%
- Leopard Prototyp A: repair cost decreased by 48%; profitability increased by 14%
- E 50: repair cost decreased by 49%; profitability decreased by 12%
- VK 45.02 (P) Ausf. B: repair cost decreased by 42%; profitability increased by 3%
- E 75: repair cost decreased by 42%; profitability decreased by 19%
- Jagdtiger: repair cost decreased by 29%; profitability decreased by 5%
- Maus: repair cost decreased by 45%; profitability decreased by 4%
- E 50 Ausf. M: repair cost decreased by 53%; profitability decreased by 15%
- Leopard 1: repair cost decreased by 56%; profitability increased by 5%
- E 100: repair cost decreased by 48%; profitability decreased by 27%
- Jagdpanzer E 100: repair cost decreased by 29%; profitability decreased by 7%
Japanese Vehicles
- STA-1: repair cost decreased by 38%; profitability decreased by 2%
- Type 61: repair cost decreased by 47%; profitability increased by 7%
- STB-1: repair cost decreased by 54%; profitability increased by 6%
Unique Vehicles
- Panzer IV Anko Special: profitability decreased by 28%
FIXES AND IMPROVEMENTS
- Winter Malinovka map reworked: the mountain was removed from the map; the plane was replaced with a ship; some effects were added; landscape and objects were reworked.
- A number of changes were made to the other maps:
- A unique effect—dust from firing—was added to Black Goldville, Fort Despair, and Copperfield.
- Camouflage type fixed for the Mirage map: it was changed from summer to desert – more water reflections were added to the map for more powerful devices.
- For Black Goldville, respawns are rearranged so that key points for both teams are placed at an equal distance.
- Ability to drive onto the mountain removed.
- For Himmelsdorf, several spots used by players to hide during the battle were removed.
- For Middleburg, the base capture point was relocated.
- For Mines, the balance of team respawns was improved.
- More notifications about the advantages of Clan Platoons was added in Supply.
- Feature for setting additional buttons was added for players with a gaming mouse: buttons EX1 MOUSE and EX2 MOUSE can be assigned for any actions available in battle.
- The conditions for light tanks’ missions was extended: now, the missions Reconnaissance IV-VIII, Spotter V-VIII, Assault Tanker IV-VIII, and Intelligence Data VI-VIII are available for them as well.
- For Windows 10, the zoom inversion feature was added.
- New tooltips about Provisions were added to the game.
- Settings layout in the OTHER tab was changed.
- Feature for entering spaces in the login and password text fields was removed.
- For Mac OS, transfer to Twitter from the COMMUNITY tab was added.
- Information about “free” and purchased gold was added to the Account window (ASIA)
- Ping indication was fixed in the Garage.
BUGS
- Bug with incorrect chat display after changing the size of the app window was fixed.
- Window cropping of the battle chat was fixed.
- Bug with approaching an enemy vehicle through an object was fixed.
- Bug with the position of the “Exit to Garage” tooltip was fixed.
- Client freeze upon closing the window “Your current version of the game is out of date” through the Back device button was fixed.
- Client crash upon an attempt to update a demo account with a Facebook account was fixed.
- Display of the damage caused notification was added.
- Bug with re-aiming when the right mouse button is held was fixed.
- Bug with taps in the battle tutorial was fixed.
- Bug with the colour of the Skip button in the Garage tutorial was fixed (changed from grey to green).
- Bug with social networks’ display sequence was fixed in the Account window.
- Medals are now centred in Battle Results if the player receives two medals after the battle.
- Reticle pulling up when moving the marker from close to remote distance was fixed.
- Postmortem and ricochet tracers were adapted to the new ricochet mechanism in the game client.
- Bug with duplication of vehicle types/nations/tiers in Record upon receiving battle results notifications was fixed.
- All incorrect tooltips appearing when the player presses Enter during the account update were removed.
- Bug where the client didn’t respond to mouse clicks if the player pressed Shift too early during the tutorial was fixed.
- Repeated congratulation on receiving 2 days of Premium Account after completing the Garage tutorial was removed.
- Bug with camouflage display for Tetrarch was fixed.
- Bug with the Type 61 suspension display was fixed.
- In-game notification and description texts was fixed.
- A number of general game client errors and crashes were fixed.