Update 3.0: Nuts and Bolts! Yeah! Big things, right? Well, sort of. It’s true this update will have new vehicles, updated maps and advanced features, but also gives us at Wargaming some new stuff to play with.
Examples include new filtering options for your in-game stats, team training customizations, advancements in eSports and more! Our mad scientists will continue to hit the lab and you’ll see cool things in future updates, but for now, take a look at the latest content!
Update 3.0: Nuts and Bolts! Sì! Grandi cose, giusto? Beh, più o meno. E’ vero questo aggiornamento avrà nuovi veicoli, mappe aggiornate e funzioni avanzate, ma ci dà anche qualcosa di nuovo con cui giocare.
Gli esempi includono nuove opzioni di filtro per le statistiche di gioco, le personalizzazioni di formazione del team, progressi negli eSports e molto altro ancora! I nostri scienziati pazzi continueranno a stressare il laboratorio e vedrete cose importanti nei futuri aggiornamenti, ma per ora, date un’occhiata a quest’ultime novità!
German Spähpanzer I C Incoming
This high-tier light tank replacement for the Aufklärungspanzer Panther can do more than just scout! The Spähpanzer I C may not be the most agile of light tanks, but it makes up for that with a pair of lethal guns at its disposal: a high-velocity 90mm single-shot gun or an autoloader equivalent! Tankers who know the ELC AMX playstyle (hybrid light tank/tank destroyer) will feel right at home with the Sp.Pz.I C.
Take this “light tank destroyer” out for a spin and tell us which gun you prefer!
DETAILS
- Players who owned the Aufklärungspanzer Panther will get the Spähpanzer 1 C
- All Tank XP and package unlocks previously in the Aufkl. Panther will be tranferred over to the Sp.Pz.I C
- All customization (camouflage, emblem, inscriptions) will transfer over
- Consumables, Equipment and ammo will be refunded in Silver
- Garage Slot will stay with the Sp.Pz. I C
- Crew will transfer to the new tank
American Low-Tier Shuffle
Low-tier vehicles in the American tech tree will undergo some changes ranging from new vehicles being added, rebalancing and changing class designations outright.
- The T18 and T82, two TDs known for their notorious howitzers, will be rebalanced and join the artillery branch at tier III and IV, respectively
- Replacing the T18 and T82 in the tank destroyer branch will be the T3 HMC and T56 GMC, respectively
- The T57 artillery is going buh-bye (don’t ask; rumor is the T57 Heavy doesn’t like sharing names), replaced with the T1 HMC
- Same Garage Slots will be used for the replaced vehicles
- Crew will transfer to the new vehicles
T18 HMC
T82 HMC
DETAILS
- Players who own the T18 will get the T3 HMC
- Players who own the T82 will get the T56 GMC
- Players who own the T57 will get the T1 HMC
- Any earned research progress and Tank XP will be transferred to the vehicle taking its place
- All customization (camouflage, emblem, inscriptions) in the T18, T82 and T57 will transfer over to the new vehicle taking its place
- Consumables, Equipment and ammo will be refunded in Silver
T3 HMC
T56 GMC
Updated Maps
Six battlefields are getting visual updates, and they are: Highway, Prokhorovka, Karelia, Sacred Valley, Sand River andWestfield!
UPDATED MAPS
Want to know more about Update 3.0!? Join us live on Twitch.tv for a Q&A session on Thursday 26 May from 17:00 – 19:00 UTC with lead game designer Jeff Gregg (Chuji) and senior game designer Chad Steingraber (Cyberillus), hosted by The Beard Guys and Wargaming EU’s lovely Cynd3r!
New Xbox Achievements and PS4 Trophies
- The Muscle (PvP only): Cause the most damage in a winning Team Destruction battle and survive
- Show Me The Money: Earn 100,000 or more Silver (gross earnings before Ops) in a single battle and survive
- Distinguished Service: Earn a Crew promotion rank of 10 or higher
- Veteran At The Helm (PvP only): Destroy three or more enemy vehicles in a single battle and survive with a Crew rank of 8 or higher
XBOX ONLY
- Climbing The Ranks: Earn a Crew promotion of rank 3 or higher
- Above The Rank and File: Earn a Crew promotion of rank 6 or higher
PS4 ONLY
- For Her Majesty (PvP only): While in a British vehicle, destroy four enemy vehicles in a single battle
- Not in MY House! (PvP only): Destroy two enemy vehicles attempting to capture your base
In-Game Stat Sorting & Filtering
Click to enlarge
A popular player request is here: You can now filter your stats in the in-game “Stats” tab.
When viewing the “Stats” tab, you’ll see new filters at the top to sort through your vehicle stats in a variety of ways. If you scroll down to highlight individual vehicles, the filters will auto-hide, but can be unhidden by scrolling to the top and pressing Up one more time.
Mother of All Update Notes
Download Sizes –
Xbox One: ~7.1GB / Xbox 360: ~1.5 GB
PlayStation 4: ~5.6 GB (system will show ~22 GB, but only required files will download)
View platform specific update notes here:
NEW FEATURES
- Team Training Customizations: We’ve added new advanced options for Team Training. Players will now be able to restrict their Team Training room by class, maps, game mode and tier. Rooms can also be renamed and be created as “Public” or “Private”
- In-Game Stat Filters: When players first visit the “Stats” tab, nations will be sorted by default when the filter options are opened. If the player scrolls down to highlight individual tanks, the Filter options will auto-hide, but can be seen again by scrolling to the top, and pressing Up
- Spectator HUD: A new competitive gaming feature, Spectator mode allows one player from each team competing in Team Training battles to have an assigned Spectator. Spectators have access to several functions including tank rotation and free-moving camera
- Over 90 tanks remade in HD and SD! New SD models created for tanks never before seen on console
Updated Maps
- Highway: console-exclusive changes to add more cover in open fields
- Prokhorovka: slight balance changes
- Karelia: new playable areas
- Sand River: central dry river is now easily traversable
- Westfield: reduced hill inclines and easier to navigate pathways
- Sacred Valley: valley depth has been reduced with new pathways and mountain cover. Northwest corner of the map altered to balance out advantages of the north base
Vehicles
American
- T18 becomes T18 HMC Arty (tier III artillery)
- T82 becomes T82 HMC Arty (tier IV artillery)
- T1 HMC (tier II artillery, replacement for T57)
- T3 HMC (tier II tank destroyer, replacement for T18)
- T56 GMC (tier III tank destroyer, replacement for T82)
German
- Spähpanzer I C (tier VII light tank, replacement for Aufklärungspanzer Panther)
MAJOR CHANGES
- Gold/Silver Compensation Changes: With 3.0, tankers will be compensated with the appropriate amount of Silver instead of Gold when purchasing or acquiring a Premium vehicle already present in their Garage (details: Xbox/PS4). Additionally, any purchase of Premium time that goes beyond the limit of 391 days will be refunded in Silver for the surplus instead of Gold
- “Eagle Eye” Perk: now properly works for artillery viewing spotted enemies
- Title screen and launcher art have been replaced
- Fjords (standard): spawn points slightly adjusted for balance
- Serene Coast (assault): moved attacker spawns creating two groups instead of three for balance
- Serene Coast (standard): team 2’s flag base relocated for balance
- Northwest (standard): team 1 base relocated. Encounter base moved slightly and Team Destruction spawns spread out a bit
- Malinovka (assault): both variations now use the “rain” version of assault since this has proven to be the best placement of spawns and base flag
- Fisherman’s Bay (encounter): moved flag base for balance. Moved team 1’s spawns for balance
- Pacific Island: rocks added to break line of sight
- Mountain Pass: rocks added to break line of sight
- Northwest: encounter base slightly moved
- Northwest: Team Destruction spawns spread out more
- Tundra: assault base relocated with new spawn placements
- Swamp: assault spawns moved
- Ensk – War! (standard): team 2 base and spawns moved
ADDITIONAL CHANGES
- Base capture siren volume reduced per player feedback
- Training tanks swapped out \(^o^)/ – (Target Practice: ISU-122S, Driving Practice: AMX CDC, Live Fire Practice: IS-2 (Soviet)
- UI items that are not selected no longer have a darkened overlay
- Bounty event camouflages are now golden instead of red
- Radial command reel displays 36% faster to alleviate issues with tank controls
- D-pad, face buttons, or triggers can now be used to flip between radial command menus while using “driver” controls
- Updated text strings to inform tankers when they are refunded Silver for scenarios where they are receiving a Premium vehicle they already own
- Updated text to inform tankers when they are refunded Silver for scenarios where they are receiving Premium days when they’re already at the max (391 days)
- Korean translations improved
- Base capture voice-over from Crew will now trigger if the tanker is within 480m of the base
BUG FIXES
- Wooden objects now have proper impact sounds effects
- Fixed sound effects for auto-loaders firing
- Fixed tread sound effects when moving in and out of water
- Fixed an issue where voice chat was unusable if tankers entered the room while the lobby owner was selecting a vehicle
- Driving Practice: Waypoints are now oriented properly
- Voice chat now works in the Post Battle Results, allowing you to continue to talk to teammates after battle
- Fixed German translations for tracked assisted damage; Basic Training tutorial menus and HUD; Tracked Target Hit ribbon
- Korean translation fixes for multiple Garage UI and ribbons
- Fixed misaligned button images in the UI during Initial Player Experience (IPX)
- Fixed Polish confirmation text for researching components of the Medium Mk. I or the Leichttraktor
- Adjusted text for various languages when UI prompts confirmation for a Store purchase
- Updated text description of the Confederate medal
- Fixed translations for various languages of the first help screen for Crews
- Fixed start-up HUD in tutorials
- Fixed an issue where ramming a destroyed vehicle would queue the engine start sound
- Boost Ops are no longer auto-enabled if they are awarded via another Op
- Fixed a rare timing issue with vehicle purchase celebrations that would cause it to continue when cancelled
- Tankers placed in the Initial Player Experience PvP match can now go back to the Garage after being destroyed
- Fixed an issue where the SU-100-60 package does not unlock when researching the SU-85MBM package
- Fixed picto alignment issues on some loading screens
- Garage filter help screen now includes when filters become available
- Fixed text truncation issues with artillery HUD tips in Proving Grounds
- Fixed German translation in the Proving Grounds description
- Fixed Store “celebration” not showing up for new tankers
- Daily win multiplier message truncation fixed in multiple languages
- Fixed various UI alignment issues
- Fixed new Crew skill notification flashing
- Newly favorited vehicles are now properly excluded when filtered
Vehicles
- WZ-131: Fixed backface culling on turret
- T-50-2: Fixed backface culling when in destroyed state. View range fixed to display proper 390 value
- M5 Stuart: Fixed floating antenna
- M48A1: Fixed rear track links that were clipping into hull
- T-127: Fixed camouflage tiling multiplier
- Sherman Firefly: Fixed camouflage tiling multiplier
Maps
- Highway: Fixed various objects that were placed incorrectly and causing clipping
- Arctic Region: Adjusted some prop placements
- Ruinberg: Removed floating rubble and added physics regions to prevent vehicles from accessing unintended areas
- Port: Fixed tread effects on gravel areas
- Great Wall: Sound effects fixed for some destructibles and ambiance. Added physics regions to mountainside to prevent access to unintended areas
- Hidden Village: Removed crunched stone object that was causing collision issues
- Pacific Island – War!: Removed rock objects from slope to prevent vehicles getting stuck
- Fjords: Various bug clean-up, prop adjustments and edits to terrain decals
TANK ADJUSTMENTS – GLOSSARY
Note: A decrease in dispersion factor means a smaller maximum reticle
• Piercing Power: Penetration at close range
• Movement Dispersion Factor: How large your aiming reticule gets while moving
• Rotation Dispersion Factor: How large your aiming reticule gets while rotating in place
• Turret Rotation Dispersion Factor: How large your aiming reticle gets while rotating your turret
• Shot Dispersion Radius: Reticle area
• Hull Armor Values: Armor thickness of the front/sides/rear of the hull.
• Turret Armor Values: Armor thickness of the front/sides/rear of the turret.
• Terrain Resistance: suspension performance (top speed, acceleration, traverse speed) on different types of ground. Firm/Medium/Soft
• View Range: The distance at which you can see tanks around you
• Invisibility after shot: Camouflage factor after shot is taken
• Rotation Speed: Speed at which your tank rotates left and right
• Reload Time: Time it takes to load a shell and be ready to fire
• Aiming Time: Time for reticule to shrink from maximum size to minimum size
• Health: Hit points for component
• Hull Health Burn per Second: Hull damage taken per second due to fire
• Ammo Capacity: the amount of ammunition the tank can carry
• Reverse Speed: Speed at which the tank moves backwards
China:
59-16 – Changes to Health, Accuracy, and Reload.
• Hull
• Health increased from 424 to 440.
• Suspension 131
• Health increased from 110 to 120.
• Movement Dispersion Factor decreased from .2 to .18
• Rotation Dispersion Factor decreased from .2 to .18
• Suspension 131 model 2
• Health increased from 120 to 135
• Movement Dispersion Factor decreased from .18 to .16
• Rotation Dispersion Factor decreased from .18 to .16
• Turret 131
• Health increased from 106 to 110
• Gun 57mm 55-57FG reload time decreased from 3 to 2.9 seconds.
• Gun 76mm 54-76T reload time decreased from 3.7 to 3.5 seconds.
• Turret 131-1
• Health decreased from 156 to 150
• Gun 57mm 55-57FG reload time decreased from 2.8 to 2.6 seconds.
• Gun 76mm 54-76T reload time decreased from 3.4 to 3.2 seconds.
• Gun 76mm 54-76TG reload time decreased from 10 to 9 seconds.
WZ-131 – Changes to Health, Accuracy, Reload, and Aim Time.
• Hull health increased from 640 to 656
• Suspension WZ-131
• Movement Dispersion Factor decreased from .18 to .16
• Rotation Dispersion Factor decreased from .18 to .16
• Suspension WZ-131 model 2
• Movement Dispersion Factor decreased from .16 to .14
• Rotation Dispersion Factor decreased from .16 to .14
• Turret 132A
• Health increased from 160 to 164
• Gun 76mm 54-76TG reload time decreased from 8.7 to 8.2
• Gun 85mm Tip 56-85JT reload time decreased from 5.7 to 5.5 seconds
• Shot dispersion radius decreased from .38 to .37
• Turret 132B
• Health increased from 240 to 244
• Gun 76mm 54-76TG reload time decreased from 8.7 to 8.2 seconds
• Gun 85mm Tip 56-85JT reload time decreased from 5.7 to 5.5 seconds
• Shot dispersion radius decreased from.38 to .37
• Gun 85mm Tip 62-85T reload time decreased from 5.7 to 5.5 seconds.
• Gun 100mm 59-100T reload time decreased from 9.3 to 8.7 seconds.
• Aim time decreased from 2.9 to 2.7 seconds
• Shot dispersion radius decreased from .39 to .38
WZ-132 – Changes to Health, Accuracy, Reload, and Aim Time.
• Hull health increased from 760 to 800
• Suspension WZ-131
• Movement Dispersion Factor decreased from .16 to .14
• Rotation Dispersion Factor decreased from .16 to .14
• Suspension WZ-131 model 2
• Movement Dispersion Factor decreased from .14 to .12
• Shot dispersion decreased during vehicle rotation from .14 to .12
• Turret 132A
• Health increased from 190 to 200
• Gun 85mm Tip 64-85T reload time decreased from 5.7 to 5.5 seconds.
• Gun 85mm Tip 64-85TG reload time decreased from 5.7 to 5.5 seconds.
• Gun 100mm 59-100T reload time decreased from 9.1 to 8.5 seconds.
• Turret 132B
• Health increased from 290 to 350
• Gun 85mm Tip 64-85T reload time decreased from 5.5 to 5.4 seconds.
• Gun 85mm Tip 64-85TG reload time decreased from 5.5 to 5.4 seconds.
• Gun 100mm 59-100T reload time decreased from 8.9 to 8.3 seconds.
• Aim time decreased from 2.7 to 2.5 seconds.
• Shot dispersion radius decreased from .39 to .38
• Shot dispersion during turret rotation decreased from .14 to .12
• Gun 100mm 60-100T reload time decreased from 8.5 to 7.9 seconds.
• Shot dispersion during turret rotation decreased from .14 to .12
Type T-34 – Updated to HD Model
• Displayed Hull Armor values changed from 45/45/40 to 45/40/40
113 – Changes to terrain resistance
• Terrain resistance decreased from 1.3/1.4/2.7 to 1.2/1.3/2.5
France
AMX 13 75 – Changes to terrain resistance, accuracy, rotation, and suspension health.
• Suspension AMX 13 Type 1R
• Terrain resistance decreased from 0.9/1/1.6 to 0.8/0.9/1.6
• Movement Dispersion Factor decreased from .23 to .21
• Rotation Dispersion Factor decreased from .23 to .21
• Suspension AMX 13 Type 2A
• Terrain resistance decreased from 0.8/0.9/1.4 to 0.7/0.8/1.4
• Movement Dispersion Factor decreased from .22 to .2
• Rotation Dispersion Factor decreased from .22 to .2
• Gun 75mm SA50
• Shot dispersion decrease during turret rotation from .18 to .16
Foch 155 – Changes to view range and invisibility after shot.
• View range reduced from 400 to 380 meters.
• Gun 155mm SA 58 AC
• Invisibility after shot reduced from .225 to .135
• Ammunition
• AP-T T368 damage decreased from 850 to 770
• Heat T267 damage decreased from 850 to 770
Foch – Changes to view range and invisibility after shot.
• View range reduced from 390 to 380 meters.
• Gun 120mm SA 46 AC
• Invisibility after shot reduced from .26 to .18
AMX AC 46 – Changes to invisibility after shot.
• Gun 90mm canon DCA 30 CA
• Invisibility after shot decreased from .325 to .25
• Gun 90mm canon DCA 45 AC
• Invisibility after shot decreased from .325 to .225
• Gun 100mm SA 47 AC
• Invisibility after shot decreased from .286 to .198
ARL V39 – Changes to accuracy and aim time.
• Suspension ARL V39
• Movement Dispersion Factor decreased from .26 to .24
• Rotation Dispersion Factor decreased from .26 to .24
• Suspension ARL V39 bis
• Movement Dispersion Factor decreased from .24 to .22
• Rotation Dispersion Factor decreased from .24 to .22
• Gun 105 mm AC mle. 1930 S:
• Shot dispersion during turret rotation decreased from .16 to .14
• Gun 90mm AC canon DCA 45
• Aim time decreased from 2.9 to 2.6 seconds.
B1 – Changes to accuracy and health.
• Suspension B1
• Movement Dispersion Factor decreased from .24 to .22
• Rotation Dispersion Factor decreased from .24 to .22
• Suspension B1 bis
• Movement Dispersion Factor decreased from .22 to .2
• Rotation Dispersion Factor decreased from .22 to .2
• Turret B1 APX4
• Health increased from 116 to 126
D1 – Changes to accuracy and terrain resistance.
• Suspension D1
• Terrain resistance decreased from 1.2/1.4/2.6 to 1/1.1/2.2
• Suspension D1 bis
• Terrain resistance decreased from 1.1/1.3/2.4 to 1/1/2
• Movement Dispersion Factor decreased from .3 to .29
• Rotation Dispersion Factor decreased from .3 to .29
ELC AMX – Updated to HD
• Displayed Hull armor values will change from 14/12/10 to 25/10/15
• Displayed Turret armor values will change from 14/12/10 to 20/15/10
ARL 44 – Updated to HD and changes to view range.
• Displayed Hull armor values changed from 120/50/50 to 120/60/40
• Turret FCMF1
• Displayed armor values changed from 100/60/60 to 110/30/30
• View Range increased from 320 to 340 meters.
• Turret ARL 44
• View Range increased from 330 to 350
AMX M4 1945 – Updated to HD
• Turret ARL
• Displayed armor values changed from 80/45/45 to 110/30/30
AMX 12 t – Updated to HD
• Turret AMX 12 t
• Displayed armor values changed from 40/20/20 to 30/20/20
AMX Chaffee – Changes to view range.
• View Range increased from 380 to 390 meters.
S35 CA – Changes to view range.
• View Range reduced from 400 to 340 meters.
Germany
D.W. II – Changes to health, accuracy, and aim time.
• Hull Health increased from 304 to 312
• Suspension D.W.
• Movement Dispersion Factor decreased from .24 to .2
• Rotation Dispersion Factor decreased from .24 to .2
• Suspension D.W. 2
• Movement Dispersion Factor decreased from .22 to .18
• Rotation Dispersion Factor decreased from .22 to .18
• Turret D.W.-Versuchsturm
• Health increased from 76 to 78
• Gun 50mm KwK 39 L60
• Aim time decreased from 2.3 to 2.2 seconds
• Turret VK 30.01 (H) 0-Series
• Health increased from 116 to 128
• Gun 50mm KwK 39 L60
• Aim time decreased from 2.3 to 2.2 seconds
Hummel – Updated to HD
• Displayed hull armor values changed from 30/10/0 to 30/20/20
Pz. 35 (t) – Updated to HD
• Turret Pz.Kpfw. 35(t) verstarkterturm
• Displayed armor values changed from 35/16/16 to 25/16/16
Jagdpanzer IV – Updated to HD
• Displayed hull armor values changed from 80/40/20 to 80/40/22
Marder II – Updated to HD
• Displayed hull armor values changed from 35/14.5/14.5 to 30/14.5/14.5
Panzerjager I – Updated to HD
• Displayed hull armor values changed from 14.5/14.4/13 to 13/13/13
Sturmpanzer II – Updated to HD
• Displayed hull armor values changed from 30/15/14.5 to 30/14.5/14.5
Sturer emil – Changes to terrain resistance, rotation speed, and reload time.
• Suspension Schwere Betonknacker
• Terrain resistance decreased from 1.2/1.4/2.5 to 1.1/1.2/2.3
• Rotation speed increased from 30 to 32
• Suspension Pz.Sfl. fur 12.8 cm K. 40
• Terrain resistance decreased from 1.1/1.3/2.3 to 1/1.1/2.1
• Rotation speed increased from 34 to 36
• Turret Sturer Emil
• Rotation speed increased from 26 to 28
• Gun 105mm K18 L52 R
• Reload time decreased from 8 to 7.8 seconds.
Pz. 38 NA – Updated to HD and Changes to top speed
• Increased top speed from 62 to 64 kph
• Hull
• Displayed armor values changed from 50/25/10 to 30/25/20
• Turret Pz.Kpfw. 38 (t) Ausf.G
• Displayed armor values changed from 50/30/22 to 50/30/25
• Turret Pz.Kpfw. 38 (t) n.A
• Displayed armor values changed from 50/25/10 to 30/20/20
Leopard 1 – Changes to reload time.
• Gun 10,5 cm Bordkanone L7A3
• Reload time decreased from 9 to 8.7 seconds
Panther II – Changes to Health burn per sec.
• Hull health burn per sec increased from 130.5 to 135
Nashorn – Changes to accuracy.
• Suspension Nashorn
• Movement Dispersion Factor decreased from .26 to .24
• Rotation Dispersion Factor decreased .26 to .24
• Suspension Nashorn verstarkteketten
• Movement Dispersion Factor decreased from .24 to .22
• Rotation Dispersion Factor decreased .24 to .22
• Gun 88mm PaK 43 L71
• Turret Rotation Dispersion Factor decreased from .1 to .08
Pz Sfl IVb – Changes to view range.
• View range decreased from 340 to 300 meters.
Pz Sfl IVc – Changes to accuracy and aim time.
• Suspension Pz.Sfl.IVc
• Movement Dispersion Factor decreased from .28 to .26
• Rotation Dispersion Factor decreased from .28 to .26
• Pz.Sfl. IVc verstarkteketten
• Movement Dispersion Factor decreased from .26 to .24
• Rotation Dispersion Factor decreased from .26 to .24
• Gun 88mm Flak 41 L74
• Shot dispersion deceased during turret rotation from .16 to .14
• Aim time decreased from 2.3 to 2.1 seconds
VK 30.02 D – Changes to accuracy and turret rotation speed.
• Suspension KV 30.02 (D)
• Movement Dispersion Factor decreased from .23 to .21
• Rotation Dispersion Factor decreased from .23 to .21
• Suspension VK 30.02 (D) verstarkteketten
• Movement Dispersion Factor decreased from .21 to .2
• Rotation Dispersion Factor decreased from .21 to .2
• Turret VK 30.03 (D) Schmalturm
• Rotation speed increased from 24 to 30
• Gun 88mm KwK 36 L56
• Shot dispersion during turret rotation decreased from .16 to .14
• Gun 105mm StuH42 L28Pz
• Shot dispersion during turret rotation decreased from .16 to .14
Pz I – Changes to accuracy.
• Suspension Pz.Kpfw. I Ausf. A
• Movement Dispersion Factor decreased from .32 to .3
• Rotation Dispersion Factor decreased from .32 to .3
• Suspension Pz. Kpfw. I Ausf. B
• Movement Dispersion Factor decreased from .29 to .26
• Rotation Dispersion Factor decreased from .29 to .26
Pz V/IV – Changes to ammo capacity
• Gun 75mm KwK 40 L48A
• Increased ammo capacity from 92 to 124
UK
Vickers Medium Mark II – Changes to accuracy.
• Suspension Vickers Medium Mk. II
• Movement Dispersion Factor decreased from .36 to .34
• Rotation Dispersion Factor decreased from .36 to .34
• Suspension Vickers Medium Mk. IIA
• Movement Dispersion Factor decreased from .34 to .31
• Rotation Dispersion Factor decreased from .34 to .31
Vickers medium mark III – Changes to terrain resistance and accuracy.
• Suspension Vickers Medium A6E1
• Terrain resistance decreased from 1.1/1.3/2.2 to 1.1/1.2/2.2
• Suspension Vickers Medium A6E3
• Terrain resistance decreased from 1/1.1/2 to 1/1/1.9
• Movement Dispersion Factor decreased from .2 to .19
• Rotation Dispersion Factor decreased from .2 to .19
Black Prince – Updated to HD
• Hull
• Displayed armor values changed from 152/95/25 to 152/95/51
• Turret
• Displayed armor values changed from 152/95/95 to 240/95/102
Caernarvon – Updated to HD
• Turret Black Prince
• Displayed armor values changed from 152/95/95 to 152/89/89
• Turret Centurion Mk. II
• Displayed armor values changed from 165/112/112 to 198/152/95
Conqueror – Updated to HD
• Turret Centurion MK. III
• Displayed armor values changed from 165/112/112 to 198/152/95
• Turret Conqueror Mk II
• Displayed armor values changed from 152/89/70 to 254/89/70
M2 – Updated to HD
• Hull
• Displayed armor values changed from 25/25/25 to 38/25/25
• Turret M2A4
• Displayed armor values changed from 25/25/25 to 38/25/25
Cromwell – Updated to HD
• Hull
• Displayed armor values changed from 64/32/32 to 64/43/32
Cromwell Knight – Updated to HD
• Hull
• Displayed armor values changed from 64/32/32 to 64/43/32
Loyd Gun Carriage – Updated to HD
• Hull
• Displayed armor values changed from 7/7/7 to 7/7/0
Conqueror Gun – Changes to accuracy and aim time
• Gun 9.2inch SPG Howitzer
• Shot dispersion radius increased from 1.1 to 1.2
• Aim time increased from 8.5 to 8.8
Tortoise – Changes to invisibility after shot
• Gun 32-pounder AT Gun OQF
• Invisibility after shot decreased from .325 to .225
• Gun 20pdr AT Gun Type B
• Invisibility after shot decreased from .338 to .238
• Gun 120mm AT Gun L1A1
• Invisibility after shot decreased from .27 .19
Valentine AT – Changes to invisibility after shot
• Gun QF 6 pounder Mk II AT
• Invisibility after shot decreased from .392 to .28
• Gun 3.7inch AT Howitzer
• Invisibility after shot decreased from .35 to .25
• Gun QF 6 pounder Mk IV AT
• Invisibility after shot decreased from .364 to .252
AT-15 – Changes to invisibility after shot
• Gun 17pdr OQF AT 1
• Invisibility after shot decreased from .338 to .234
• Gun 20pdr AT Gun Type A gun
• Invisibility after shot decreased from .338 to .238
• Gun 32-pounder AT Gun OQF
• Invisibility after shot decreased from .325 to .225
• Gun 20pdr AT Gun Type B
• Invisibility after shot decreased from .338 to .238
AT-2 – Changes to invisibility after shot,
• Gun QF 6 pounder Mk III AT
• Invisibility after shot decreased from .392 to .28
• Gun 3.7inch AT Howitzer
• Invisibility after shot decreased from .35 to .25
• Gun QF 6 pounder Mk V AT
• Invisibility after shot decreased from .378 to .266
AT-8 – Changes to invisibility after shot
• Gun QF 6 pounder Mk V AT
• Invisibility after shot decreased from .378 from .266
• Gun 75mm AT Gun Mk V
• Invisibility after shot decreased from .351 to .247
• Gun OQF 77mm AT Gun MkII
• Invisibility after shot decreased from .351 to .247
• Gun 17pdr OQF AT 1
• Invisibility after shot decreased from .338 to .234
AT-7 – Changes to invisibility after shot, aim time, reload time
• Gun QF 6 pounder Mk V AT
• Invisibility after shot decreased from .378 to .266
• Gun OQF 77mm AT Gun MkII
• Invisibility after shot decreased from .351 to .247
• Gun 17pdr OQF AT 1
• Invisibility after shot decreased from .338 to .234
• Gun 20pdr AT Gun Type A
• Invisibility after shot decreased from .338 to .238
• Reload time increased from 5.8 to 6.2
• Aim time increased from 2.1 to 2.3
FV304 – Changes to terrain resistance, hull rotation speed, accuracy and aim time.
• Suspension FV304
• Terrain resistance increased from 1.2/1.4/2.3 to 1.2/1.5/2.3
• Rotation speed decreased from 22 to 20
• Suspension FV304 Mk. II
• Terrain resistance increased from 1.1/1.3/2.1 to 1.1/1.4/2.1
• Rotation speed decreased from 24 to 22
• Movement Dispersion Factor increased from .36 to .38
• Rotation Dispersion Factor increased from .36 to .38
• Gun OQF 25pdr Gun Mk II
• Turret Rotation Dispersion Factor increased from .36 to .42
• Shot dispersion radius increased after shot from 5 to 6
• Aim time increased from 4.5 to 4.8
• Gun 4.5inch SPG Howitzer
• Turret Rotation Dispersion Factor increased from .36 to .42
• Shot dispersion radius increased after shot from 5 to 6
• Aim time increased from 4.5 to 4.8
FV4005 – Changes to health and aim time
• Health increased from 1850 to 1950
• Gun 183 mm L4
• Aim time decreased from 3 to 2.7
Achilles – Changes to armor, accuracy, and reload time
• Hull Armor
• Front increased from 38mm to 55mm
• Side increased from 19mm to 36mm
• Suspension Achilles I
• Shot dispersion decreased during vehicle movement from .23 from to .22
• Shot dispersion decreased during vehicle rotation from .23 to .22
• Turret Achilles Duck Bill
• Gun 17pdr OQF AT Gun Mk. VII
• Shot dispersion radius .33 -> .32
• Reload time decreased from 4.6 to 4.4
Challenger – Changes to rotation, accuracy, reload time and aim time
• Suspension Challenger
• Rotation Speed increased from 26 to 28
• Shot dispersion decreased during vehicle movement from .28 to .24
• Shot dispersion decreased during vehicle rotation from .28 to .26
• Suspension Avenger
• Shot dispersion decreased during vehicle movement from .26 to .22
• Shot dispersion decreased during vehicle rotation from .26 to .24
• Turret Challenger
• Gun 17pdr OQF AT 1 Gun Mk. VII
• Shot dispersion radius decreased from .34 to .32
• Reload time decreased from 4.5 to 4.4
• Turret Avenger
• Gun 17pdr OQF AT 1 Gun
• Shot dispersion radius decreased from .33 to .3
• Reload time decreased from 4.1 to 3.9
• Shot dispersion during turret rotation decreased from .1 to .08
• Aim time decreased from 1.7 to 1.6
US
M2 Light – Updated to HD
• Hull
• Displayed armor values changed from 25/25/25 to 38/25/25
• Turret M2D27812
• Displayed armor values changed from 25/25/25 to 38/25/25
T71 – Changes to accuracy and aim time.
• Suspension T71
• Movement Dispersion Factor decreased from .26 to .2
• Rotation Dispersion Factor decreased from .26 to .2
• Suspension T71A1
• Movement Dispersion Factor decreased from .24 to .18
• Rotation Dispersion Factor decreased from .24 to .18
• Gun 76mm Gun M1A2
• Aim time decreased from 2.3 to 2.1
• Gun 76mm Gun T185
• Aim time decreased from 2.3 to 2.1
M7 – Updated to HD
• Hull
• Displayed armor values changed from 38/32/32 to 38/33/32
• Turret M47
• Displayed armor values changed from 51/38/38 to 52/41/41
M2 Med – Changes to terrain resist
• Suspension VVSS T16E1
• Terrain resistance decreased from 1.1/1.7/2.9 to 1.1/1.4/2.5
• Suspension VVSS T16E2
• Terrain resistance decreased from 1.1/1.3/2.3 to 1/1.2/2.1
M10 Wolverine – Updated to HD
• Hull
• Displayed armor values changed from 51/19/25 to 38/19/19
Sherman Jumbo – Updated to HD
• Turret M4A2E2D51080
• Displayed armor values changed from 76/51/51 to 64/64/64
M6A2E1 – Updated to HD
• Hull
• Displayed armor values changed from 191/44/41 to 191/66/51
• Turret
• Displayed armor values changed from 191/89/208 to 229/89/208
M46 Patton – Updated to HD, changes to aim time and accuracy.
• Hull health burn per second reduced from .351 to .315
• Turret M46M73
• Gun 90mm Gun M3
• Aim time decreased from 2.3 to 2
• Gun 90mm Gun M36
• Aim time decreased from 2.3 to 2
• Gun 90mm Gun T15E2M2
• Aim time decreased from 2.3 to 2
• Gun 105mm Gun T5E1M2
• Aim time decreased from 2.3 to 2
• Turret M46T119
• Gun 90mm Gun M3
• Aim time decreased from 2.3 to 2
• Gun 90mm Gun M36
• Aim time decreased from 2.3 to 2
• Gun 90mm Gun T15E2M2
• Aim time decreased from 2.3 to 2
• Gun 105mm Gun T5E1M2
• Aim time decreased from 2.3 to 2
• Shot dispersion radius decreased from .4 to .39
• Displayed armor value changed from 102/76/91 to 102/64/76
T110E5 – Updated to HD
• Turret
• Displayed armor values changed from 203/127/70 to 203/127/76
Super Pershing – Updated to HD and changes to health.
• Hull
• Health increased from 1160 to 1200
• Displayed armor values changed from 178/76/51 to 102/75/51
• Top upper hull effective armor changed from 223mm to 287mm.
• Lower upper hull effective armor changed from 299mm to 287mm.
• The very top and bottom of the front hull was roughly 40mm weaker than the main section before this change. This change provides better overall protection for your upper hull.
Freedom – Updated to HD and changes to health
• Hull
• Health increased from 1160 to 1200
• Displayed armor values changed from 178/76/51 to 102/75/51
• Top upper hull effective armor changed from 223mm to 287mm.
• Lower upper hull effective armor changed from 299mm to 287mm.
• The very top and bottom of the front hull was roughly 40mm weaker than the main section before this change. This change provides better overall protection for your upper hull.
T110E4 – Updated to HD
• Hull
• Displayed armor values changed from 254/76/38 to 260/76/38
M48A1 Patton – Updated to HD, Changes to turret rotation accuracy and accuracy.
• Hull
• Displayed armor values changed from 110/76/35 to 152/76/38
• Gun 105mm Gun T5E1M2
• Shot dispersion during turret rotation decreased from .12 to .1
• Shot dispersion radius decreased from .4 to .38
T110E3 – Changes to view range and invisibility after shot.
• View range decreased from 400 to 390
• Invisibility factor at shot decreased from .225 to .135
• Gun 155 mm AT Gun T7E2
• Reload time was increased from 17 to 19
T23E3 – Changes to piercing power
• Ammunition
• M79 from 128 to 149
• M93 from 177 to 190
M41 Bulldog – Changes to Reload time
• Turret M41
• Gun 76mm Gun T91
• Reload time increased from 3.1 to 3.3 seconds
• Turret M41A1
• Gun 76mm Gun M32
• Reload time was increased from 3.6 to 4.4 seconds
• Gun 76mm Gun T91E5
• Reload time was increased from 32 to 36 seconds
• Gun 76mm Gun M32 late
• Reload time was increased from 3.5 to 4.3 seconds
T1E6 – Changes to invisible after shot
• invisibility after shot decreased from .224 to .195
T1E6-X – Changes to invisible after shot
• invisibility after shot decreased from .224 to .195
T1E6-PS – Changes to invisible after shot
• invisibility after shot decreased from .224 to .195
T28 concept – Changes to invisibility after shot
• Invisibility factor after shot decrease from .308 to .22
T21 – Changes to health, terrain resistance, accuracy and reload times.
• Hull health 472 -> 480
• Suspension VVSS T48M1A1
• Terrain resistance decreased from 1/1.2/2.1 to .9/1.1/1.9
• Movement Dispersion Factor decreased from .16 to .14
• Rotation Dispersion Factor decreased from.16 to .14
• Health increased from 110 to 120
• Max regeneration health increased from 85 to 95
• Suspension VVSS T48M1A2
• Terrain resistance decreased from .9/1/1.7 to .8/.9/1.5
• Movement Dispersion Factor decreased from .14 to .12
• Rotation Dispersion Factor decreased from .14 to .12
• Health increased from 120 to 135
• Max regeneration health increased from 90 to 100
• Turret T21
• Health increased from 118 to 120
• Gun 75mm Gun M3 L37
• Shot dispersion radius decreased from .46 to .44
• Reload time decreased from 3.8 to 3.5
• Gun QF 6 pounder Mk III
• Shot dispersion radius decreased from .43 to .41
• Gun 76mm Gun M1A1
• Shot dispersion radius decreased from .43 to .42
• Reload time decreased from 3.8 to 3.3
• Gun 76mm Gun M1A2
• Reload time decreased from 3.3 to 3.2
• Aim time decreased from 2.3 to 2.1
T28 Proto – Changes to accuracy and aim time.
• Gun 120mm AT Gun T53
• Shot dispersion radius decreased from .39 to .38
• Aim time decreased from 2.3 to 2.1
T30 – Changes to accuracy.
• Suspension T80E3A
• Movement Dispersion Factor decreased from .26 to .24
• Rotation Dispersion Factor decreased from .26 to .24
• Suspension T84E38
• Movement Dispersion Factor decreased from .24 to .22
• Rotation Dispersion Factor decreased from .24 to .22
• Gun 155mm AT Gun T7
• Shot dispersion radius decreased from .39 to .37
T95 – Changes to invisibility after shot
• Gun 105mm AT Gun T5E1
• Invisibility factor at shot decreased from .297 to .209
• Gun 120mm AT Gun T53
• Invisibility factor at shot decreased from .3 to .18
• Gun 155mm AT Gun T7
• Invisibility factor at shot decreased from .225 to .135
USSR
T-50 – Removed equipment
• Removed Medium Caliber Tank Rammer
A-20 – Changes to accuracy
• Suspension A-20 mod. 1938
• Movement Dispersion Factor decreased from .26 to .24
• Rotation Dispersion Factor decreased from .26 to .24
• Suspension A-20 mod. 1941
• Movement Dispersion Factor decreased from .24 to .22
• Rotation Dispersion Factor decreased from .24 to .22
BT-7 – Changes to accuracy
• Suspension BT-5
• Movement Dispersion Factor decreased from .28 to .25
• Rotation Dispersion Factor decreased from .28 to .25
• Suspension BT-7
• Movement Dispersion Factor decreased from .26 to .23
• Rotation Dispersion Factor decreased from .26 to .23
KV-13 – Changes to terrain resistance
• Suspension KV-13 mod. 1942
• Terrain resistance decreased from 1.1/1.3/2.2 to 1/1.2/2.1
• Suspension KV-13 mod. 1943
• Terrain resistance decreased from 1/1.1/2 to .9/1/2
KV-2 – Changes to terrain resistance and rotation speed.
• Suspension KV-2 mod. 1940
• Terrain resistance increased from 1.4/1.8/3 to 1.5/1.8/3
• Rotation speed decreased from 18 to 16
• Suspension KV-2 mod. 1941
• Terrain resistance increased from 1.4/1.5/2.4 to 1.4/1.6/2.8
• Rotation speed decreased from 20 to 18
MT-25 – Changes to aiming time, accuracy and reload time.
• Turret MT-25
• Gun 45mm 20K
• Aiming time decreased from 2.3 to 2.2
• Shot dispersion radius decreased from .46 to.44
• Reload time increased from 2.1 to 2
• Gun 45mm VT-43
• Reload time decreased from 2.1 to 2
• Turret T-34M mod. 1941
• Gun 45mm 20K
• Aim time decreased from 2.3 to 2.1
• Shot dispersion radius decreased from .46 to .44
• Reload time decreased from 2.1 to 2
• Gun 45mm VT-43
• Reload time decreased from 2.1 to 2
• Gun 37mm automatic SH-37
• Reload time decreased from 45.7 to 40
• Gun 57mm ZiS-4
• Reload time decreased from 2.7 to 2.4
• Aiming time decreased from 2.3 to 2.1
Obj. 263 – Changes to view range and invisibility after shot.
• View Range decreased from 410 to 390
• Gun 130mm S-70A
• Invisibility after shot decreased from .255 to.153
Obj. 268 – Changes to reverse speed and invisibility at shot
• Reverse speed decreased from 18 to 15
• Gun 152mm M64
• Invisibility after shot decreased from .233 to .143
T-34 – Changes to view range.
• View range increased from 240 to 320
T-28 – Updated to HD
• Turret T-28 conic
• Displayed armor values changed from 20/20/20 to 25/25/25
SU-122A – Updated to HD
• Hull
• Displayed armor values changed from 25/15/15 to 25/15/10
KV-220 – Updated to HD
• Hull
• Displayed armor values changed from 100/100/80 to 120/100/100
Object 704 – Changes to view range and invisibility after shot.
• View Range 390 to 360
• Gun 152mm ML-20CM obr1944
• Invisibility after shot decreased from .24 to .15
• Gun 152mm BL-10
• Invisibility after shot decreased from .225 to .135
IS-8 – Updated to HD, Changes to shot dispersion, and aim time.
• Hull
• Displayed armor values changed from 120/80/60 to 120/120/60
• Suspension T-10
• Movement Dispersion Factor decreased from .23 to .21
• Rotation Dispersion Factor decreased from .23 to .21
• Suspension T-10M
• Movement Dispersion Factor decreased from .21 to .19
• Rotation Dispersion Factor decreased from .21 to .19
• Turret T-10
• Displayed armor values changed from 201/148/50 to 201/129/90
• Gun 122mm M62-T2
• Aim Time decreased from 3.4 to 3.2
• Turret T-10M
• Displayed armor values changed from 201/148/50 to 250/201/90
• Gun 122mm M62-T2
• Aim Time decreased from 2.9 to 2.8
T-62A – Updated to HD
• Hull
• Displayed armor values changed from 102/75/45 to 100/80/45
SU-100 – Changes to invisibility after shot and reload time.
• Gun 85mm D-5S
• Invisibility after shot decreased from .35 to .25
• Gun 85mm D5S-85BM
• Invisibility after shot decreased from .338 to .238
• Gun 100mm D10S
• Reload time increased from 7.1 to 7.7
• Invisibility after shot decreased from .308 to .22
• Gun 122-mm D-25S
• Invisibility after shot decreased from .27 to .19
SU-100M1 – Changes to invisibility after shot
• Gun 100mm D10S obr 44
• Invisibility after shot decreased from .308 to .22
• Gun 100mm LB-1S
• Invisibility after shot decreased from .297 to .209
SU122 54 – Changes to invisibility after shot
• Gun 122-mm D-49
• Invisibility after shot decreased from .27 to .19
• Gun 100mm D54S
• Invisibility after shot decreased from .242 to .154
• Gun 122mm M62-T2S
• Invisibility after shot decreased from .26 to .18
SU-152 – Changes to invisibility after shot.
• Gun 152mm ML-20 mod 1937
• Invisibility after shot decreased from .203 to .143
• Gun 122mm A-19
• Invisibility after shot decreased from .28 to .2
• Gun 122mm D-25C mod1944
• Invisibility after shot decreased from .27 to .19
T-50-2
• View Range increased from 370 to 390 meters.
Japan
Chi-Ri – Changes to top speed, module health, and view range
• Forward top speed increased from 42 to 45
• Ammo Rack
• Health increased from 190 to 228
• Suspension Type 5 Chi-Ri Plan 1
• Health increased from 130 to 156
• Suspension Type 5 Chi-Ri Plan 2
• Health increased from 140 to 168
• Turret Type 5 Chi-Ri Plan 1
• Turret ring health increased from 130 to 156
• Observation device health increased from 90 to 108
• Turret Type 5 Chi-Ri Plan 2
• Turret ring health increased from 130 to 156
• Observation device health increased from 90 to 108
• View range increased from 370 to 380