World of Tanks is rolling out a strategic rebalance for the formidable Controcarro 3 Minotauro, focusing on fine-tuning its armor and maneuverability.
The X Controcarro 3 Minotauro, a titan of the battlefield, has long stood as an impregnable force when leveraging terrain to its advantage. This tank destroyer’s reputation for driving opponents to the brink is well-earned, thanks to its near-invincible deckhouse and top armor plate.
The goal is to preserve the Minotauro’s frontal armor as a bastion against lower-tier vehicles while ensuring that Tier X adversaries have a fair shot at breaching its defenses. To this end, devs have strategically reduced the thickness of the hatches and select frontal armor areas, subtly increasing their vulnerability to penetration. Concurrently, they have dialed back the safety margin and the velocity of special cumulative projectiles.
In a balancing act, devs have ramped up the specific power and hull rotation speed, alongside minor tweaks to other performance characteristics. These adjustments aim to maintain the Controcarro 3 Minotauro’s formidable nature while introducing new tactical considerations.
Ensuring Branch Continuity:
- The rebalance extends to the Minotauro’s predecessors, ensuring a seamless transition through the tiers.
- IX Controcarro 1 Mk. 2: This tank destroyer’s straightforward turret design remains uncompromised. Instead, we’ve reduced the upper hull armor plate’s thickness and enhanced both the chassis rotation speed and dispersion during turns, refining its combat dynamics.
- VIII SMV CC-67: Renowned for its robust turret armor, this vehicle now features a slightly thinner lower hull armor plate, reducing deflections and non-penetrations. Additionally, we’ve increased the dispersion during chassis turns, subtly altering its defensive profile.
These changes reflect World of Tanks’ commitment to a balanced and dynamic combat experience, ensuring each vehicle not only challenges but also rewards strategic mastery on the battlefield.
Detailed stats:
- Front hatch armor: from 240mm to 180mm
- Hit points from 2100 to 2000
- Dispersion during hull traverse from 0.10m to 0.15m
- Dispersion on the move from 0.20m to 0.15m
- Heat shell velocity from 1256 ms to 950 ms
- Engine Power from 12.1 h.p./t tp 13.5 h.p./t
- Traverse speed from 24 deg/s to 30 deg/s
source – wotexpress eu
sorry, but instead of nerfing the tanks, where one has spent hours to skill them and grow the crew, with hours and hours of gameplay, why don’t you simply improve the poor tanks making them competitive? You would make fewer players angry,