Another news from Supertest: we are balancing the Province map. For now, no level limit.
Province has always been a special map. Some loved it, others hated it, and others died regularly by shooting out of nowhere, about 10 seconds after the start of the battle. In any case, there was probably a tanker that would have a neutral opinion on this map. When we removed him from the game in 2015, the reactions were different. Many people actually waited for his return. The return occurred in May 2018 and the map has become special again.
The opinions are divided: some are happy with the restoration of this map (seriously, there are similar people), others ask to limit the level for this map. They say the map is simply too small for tanks with a wide field of vision, and the teams are fighting a battle permanently highlighted by the opponent. This opinion appears on the forum, in social media or on YouTube.
We want it to be clear: we follow the situation, we follow your opinions and comments. However, we think that the Province needs time to stabilize the game: players must first know the map and get used to the position and tactics provided for this map.
How long will that take? There is no precise answer here, however, when players get used to the map, we will know – the map statistics will stabilize. Normally, this happens within 2-3 months after the map is published. As a result, we are not yet ready to introduce restrictions, because we first need more data. We will continue to monitor the average duration of the battle, how long the tanks will last in the battle in the Province, which shooting positions are the most popular, where vehicles are more often destroyed, etc.
The data collected, along with your opinions, will help us make the right decision. If the data confirm that the map does not work for higher level vehicles, and community members are still asking for this change, we will introduce restrictions. For now, we kindly ask you a little patience.
Ok, but what are we changing if we do not introduce level restrictions? The map actually seems unbalanced when it comes to starting positions and we intend to improve it. The east side has an advantage and wins more often. The western team has less shooting positions, which means less organization and development of the attack. Today we will test the patches that should restore balance. Here are the changes:
- Southwest corner of the map. The positions of many houses have been moved, so western players should be more likely to shoot opponents from the beginning of the battle (the eastern part already has this possibility);
- Near the monastery, on the mountains on the east side. We have changed the geometry of the neighboring buildings, so that the team that attacks from below and shoot from behind has more possibilities;
- We have added a shield that will help the western team fight east on the mountain;
- After the Western team has obtained the position from point 3, it could lead an offensive to a large rock that now offers better cover, especially against the tankers;
- Bases of both teams. We have added several screened positions at the starting points to reduce the draw opportunities. In the current version of the map, it is virtually impossible to hold a base: both are too exposed. The shields will increase the chances of obtaining a base and will allow a more active play of the team pushed in defense. We’ll see if it works – we know that many people do not love when the bases offer coverage, so we’ll examine it very carefully;
- The western team will have a protected back when they defend the uphill road against the east. At the moment, they are too easily attacked from the opposite side.
The supertest starts today and we will need time to analyze the results. We hope that the effect will be to eliminate the current imbalance.
We will let you know when we decide on the destiny of the Province.
Un’altra notizia da Supertest: stiamo bilanciando la mappa Provincia. Per ora, nessun limite di livello.
- Angolo sud-ovest della mappa. Le posizioni di molte case sono state spostate, quindi i giocatori occidentali dovrebbero avere più facilità a sparare agli avversari dall’inizio della battaglia (la parte orientale ha già questa possibilità);
- Vicino al monastero, sulle montagne sul lato est. Abbiamo cambiato la geometria degli edifici vicini, in modo che la squadra che attacca dal basso e spari da dietro abbia più possibilità;
- Abbiamo aggiunto uno scudo che aiuterà la squadra occidentale a combattere a est sulla montagna;
- Dopo che la squadra occidentale ha ottenuto la posizione dal punto 3, potrebbe condurre un’offensiva verso una grande roccia che ora offre una copertura migliore, specialmente contro i cacciacarri;
- Basi di entrambe le squadre. Abbiamo aggiunto diverse posizioni schermate nei punti di partenza per ridurre le possibilità di pareggio. Nella versione attuale della mappa, è praticamente impossibile tenere una base: entrambe sono troppo esposte. Gli scudi aumenteranno le possibilità di ottenere una base e consentiranno un gioco più attivo della squadra spinta in difesa. Vedremo se funziona – sappiamo che molte persone non amano quando le basi offrono copertura, quindi la esamineremo molto attentamente;
- La squadra occidentale avrà un dorso protetto quando difenderà la strada in salita contro est. Al momento, sono troppo facilmente attaccati dal versante opposto.