Based on the results of the first round of PT, devs have prepared additional changes aimed at improving submarine gameplay and their interaction with surface ships and other submarines.
- Submarines at Tier VI are performing within the norm, but at Tiers VIII and X, they begin to drop off. To improve the situation we have changed the progression of submarine torpedoes. These changes will also emphasize the gameplay differences between different nations’ subs:
- German submarines have effective homing torpedoes
- American submarines enjoy powerful conventional torpedoes
- We’ve significantly reduced the arming distance of homing torpedoes. This change will make interactions between submarines easier, and at the same time won’t have a significant effect on surface ships due to the low base damage of homing torpedoes.
- The average lifetime of submarines appeared to be excessively high. In order to lower it, devs have increased the reload time of their Damage Control Party as well as the damage dealt by Airstrike depth charges.
Sulla base dei risultati del primo round di PT, gli sviluppatori hanno preparato ulteriori modifiche volte a migliorare il gameplay dei sottomarini e la loro interazione con le navi di superficie e altri sottomarini.
- I sottomarini di livello VI si comportano nella norma, ma di livello VIII e X iniziano a calare. Per migliorare la situazione abbiamo modificato la progressione dei siluri sottomarini. Queste modifiche metteranno in risalto anche le differenze di gioco tra i sottomarini delle diverse nazioni:
- I sottomarini tedeschi hanno siluri a ricerca efficaci
- I sottomarini americani sono dotati di potenti siluri convenzionali
- Abbiamo notevolmente ridotto la distanza di armamento dei siluri a ricerca. Questa modifica renderà più facili le interazioni tra i sottomarini e allo stesso tempo non avrà un effetto significativo sulle navi di superficie a causa del basso danno di base dei siluri homing.
- La vita media dei sottomarini sembrava essere eccessivamente alto. Per ridurlo, abbiamo aumentato il tempo di ricarica della sua Squadra di controllo danni, nonché il danno inflitto dalle cariche di profondità dell’attacco aereo.
Details of changes
Changes compared to the first stage of 0.11.2 Public test.
All Submarines
- Damage Control Party consumable cooldown increased: 30 s. to 60 s.
X BALAO
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced from 46 s. to 40 s.
- Sonar Ping cooldown reduced from 10 s. to 7 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.6 km
- Damage increased: 13,267 to 14,967
- Chance to cause flooding increased: 66% to 90%
- Arming time reduced from up to 6 s. to 5 s.
- Speed increased: 62 knots to 64 knots
- Range increased from 6.3 km to 7.5 km
VIII SALMON
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Torpedo reload time reduced: 48 s. to 42 s.
- Sonar Pulse cooldown reduced: 8.9 s. to 7.5 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.6 km
- Damage increased: 13,267 to 13,867
- Range increased: 6.3 km to 7 km
- Arming time increased: 4 to 5 s.
VI CACHALOT
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 50 s. to 42 s.
X U-2501
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 77 s. to 60 s.
- Sonar Ping cooldown reduced: 8.3 s. to 6 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.9 km
- Damage reduced: 13,800 to 12,500
- Chance to cause flooding increased: 70% to 73%
VIII U-190
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 58 s. to 50 s.
- Sonar Ping cooldown reduced: 7.1 s. to 6.5 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.9 km
- Damage reduced: 13,800 to 12,500
- Chance to cause flooding increased: 70% to 73%
VI U-69
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 58 s. to 50 s.
- Sonar Ping cooldown increased: 6 s. to 6.5 s.
Depth charges
- Damage of all Airstrike depth charges increased by approximately 15%
Please note that all information in the development blog is preliminary. The final information will be published on the game’s website.
source – wows devs blog