British supercruiser Edgar
Hit points – 49900. Plating – 16 mm.
Main battery – 6×2 152 mm. Firing range – 16.5 km.
Maximum AP shell damage – 3200. AP initial velocity – 768 m/s.
Reload time – 3.2 s. 180 degree turn time – 4.7 s. Maximum dispersion – 147 м. Sigma – 2.05.
Torpedo tubes – 4×4 533 mm. Maximum damage – 16767. Range – 12.0 km. Speed – 62 kt. Reload time – 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
AA defense: 8×1 76.2 mm., 6×2 152.0 mm.
- AA defense mid-range: continuous damage per second – 560, hit probability – 90 %, action zone – 5.0 km;
- AA defense long-range: continuous damage per second – 154, hit probability – 90 %, action zone – 6.9 km;
- Number of explosions in a salvo – 7, damage within an explosion – 1890, action zone 3.5 – 6.9 km.
Maximum speed – 34.0 kt. Turning circle radius – 730 m. Rudder shift time – 11.3 s. Surface detectability – 12.1 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.8 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Specialized Repair Teams;
- 3 slot – Hydroacoustic Search;
- 4 slot – Surveillance Radar / Smoke Generator;
Alternative firing mode settings:
- Reload time: 30 s
- Interval between shots: 1,5 s
- Number of salvos in a firing sequence: 4
- Penetrations of AP shells increases around 2 times
- Max damage of AP shells increases around 1,5 times
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
German battleship Mecklenburg, tier X
Hit points – 85800. Plating – 32 mm.
Main battery – 4×4 305 mm. Firing range – 22.0 km.
Maximum HE shell damage – 3600. HE shell armor penetration – 76 mm. Chance to cause fire – 27%. HE initial velocity – 865 m/s.
Maximum AP shell damage – 9400. AP initial velocity – 865 m/s.
Reload time – 25.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 233 м. Sigma – 2.05.
Torpedo tubes – 2×4 533 mm. Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 12×2 128.0 mm, range – 8.3 km.
- Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity – 900 m/s
AA defense: 12×2 128.0 mm., 12×2 30.0 mm., 4×4 30.0 mm., 4×2 55.0 mm., 8×1 55.0 mm.
- AA defense short-range: continuous damage per second – 340, hit probability – 70 %, action zone – 3.0 km;
- AA defense mid-range: continuous damage per second – 375, hit probability – 75 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 165, hit probability – 75 %, action zone – 6.0 km;
- Number of explosions in a salvo – 8, damage within an explosion – 1610, action zone 3.5 – 6.0 km.
Maximum speed – 32.5 kt. Turning circle radius – 930 m. Rudder shift time – 17.6 s. Surface detectability – 17.6 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 14.3 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Repair Party;
- 3 slot – Fighter / Spotting Aircraft;
- 4 slot – Defensive AA Fire.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
Japanese battleship Iwami, tier IX
Hit points – 80700. Plating – 32 mm.
Main battery – 4×2 410 mm. Firing range – 20.3 km.
Maximum HE shell damage – 6500. HE shell armor penetration – 68 mm. Chance to cause fire – 30%. HE initial velocity – 834 m/s.
Maximum AP shell damage – 12750. AP initial velocity – 834 m/s.
Reload time – 25.0 s. 180 degree turn time – 35.0 s. Maximum dispersion – 230 м. Sigma – 1.90.
Torpedo tubes – 2×4 610 mm. Maximum damage – 23767. Range – 12.0 km. Speed – 67 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.
Secondary Armament:
- 3×3 155.0 mm, range – 7.0 km.
- Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity – 925 m/s
- 8×2 100.0 mm, range – 7.0 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s
AA defense: 12×3 25.0 mm., 24×2 25.0 mm., 18×1 25.0 mm., 8×2 100.0 mm.
- AA defense short-range: continuous damage per second – 284, hit probability – 85 %, action zone – 2.5 km;
- AA defense long-range: continuous damage per second – 203, hit probability – 75 %, action zone – 5.8 km;
- Number of explosions in a salvo – 8, damage within an explosion – 1470, action zone 3.5 – 5.8 km.
Maximum speed – 28.2 kt. Turning circle radius – 880 m. Rudder shift time – 17.1 s. Surface detectability – 16.4 km. Air detectability – 12.2 km. Detectability after firing main guns in smoke – 15.9 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Repair Party.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog