French superbattleship Patrie
Hit points — 108,900. Plating — 32 mm.
Main battery — 3×4 431 mm. Firing range – 26.6 km.
Maximum HE shell damage — 6,300. HE shell armor penetration — 72 mm. Chance to cause fire — 48%. HE initial velocity — 840 m/s.
Maximum AP shell damage — 14,500. AP initial velocity — 840 m/s.
Reload time — 28.0 s. 180 degree turn time — 36.0 s. Maximum dispersion — 327 m. Sigma — 2.00.
Secondary Armament:
- 8×2 100.0 mm, range — 8.3 km. Maximum HE shell damage — 1,400. Chance to cause fire — 6%. HE initial velocity — 780 m/s
- 3×3 152.0 mm, range — 8.3 km. Maximum HE shell damage — 2,200. Chance to cause fire — 12%. HE initial velocity — 870 m/s
AA defense: 8×2 100.0 mm., 8×2 57.0 mm., 3×3 152.0 mm.
- AA defense mid-range: continuous damage per second — 329, hit probability — 75 %, action zone — 3.8 km;
- AA defense long-range: continuous damage per second — 326, hit probability — 75 %, action zone — 6.0 km;
- Number of explosions in a salvo — 12, damage within an explosion — 1,680, action zone 3.5 — 6.0 km.
Maximum speed — 31.0 kt. Turning circle radius — 1,090 m. Rudder shift time — 19.6 s. Surface detectability — 17.8 km. Air detectability — 15.1 km. Detectability after firing main guns in smoke — 18.1 km.
Available consumables:
- Slot 1 — Damage Control Party
- Slot 2 — Repair Party
- Slot 3 — Engine Boost
Combat instructions
- Ship’s speed +7%
- HE shells armor penetration +90%
- Main caliber guns reload time -20%
- Action time 50 s
- Required number of qualified gun shots: 12
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
Please note that all information in the development blog is preliminary. The final information will be published on game’s website.
source – wows devs blog