Italian carrier Aquila, tier VIII
Hitpoints — 51,100. Plating – 19 mm.
Secondary Armament:
- 8×1 135.0 mm, range — 6.6 km.
Maximum HE shell damage — 1,950. Chance to cause fire — 9%. HE initial velocity — 875 m/s
AA defense: 12×1 65.0 mm., 22×6 20.0 mm.
- AA defense short-range: continuous damage per second — 308, hit probability — 95 %, action zone — 2.0 km;
- AA defense mid-range: continuous damage per second — 196, hit probability — 100 %, action zone — 3.7 km;
Maximum speed — 30.0 kt. Turning circle radius — 950 m. Rudder shift time — 12.9 s. Surface detectability — 13.9 km. Air detectability — 11.0 km.
Available consumables:
- Slot 1 — Damage Control Party
- Slot 2 — Fighter
Aircraft:
- Attack aircraft. Hit points — 1,030, cruising speed — 192.0 knots, size of attacking flight — 5, aircraft per squadron — 10, aircraft restoration time —58 s, detectability range — 10.0 km, number of aircraft on deck — 24. Rockets in playload — 12, maximum rocket damage — 1,150.
- Torpedo bombers. Hit points — 1,150, cruising speed – 169.0 knots, size of attacking flight — 2, aircraft per squadron — 8, aircraft restoration time — 68 s, detectability range — 10.0 km, number of aircraft on deck — 26. Torpedoes in payload — 1, maximum torpedo damage — 8,367, aerial speed — 30.0 knots, torpedo range — 3.5 km, torpedo arming distance 403 m.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
American cruiser San Diego, tier VIII
Hit points — 27,900. Plating — 16 mm. Fires duration: 30 s.
Main battery — 8×2 127 mm. Firing range — 16.0 km.
Maximum HE shell damage — 1800. HE shell armor penetration – 21 mm. Chance to cause fire — 5%. HE initial velocity — 792 m/s.
Maximum SAP shell damage — 2,700. SAP shell armor penetration – 36 mm. SAP initial velocity — 792 m/s.
Reload time — 8.5 s. 180 degree turn time – 7.2 s. Maximum dispersion — 144 m. Sigma — 2.05.
Torpedo tubes — 2×4 533 mm. Maximum damage — 16633. Range — 4.5 km. Speed — 65 kt. Reload time — 87 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.
AA defense: 15×1 20.0 mm., 8×2 127.0 mm., 1×4 40.0 mm., 3×2 40.0 mm.
- AA defense short-range: continuous damage per second — 116, hit probability — 85 %, action zone — 2.0 km;
- AA defense mid-range: continuous damage per second — 91, hit probability — 90 %, action zone — 3.5 km;
- AA defense long-range: continuous damage per second – 168, hit probability — 90 %, action zone — 5.8 km;
- Number of explosions in a salvo — 7, damage within an explosion — 1,540, action zone 3.5 — 5.8 km.
Maximum speed – 32.5 kt. Turning circle radius – 610 m. Rudder shift time – 7.3 s. Surface detectability – 11.8 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 5.1 km.
Available consumables:
- Slot 1 – Damage Control Party
- Slot 2 – Defensive AA Fire
- Slot 3 – Main Battery Reload Booster
- Slot 4 – Hydroacoustic Search
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
Please note that all information in the development blog is preliminary. The final information will be published on game’s website.