American aircraft carrier Independence, Tier VI
A fast light aircraft carrier built on the hull of a Cleveland-class cruiser. Nine carriers of this class entered service in 1943, taking an active part in all U.S Navy operations in the Pacific during the last two years of the Second World War. Independence will join Yorktown and Essex as a part of the upcoming U.S. Aircraft carrier Tech Tree line.
The ship is armed with:
- Torpedo bombers which need less time to reach the optimal spread when dropping torpedoes.
- A single torpedo deals relatively low damage but enjoys high speed.
- Attack aircrafts fire a large number of HE rockets that have a good chance to start fires.
- Dive bombers with low penetration and fire chance values, but there are numerous bombs per attacking flight.
- The ship will have access to one standard squadron (torpedo bombers), and two tactical squadrons (attack aircraft and dive bombers) which will have jet-assisted take-off.
Independence will not have access to the Smoke Curtain Generator consumable, and can call upon a Patrol Fighter which can lock on quickly to enemy squadrons but suffers from a relatively low spotting range.
American aircraft carrier Independence, Tier VI
Hit points – 40200. Plating – 16 mm.
Airstrike (DC):
Reload time – 25.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 6.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 3400.0.
AA defense: 14×1 20.0 mm., 9×2 40.0 mm., 2×4 40.0 mm.
AA defense short-range: continuous damage per second – 116, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 259, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 31.6 kt. Turning circle radius – 820 m. Rudder shift time – 10.0 s. Surface detectability – 9.9 km. Air detectability – 9.0 km. Detectability after firing main guns in smoke – 0.0 km.
Aircraft:
Tactical Attack aircraft
Hit points – 1270, cruising speed – 153.0 knots, maximum speed – 193.0 knots, size of attacking flight – 5, aircraft per squadron – 5, aircraft restoration time – 80 s, detectability range – 10.0 km, number of aircraft on deck – 5.
Rockets in payload – 6, maximum rocket damage – 1900, armor penetration – 27 mm, chance to cause fire – 7 %.
Torpedo bombers
Hit points – 1780, cruising speed – 115.0 knots, maximum speed – 150.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 70 s, detectability range – 10.0 km, number of aircraft on deck – 16.
Torpedoes in payload – 1, maximum torpedo damage – 4367, aerial speed – 43.0 knots, torpedo range – 3.0 km, torpedo arming distance 577 m.
Tactical Dive bombers
Hit points – 2400, cruising speed – 117.0 knots, maximum speed – 152.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 101 s, detectability range – 10.0 km, number of aircraft on deck – 6.
Bombs in payload – 1, bomb type – HE, maximum bomb damage – 6200.0, armor penetration – 42 mm, chance to cause fire – 35 %.
Available consumables:
- 1 slot – Damage Control Party (Duration time 60 s; Reload time 90 s; Equipment is unlimited)
- 2 slot – Fighter (Duration time 600 s; Fighters 4; Action radius 3 km; Reload time 40 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
source – wows devs blog