British destroyer Jupiter ’42 – Tier VII
HMS Jupiter is one of eight J-class destroyers, the best ships of their type in the Royal Navy before the war. Commencing her service shortly before the outbreak of World War II, the ship would serve in both the Home Fleet and Mediterranean Fleet. From December 1941 onward, Jupiter played a role in Allied operations in Southeast Asia; however, on February 27, 1942, the destroyer was lost to a mine explosion during the Battle of the Java Sea.
Jupiter is similar to Jervis, but:
- Six 120mm guns with better reload, improved AP ricochet angles (identical to those found on British destroyers Jutland and Daring, for example),
- Longer range torpedoes,
- Only one torpedo launcher, low damage per torpedo,
- Less fire chance on her HE shells,
- Worse concealment.
Jupiter – ship’s parameters
Hit points – 14300. Plating – 16 mm.
Main battery – 3×2 120 mm. Firing range – 12.1 km.
Maximum HE shell damage – 1650. HE shell armor penetration – 20 mm. Chance to cause fire – 4%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 1900. AP initial velocity – 808 m/s.
Reload time – 4.0 s. 180 degree turn time – 12.0 s. Maximum dispersion – 106 m. Sigma – 2.00.
Depth charges:
Maximum damage – 5000.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 1×5 533 mm.
Maximum damage – 11967. Range – 10.0 km. Speed – 59 kt. Reload time – 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
AA defense: 2×4 12.7 mm., 1×4 40.0 mm., 1×1 102.0 mm.
AA defense short-range: continuous damage per second – 18, hit probability – 95 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 42, hit probability – 100 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 7, hit probability – 100 %, action zone – 4.0 km;
Number of explosions in a salvo – 1, damage within an explosion – 1050, action zone 3.5 – 4.0 km.
Maximum speed – 36.0 kt. Turning circle radius – 590 m. Rudder shift time – 3.5 s. Surface detectability – 7.4 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.7 km.
Available consumables:
- 1 slot – Damage Control Party (Duration time 5 s; Reload time 40 s; Equipment is unlimited)
- 2 slot – Short-Burst Smoke Generator (Duration time 10 s; Duration time 40 s; Radius 600.0 m; Reload time 70 s; Charges 6)
- 3 slot – Short-Range Hydroacoustic Search (Duration time 180 s; Torpedo detection range 3.0 km; Ship detection range 3.0 km; Reload time 120 s; Charges 3)
- 4 slot – Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog