UK cruiser HMS Sheffield Tier VII
HMS Sheffield would see service throughout WW2 and into the post war period until she was scrapped in 1967. Sheffield was involved in the sinking of the German capital ships Bismarck and Scharnhorst.
Sheffield is placed at T7 and will allow you to train captains for other British ships! In 1938, Sheffield would be the first British warship to be equipped with a prototype radar system. In game, Sheffield can use the surveillance radar consumable! Sheffield does not have access to smoke generator. To compensate for this, Sheffield has stronger bow and stern armour at 25mm, allowing Sheffield to withstand more damage.
L’HMS Sheffield avrebbe prestato servizio durante la seconda guerra mondiale e nel dopoguerra fino a quando non fu demolita nel 1967. Sheffield fu coinvolta nell’affondamento delle navi capitali tedesche Bismarck e Scharnhorst.
Sheffield si trova al T7 e ti permetterà di addestrare capitani per altre navi britanniche! Nel 1938, Sheffield sarebbe stata la prima nave da guerra britannica ad essere dotata di un prototipo di sistema radar. Nel gioco, Sheffield può usare il consumabile radar di sorveglianza! Sheffield non ha accesso al generatore di fumo. Per compensare ciò, Sheffield ha un’armatura di prua e di poppa più forte a 25 mm, che consente a Sheffield di resistere a più danni.
UK cruiser HMS Sheffield
Survivability:
- Hit points – 32,600
- Plating – 25 mm
- Fire Duration – 30 s
- Flooding Duration – 40s
- Torpedo Protection – 6 %
Main Battery:
- 4×3 152 mm/50 Mk. 22
- Firing Range – 15.5 km
- Maximum HE Shell Damage – 2,100 (chance to cause fire 13%) – Initial HE Velocity 841m/s
- Maximum AP Shell Damage – 3,100 – Initial AP Velocity 841m/s
- Reload Time – 7.5 s.
- 180 Degree turn time – 25.7s
- Maximum dispersion – 140 m. Sigma 2.05.
Air Strike:
- Maximum Damage – 3400
- Bombs in a charge – 1
- Number of charges – 2
- Reload time – 30s
AA Defense:
- 3×1 20 mm Mk 1 Oerliken
- 10×2 20 mm Mk 2 Oerliken
- 2×2 40 mm OQF Mk 9
- 2×4 40 mm OQF Mk 1/2
- 4×2 102 mm
- AA defense short-range: continuous damage per second – 165, hit probability – 85%, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 115, hit probability – 90%, action zone – 3.7 km;
- AA defense long-range: continuous damage per second – 81, hit probability – 90%, action zone – 5.8 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1250, action zone 3.7 – 5.8 km.
Maneuverability:
- Maximum speed – 32.5 kts
- Maximum turning circle – 670 m
- Rudder Shift time – 6.2 s
Concealment:
- Surface detectability – 10.7 km
- Air detectability – 6.3 km
Available Consumables:
- Damage Control Party
- Repair Party (+200 HP/s; Duration 28 s; Cooldown – 80 s; Number of consumables 3)
- Hydroacoustic Search (Ship Detection Range – 4 km; Torpedo Detection Range – 3 km; Duration – 110 s; Cooldown – 120 s; Charges – 3)
- Surveillance Radar (Ship Detection Range – 10 km; Duration – 25 s; Cooldown – 120 s; Charges – 3)
All stats are listed without crew and upgrade modifiers. All stats and consumables are subject to change during testing.