British Battleship Scarlet Thunder, Tier IX
Scarlet Thunder will keep most of Duncan’s features, but the ship will have better plating (32mm), no torpedoes, and no Engine Boost consumable. The main battery guns have a longer firing range and reduced reload time, and the HE shells will deal more damage.
Scarlet Thunder main characteristics:
- Nine 419 mm main battery guns whose HE shells deal heavy damage and have high penetration.
- AP shells have good efficiency against lightly armored targets.
- Ship has good firing accuracy,
- Good concealment values
- Quick rudder shift.
- Weak protection against HE shells and torpedoes,
- Vulnerable citadel.
- Consumables: repair party and defensive AA fire.
ship’s parameters
British Battleship Scarlet Thunder, Tier IX
Hit points – 75200. Plating – 32 mm.
Torpedo protection – 23 %.
Main battery – 3×3 419 mm. Firing range – 22.2 km.
Maximum HE shell damage – 7200. HE shell armor penetration – 105 mm. Chance to cause fire – 48%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 13050. AP initial velocity – 747 m/s.
Reload time – 27.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 282 m. Sigma – 1.90.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 10.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Secondary Armament:
6×2 133.0 mm, range – 7.0 km.
Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity – 792 m/s
8×2 113.0 mm, range – 7.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 12×2 40.0 mm., 10×2 20.0 mm., 12×1 20.0 mm., 6×8 40.0 mm., 6×2 133.0 mm., 8×2 113.0 mm.
AA defense short-range: continuous damage per second – 200, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 627, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 137, hit probability – 75 %, action zone – 6.0 km;
Number of explosions in a salvo – 7, damage within an explosion – 1470, action zone 3.5 – 6.0 km.
Maximum speed – 32.0 kt. Turning circle radius – 910 m. Rudder shift time – 9.7 s. Surface detectability – 15.1 km. Air detectability – 11.8 km. Detectability after firing main guns in smoke – 15.4 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Defensive AA Fire
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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source – wows deve blog