British Cruiser Defence, Tier X
Defence is a large cruiser with a Nelson-like hull design and the 356mm main armament from the King George V class battleships.
HMS Defence is a traditional name in the Royal Navy. The last ship of this name was a large armored cruiser that sank at the Battle of Jutland.
Defence is armed with:
- Six 356mm main battery guns located on the bow of the ship which
- HE shells have a higher chance to cause fire
- AP shells have improved ricochet angles
- Main battery guns have a long reload time and their traverse speed is low.
- Defence is also armed with eight torpedo tubes with wide bow launching angles.
- Consumables: repair party, Hydroacoustic Search, and Short-Burst Smoke Generator in different slots.
La difesa è un grande incrociatore con un design dello scafo simile a Nelson e l’armamento principale da 356 mm delle corazzate di classe King George V.
HMS Defense è un nome tradizionale nella Royal Navy. L’ultima nave con questo nome era un grande incrociatore corazzato che affondò nella battaglia dello Jutland.
La difesa è armata di:
- Sei cannoni della batteria principale da 356 mm situati sulla prua della nave che
- I proiettili HE hanno maggiori possibilità di provocare incendi
- I proiettili AP hanno angoli di rimbalzo migliorati
- I cannoni della batteria principale hanno un tempo di ricarica lungo e la loro velocità di brandeggio è bassa.
- La difesa è inoltre armata con otto tubi lanciasiluri con ampi angoli di lancio a prua.
- Consumabili: squadra di riparazione, ricerca idrofonica e generatore di fumo a raffica breve in diversi slot.
ship’s parameters
British Cruiser Defence, Tier X
Hit points – 60600. Plating – 25 mm. Fires duration: 60 s.
Torpedo protection – 19 %.
Main battery – 3×2 356 mm. Firing range – 16.8 km.
Maximum HE shell damage – 6100. HE shell armor penetration – 89 mm. Chance to cause fire – 41%. HE initial velocity – 757 m/s.
Maximum AP shell damage – 10500. AP initial velocity – 757 m/s.
Reload time – 28.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 189 m. Sigma – 2.05.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 8.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4900.0.
Torpedo tubes – 2×4 622 mm.
Maximum damage – 21067. Range – 10.0 km. Speed – 67 kt. Reload time – 90 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.7 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
8×2 133.0 mm, range – 7.3 km.
Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity – 792 m/s
AA defense: 8×6 40.0 mm., 6×2 40.0 mm., 8×2 133.0 mm.
AA defense mid-range: continuous damage per second – 504, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 77, hit probability – 90 %, action zone – 5.2 km;
Number of explosions in a salvo – 4, damage within an explosion – 1610, action zone 3.5 – 5.2 km.
Maximum speed – 33.0 kt. Turning circle radius – 770 m. Rudder shift time – 12.7 s. Surface detectability – 14.1 km. Air detectability – 9.5 km. Detectability after firing main guns in smoke – 12.6 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party (Duration time 28 s; HP per second 303.0; Reload time 80 s; Charges 3)
3 slot – Hydroacoustic Search
4 slot – Short-Burst Smoke Generator (Duration time 15 s; Duration time 40 s; Radius 600.0 m; Reload time 70 s; Charges 5)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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source – wows devs blog