European Battleship Karl XIV Johan, Tier IX
In very short terms: this is a fictional battleship completed (well, in mind of developers…) in 1930s by Germany with a new main armament and for a new owner, Sweden. In the 1940s, the ship could have undergone a further modernization with the incorporation of the newest dual-purpose guns and AA guns manufactured by the Swedish company Bofors.
Some of the most powerful Swedish ships in the 19th-20th century were named after kings of Sweden and this 50,000 t. battleship is the best candidate to inherit the name of the 19th-century ship-of-the-line Karl XIV Johan, which, in turn, was named after the legendary Jean-Baptiste Jules Bernadotte (Karl XIV Johan of Sweden).
Karl XIV Johan is armed with:
- twelve 305mm main battery guns which quick reload time but low damage per salvo and short range. sixteen torpedo tubes which have wide launching angles.
- well-protected citadel
- good concealment values but a rather low HP pool for a battleship.
- Consumables are represented by Hydroacoustic Search and Repair Party with improved settings.
ship’s parameters
European Battleship Karl XIV Johan, Tier IX
Hit points – 72900. Plating – 32 mm.
Torpedo protection – 20 %.
Main battery – 4×3 305 mm. Firing range – 19.1 km.
Maximum HE shell damage – 4350. HE shell armor penetration – 51 mm. Chance to cause fire – 28%. HE initial velocity – 865 m/s.
Maximum AP shell damage – 8400. AP initial velocity – 865 m/s.
Reload time – 23.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 251 m. Sigma – 1.80.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 10.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Torpedo tubes – 4×4 533 mm.
Maximum damage – 10700. Range – 13.5 km. Speed – 86 kt. Reload time – 86 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
Secondary Armament:
14×1 150.0 mm, range – 7.0 km.
Maximum HE shell damage – 2200. Chance to cause fire – 13%. HE initial velocity – 835 m/s
6×2 120.0 mm, range – 7.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity – 850 m/s
AA defense: 16×1 40.0 mm., 6×2 120.0 mm.
AA defense mid-range: continuous damage per second – 669, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 165, hit probability – 75 %, action zone – 6.0 km;
Number of explosions in a salvo – 7, damage within an explosion – 1610, action zone 3.5 – 6.0 km.
Maximum speed – 30.5 kt. Turning circle radius – 890 m. Rudder shift time – 16.4 s. Surface detectability – 13.0 km. Air detectability – 11.3 km. Detectability after firing main guns in smoke – 10.3 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party (Duration time 28 s; HP per second 364.5; Reload time 80 s; Charges 4)
3 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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source – wows devs blog