The lead ship in a series of “light naval aircraft carriers” built in the UK at the height of World War II. The Colossus is an intermediate link between high-speed attack aircraft carriers and low-speed escort aircraft carriers.
The aircraft carrier is armed with three types of squadrons – attack aircraft with AP rockets, torpedo bombers, and bombers that drop HE bombs in level flight:
- Attack aircraft rockets have good armor penetration.
- The torpedo bombers have a good health pool, but low speed. Also, the torpedo bomber squadron contains only 2 attacking flights of three aircraft.
- The bombers carry a large number of high-explosive bombs, but have a large spread ellipse.
At the same time, the aircraft carrier itself has a low speed, which will make it difficult to quickly change position. She also has no secondary armament and weak air defense.
La nave principale di una serie di “portaerei navali leggere” costruite nel Regno Unito al culmine della seconda guerra mondiale. Il Colossus è un collegamento intermedio tra le portaerei d’attacco ad alta velocità e le portaerei di scorta a bassa velocità .
La portaerei è armata con tre tipi di squadroni: aerei d’attacco con razzi AP, aerosiluranti e bombardieri che sganciano bombe HE in volo livellato:
- I razzi degli aerei d’attacco hanno una buona penetrazione dell’armatura.
- Gli aerosiluranti hanno una buona riserva di salute, ma bassa velocità. Inoltre, lo squadrone di aerosiluranti contiene solo 2 voli di attacco di tre aerei.
- I bombardieri trasportano un gran numero di bombe altamente esplosive, ma hanno un’ampia ellisse diffusa.
Allo stesso tempo, la stessa portaerei ha una bassa velocità, il che renderà difficile cambiare rapidamente posizione. Inoltre non ha armamenti secondari e una debole difesa aerea.
British carrier Colossus, tier VIII
Hit points – 47600. Plating – 19 mm.
Torpedo protection – 13 %.
Airstrike (DC):
Reload time – 25.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 7.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 4200.
AA defense: 6×4 40.0 mm., 19×1 40.0 mm.
- AA defense mid-range: continuous damage per second – 438, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 25.0 kt. Turning circle radius – 890 m. Rudder shift time – 10.7 s. Surface detectability – 11.4 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 0.0 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Fighter
Aircraft:
Attack aircraft
Hit points – 1460, cruising speed – 169.0 knots, maximum speed – 209.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 83 s, detectability range – 10.0 km, number of aircraft on deck – 12.
Rockets in payload – 6, maximum rocket damage – 3400.
Torpedo bombers
Hit points – 2060, cruising speed – 127.0 knots, maximum speed – 162.0 knots, size of attacking flight – 3, aircraft per squadron – 6, aircraft restoration time – 62 s, detectability range – 10.0 km, number of aircraft on deck – 9.
Torpedoes in payload – 1, maximum torpedo damage – 5200, aerial speed – 35 knots, torpedo range – 2.4 km, torpedo arming distance 329 m.
Dive bombers
Hit points – 2230, cruising speed – 130.0 knots, maximum speed – 165.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 76 s, detectability range – 10.0 km, number of aircraft on deck – 12.
Bombs in payload – 6, bomb type – HE, maximum bomb damage – 4700.0, armor penetration – 32 mm, chance to cause fire – 27 %.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
source – wows devs blog