German cruiser Leipzig, Tier VI
A light cruiser, a development of the Königsberg-class ships, which differs from its predecessors by a different turret layout and slightly modified defenses.
Leipzig, like her sister ship – researchable cruiser Nürnberg – is armed with nine 150mm main battery guns and four triple torpedo tubes, and is equipped with HE shells that have high armor penetration capabilities and AP shells with high damage. She has good concealment and the trademark German Hydroacoustic Search consumable. However, she has weak armor and AA weapons, as well as a slow main battery turret traverse speed.
Unlike Nürnberg, Leipzig’s gameplay is weighted toward torpedo attacks, as her torpedoes have a high range. Because of this, as well as her good concealment, the ship can attack targets with torpedoes from a comfortable range while remaining undetected.
source – wows devs blog
Incrociatore tedesco Lipsia, livello VI
Un incrociatore leggero, uno sviluppo delle navi di classe Königsberg, che si differenzia dai suoi predecessori per una diversa disposizione della torretta e difese leggermente modificate.
Leipzig, come la sua nave gemella, l’incrociatore ricercabile Nürnberg, è armata con nove cannoni della batteria principale da 150 mm e quattro tubi lanciasiluri tripli, ed è equipaggiata con proiettili HE con elevate capacità di penetrazione dell’armatura e proiettili AP con danno elevato. Ha un buon occultamento e il consumabile Ricerca idroacustica tedesca del marchio. Tuttavia, ha un’armatura debole e armi contraeree appena sufficienti, oltre a una bassa velocità di spostamento della torretta della batteria principale.
A differenza di Nürnberg, il gameplay di Leipzig è orientato agli attacchi con i siluri, poiché i suoi siluri hanno una portata elevata. Per questo motivo, oltre al suo buon occultamento, la nave può attaccare bersagli con siluri da una distanza comoda senza essere rilevata.
German cruiser Leipzig, Tier VI
Hit points – 26200. Plating – 16 mm. Fires duration: 30 s. Torpedo protection – 4 %.
Main battery – 3×3 150 mm. Firing range – 13.5 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 38 mm. Chance to cause fire – 8%. HE initial velocity – 960 m/s.
Maximum AP shell damage – 3900. AP initial velocity – 960 m/s.
Reload time – 7.2 s. 180 degree turn time – 30.0 s. Maximum dispersion – 126 m. Sigma – 2.00.
Depth Charge Airstrike:
Reload time – 30.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 6.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 3400.0.
Torpedo tubes – 4×3 533 mm.
Maximum damage – 13700. Range – 10.0 km. Speed – 59 kt. Reload time – 68 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
3×2 88.0 mm, range – 5.6 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity – 950 m/s
AA defense: 4×1 20.0 mm., 3×2 88.0 mm., 4×2 37.0 mm.
AA defense short-range: continuous damage per second – 39, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 21, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 46, hit probability – 90 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 1050, action zone 3.5 – 4.6 km.
Maximum speed – 32.0 kt. Turning circle radius – 700 m. Rudder shift time – 7.3 s. Surface detectability – 9.7 km. Air detectability – 5.5 km. Detectability after firing main guns in smoke – 4.4 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search (Duration time 110 s; Torpedo detection range 3.8 km; Ship detection range 5.5 km; Reload time 120 s; Charges 3)
3 slot – Defensive AA Fire
4 slot – Fighter