Pan-Asian researchable Tier V-X cruisers, as well as Tier IX Pan-Asian cruiser Dalian have been added to the game for testing.
Please note that all information in the development blog is preliminary. The final information will be published on WoWs game’s website.
Researchable Pan-Asian cruisers will be added to the game for testing:
- Tier V Chung King
- Tier VI Rahmat
- Tier VII Chumphon
- Tier VIII Harbin
- Tier IX Sejong
- Tier X Jinan
The Tier V-VII ships were developed on the basis of real British and American ships.
- Harbin is a small cruiser project that was being developed in the USSR at the turn of the 1930-1940s.
- The Tier IX and X cruisers are variants of light cruiser projects developed in the United States during World War II.
The ships of the new branch are distinguished by:
- small-caliber guns
- high rate of fire
- powerful deep-water torpedoes
- rather low survivability
All cruisers have a Smoke Generator consumable with a reduced reload time and, starting from Tier VI – Defensive AA Fire consumable.
Tier VIII-X ships are equipped with the Torpedo Reload Booster and, starting from Tier IX, the Repair Party consumable.
Pan-Asian cruiser Dalian, Tier IX:
A variant of a small cruiser project developed in the USSR featuring dual-purpose artillery (MK-6) with the enhanced anti-submarine armament of the post-war period.
The ship is armed with ten 130mm guns in five turrets with flat shell ballistics and four triple torpedo tubes with standard torpedoes, unlike researchable Pan-Asian cruisers. Dalian is equipped with a Smoke Generator with short reload time, Repair party and Hydroacoustic Search, and also has decent concealment. However, the ship has weak armor and a high-placed citadel.
Gli incrociatori panasiatici ricercabili di livello V-X e l’incrociatore panasiatico Dalian di livello IX sono stati aggiunti al gioco per essere testati.
Tieni presente che tutte le informazioni nel blog di sviluppo sono preliminari. Le informazioni finali saranno pubblicate sul sito Web del gioco WoWs.
Gli incrociatori panasiatici ricercabili verranno aggiunti al gioco per essere testati:
- Livello V Chung King
- Livello VI Rahmat
- Livello VII Chumphon
- Livello VIII Harbin
- Livello IX Sejong
- Livello X Jinan
Le navi di livello V-VII sono state sviluppate sulla base di vere navi britanniche e americane.
- Harbin è un piccolo progetto di incrociatori che veniva sviluppato in URSS a cavallo degli anni 1930-1940.
- Gli incrociatori di livello IX e X sono varianti dei progetti di incrociatori leggeri sviluppati nel Stati Uniti durante la seconda guerra mondiale.
Le navi del nuovo ramo si distinguono per:
- cannoni di piccolo calibro
- alta cadenza di fuoco
- potenti siluri per acque profonde
- possibilità di sopravvivenza piuttosto bassa
Tutti gli incrociatori hanno un consumabile Generatore di fumo con un tempo di ricarica ridotto e, a partire dal livello VI – consumabile Fuoco contraereo difensivo.
Le navi di livello VIII-X sono equipaggiate con il Torpedo Reload Booster e, a partire dal livello IX, con il consumabile Squadra di riparazione.
Incrociatore panasiatico Dalian, livello IX:
Una variante di un piccolo progetto di incrociatori sviluppato in URSS con artiglieria a doppio scopo (MK-6) con l’armamento antisommergibile potenziato del dopoguerra.
La nave è armata con dieci cannoni da 130 mm in cinque torrette con balistica a proiettile piatto e quattro tubi lanciasiluri tripli con siluri standard, a differenza degli incrociatori panasiatici ricercabili. Dalian è equipaggiato con un generatore di fumo con un breve tempo di ricarica, una squadra di riparazione e una ricerca idroacustica e ha anche un discreto occultamento. Tuttavia, la nave ha un’armatura debole e una cittadella alta.
New Pan-Asian ships’ characteristics
Pan-Asian cruiser Chung King, tier V
Hit points – 22600. Plating – 10 mm.
Main battery – 3×2 152 mm. Firing range – 12.0 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 9%. HE initial velocity – 841 m/s. Maximum AP shell damage – 3100. AP initial velocity – 841 m/s. Reload time – 7.5 s. 180 degree turn time – 25.7 s. Maximum Dispersion – 116 м. Sigma – 2.05.
Torpedo tubes – 2×3 533 mm. Maximum damage – 15800. Range – 9.5 km. Speed – 61 kt. Reload time – 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.
AA defense: 2×4 40.0 mm., 2×1 20.0 mm., 3×2 20.0 mm., 4×2 102.0 mm.
AA defense short-range: continuous damage per second – 70, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 63, hit probability – 90 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 60, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 2, damage within an explosion – 1050, action zone 3.5 – 5.8 km.
Maximum speed – 32.2 kt. Turning circle radius – 570 m. Rudder shift time – 6.4 s. Surface detectability – 10.3 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 4.6 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Smoke Generator (Action time 30 s; Smoke screen dispersion time 70 s; Action Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Rahmat, tier VI
Hit points – 23600. Plating – 10 mm.
Main battery – 5×2 113 mm. Firing range – 12.5 km.
Maximum HE shell damage – 1600. HE shell armor penetration – 19 mm. Chance to cause fire – 7%. HE initial velocity – 746 m/s. Maximum AP shell damage – 2100. AP initial velocity – 746 m/s. Reload time – 5.2 s. 180 degree turn time – 9.0 s. Maximum dispersion – 119 м. Sigma – 2.05.
Torpedo tubes – 2×3 533 mm. Maximum damage – 15800. Range – 9.5 km. Speed – 61 kt. Reload time – 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.
AA defense: 4×1 40.0 mm., 5×1 20.0 mm., 2×2 40.0 mm., 5×2 113.0 mm.
AA defense short-range: continuous damage per second – 42, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 158, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 63, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 2, damage within an explosion – 1190, action zone 3.5 – 5.8 km.
Maximum speed – 32.3 kt. Turning circle radius – 580 m. Rudder shift time – 6.5 s. Surface detectability – 10.3 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 4.3 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Defensive AA Fire
3 slot – Smoke Generator (Action time 30 s; Smoke screen dispersion time 70 s; Action Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Chumphon, tier VII
Hit points – 26400. Plating – 10 mm.
Main battery – 6×2 127 mm. Firing range – 12.7 km.
Maximum HE shell damage – 1800. HE shell armor penetration – 21 mm. Chance to cause fire – 5%. HE initial velocity – 792 m/s. Maximum AP shell damage – 2100. AP initial velocity – 792 m/s. Reload time – 6.2 s. 180 degree turn time – 7.2 s. Maximum dispersion – 121 м. Sigma – 2.05.
Torpedo tubes – 2×4 533 mm. Maximum damage – 16600. Range – 9.5 km. Speed – 62 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.7 km.
AA defense: 8×2 40.0 mm., 6×2 127.0 mm.
AA defense mid-range: continuous damage per second – 168, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 130, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1470, action zone 3.5 – 5.8 km.
Maximum speed – 32.5 kt. Turning circle radius – 610 m. Rudder shift time – 7.2 s. Surface detectability – 10.6 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke – 4.4 km.
Available consumables:
1 slot – Damage Control Part
2 slot – Defensive AA Fire
3 slot – Smoke Generator (Action time 30 s; Smoke screen dispersion time 70 s; Action Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Harbin, tier VIII
Hit points – 26500. Plating – 16 mm.
|Main battery – 5×2 130 mm. Firing range – 13.0 km.
Maximum HE shell damage – 1900. HE shell armor penetration – 22 mm. Chance to cause fire – 7%. HE initial velocity – 870 m/s. Maximum AP shell damage – 2500. AP initial velocity – 870 m/s. Reload time – 5.2 s. 180 degree turn time – 18.6 s. Maximum dispersion – 123 м. Sigma – 2.05.
Torpedo tubes – 4×3 533 mm. Maximum damage – 17900. Range – 10 km. Speed – 62 kt. Reload time – 145 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.
AA defense: 5×2 130.0 mm., 4×4 37.0 mm., 8×2 20.0 mm., 10×2 37.0 mm.
AA defense short-range: continuous damage per second – 105, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 252, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 84, hit probability – 90 %, action zone – 6.0 km;
Number of explosions in a salvo – 4, damage within an explosion – 1540, action zone 3.5 – 6.0 km.
Maximum speed – 33.4 kt. Turning circle radius – 660 m. Rudder shift time – 6.9 s. Surface detectability – 12.0 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.4 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Defensive AA Fire
3 slot – Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 240 s; Charges 3)
4 slot – Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Sejong, tier IX
Hit points – 29800. Plating – 16 mm.
Main battery – 6×2 127 mm. Firing range – 13.3 km.
Maximum HE shell damage – 1800. HE shell armor penetration – 21 mm. Chance to cause fire – 9%. HE initial velocity – 808 m/s. Maximum AP shell damage – 2100. AP initial velocity – 808 m/s. Reload time – 5.2 s. 180 degree turn time – 4.5 s. Maximum dispersion – 124 м. Sigma – 2.05.
Torpedo tubes – 4×4 533 mm. Maximum damage – 17900. Range – 12 km. Speed – 67 kt. Reload time – 145 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.
AA defense: 20×2 20.0 mm., 8×2 76.2 mm., 6×2 127.0 mm.
AA defense short-range: continuous damage per second – 238, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 270, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 175, hit probability – 90 %, action zone – 6.0 km;
Number of explosions in a salvo – 10, damage within an explosion – 1750, action zone 3.5 – 6.0 km.
Maximum speed – 33.0 kt. Turning circle radius – 670 m. Rudder shift time – 7.7 s. Surface detectability – 12.3 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Defensive AA Fire
3 slot – Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 240 s; Charges 3)
4 slot – Repair Party (Duration time 28 s; HP per second 149.0; Reload time 80 s; Charges 3)
5 slot – Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Jinan, tier X
Hit points – 30700. Plating – 16 mm.
Main battery – 5×2 127 mm. Firing range – 13.5 km.
Maximum HE shell damage – 1800. HE shell armor penetration – 21 mm. Chance to cause fire – 9%. HE initial velocity – 808 m/s. Maximum AP shell damage – 2100. AP initial velocity – 808 m/s. Reload time – 3.8 s. 180 degree turn time – 4.5 s. Maximum dispersion – 126 м. Sigma – 2.05.
Torpedo tubes – 4×5 533 mm. Maximum damage – 17900. Range – 13.5 km. Speed – 69 kt. Reload time – 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.
AA defense: 7×2 76.2 mm., 5×2 127.0 mm.
AA defense mid-range: continuous damage per second – 403, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 200, hit probability – 90 %, action zone – 6.0 km;
Number of explosions in a salvo – 8, damage within an explosion – 1820, action zone 3.5 – 6.0 km.
Maximum speed – 35.0 kt. Turning circle radius – 670 m. Rudder shift time – 7.7 s. Surface detectability – 12.5 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.7 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Defensive AA Fire
3 slot – Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 240 s; Charges 3)
4 slot – Repair Party (Duration time 28 s; HP per second 153.5; Reload time 80 s; Charges 3)
5 slot – Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Dalian, tier IX
Hit points – 27400. Plating – 16 mm.
Main battery – 5×2 130 mm. Firing range – 13.5 km.
Maximum HE shell damage – 1800. HE shell armor penetration – 22 mm. Chance to cause fire – 8%. HE initial velocity – 950 m/s.
Maximum AP shell damage – 2600. AP initial velocity – 950 m/s.
Reload time – 4.5 s. 180 degree turn time – 9.0 s. Maximum dispersion – 126 м. Sigma – 2.05.
Torpedo tubes – 4×3 533 mm. Maximum damage – 15100. Range – 10.0 km. Speed – 60 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km.
AA defense: 5×2 130.0 mm., 10×4 25.0 mm., 4×2 57.0 mm.
AA defense short-range: continuous damage per second – 172, hit probability – 85 %, action zone – 3.1 km;
AA defense mid-range: continuous damage per second – 119, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 168, hit probability – 90 %, action zone – 6.0 km;
Number of explosions in a salvo – 7, damage within an explosion – 1750, action zone 3.5 – 6.0 km.
Maximum speed – 33.4 kt. Turning circle radius – 660 m. Rudder shift time – 6.9 s. Surface detectability – 11.3 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 4.9 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
4 slot – Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. The final information will be published on WoWs game’s website.
source – wows devs blog