U.S. Tier X Destroyer Forrest Sherman, Soviet Tier X Cruiser Sevastopol, Spanish Tier VI Cruiser Canarias, and British Tier VI Cruiser Dido have been added to the game for testing, along with Soviet Tier VIII Submarine C-189.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.
U.S. Tier X Destroyer Forrest Sherman
The lead ship of the class she gives name to, this destroyer was built after World War II, taking into account the lessons learned during the conflict. The ship’s armament was primarily designed to counter aircraft and submarines.
The ship is armed with three rapid-firing 127 mm guns with HE and SAP shells. Her torpedo armament consists of four 533 mm single-tube torpedo launchers, placed in pairs on both the port and starboard sides. The torpedo launchers have a very narrow aiming sector. The torpedoes themselves are identical to the Mk17 used on Gearing, but have a faster reload. The ship has access to the Smoke Generator, Engine Boost, and Defensive AA Fire consumables in different slots.
Soviet Tier X Cruiser Sevastopol
A large artillery ship (Project 69-I), which resembles a swift “small battleship”. The ship’s main armament is represented by six powerful 380 mm guns placed in three turrets. Her AP-shells have improved ricochet angles and a short fuse time. The ship also enjoys quite good concealment parameters.
Sevastopol is equipped with the Fast Damage Control Team consumable, which differs from the standard Damage Control Party by its faster reload while having a limited number of charges. Besides, that ship has the Defensive AA Fire and Hydroacoustic Search consumables in one slot, an Engine Boost with a short action time, but a larger bonus to speed, and a Repair Party that has a longer action time, but replenishes less HP per second.
Spanish Tier VI Cruiser Canarias
Designed in the U.K., this heavy cruiser was based on the British County-class ships. She is armed with eight 203 mm guns placed in four turrets that fire only AP Shells with improved ricochet angles, but without high armor-penetrating capabilities. The main feature of the ship is the availability of an Alternative Firing Mode, similar to superships Condé, Annapolis, and Zorky. Activating the Alternative Firing Mode improves the accuracy of her main battery guns, along with their shells’ damage and armor-penetrating capabilities for a limited number of salvoes before entering a cooldown period. The ship is also equipped with the Hydroacoustic Search consumable.
Alongside Canarias, there will be a new in-game nation added — Spain.
British Tier VI Cruiser Dido
A comparatively small cruiser, designated to contribute to a fleet’s AA defenses and interact with destroyers. It was one of the first ships armed with dual-purpose guns as their main battery.
The main armament of the ship is comprised of ten fast-firing 133 mm guns placed in five turrets and powerful torpedoes with decent reload time and the ability to fire off individual torpedoes. Dido is equipped with the Defensive AA Fire and Short-Burst Smoke Generator consumables with a large number of charges and fast reload, but short action time and smoke screen dispersion time. The ship also has good concealment, improved engine characteristics that allow her to both accelerate and decelerate quickly. However, it is impossible to mount the Propulsion Modification 1 upgrade in her fourth slot.
Soviet submarine tier VIII: S-189
Besides, Soviet Tier VIII Submarine S-189 was added to the game. Her concept and characteristics are under development now and will be announced later.
Il cacciatorpediniere di livello X Forrest Sherman per gli USA, l’incrociatore sovietico di livello X Sevastopol, l’incrociatore spagnolo di livello VI Canarias e l’incrociatore britannico di livello VI Dido sono stati aggiunti al gioco per i test, insieme al sottomarino sovietico di livello VIII C-189.
Tieni presente che tutte le informazioni nel blog di sviluppo sono preliminari. Le informazioni finali verranno pubblicate sul sito web del gioco.
Stati Uniti: Cacciatorpediniere di livello X Forrest Sherman
La nave guida della classe a cui dà il nome, questo cacciatorpediniere è stato costruito dopo la seconda guerra mondiale, tenendo conto delle lezioni apprese durante il conflitto. L’armamento della nave è stato progettato principalmente per contrastare aerei e sottomarini.
La nave è armata con tre cannoni da 127 mm a fuoco rapido con proiettili HE e SAP. Il suo armamento di siluri è costituito da quattro lanciasiluri a tubo singolo da 533 mm, posizionati a coppie su entrambi i lati di babordo e tribordo. I lanciasiluri hanno un settore di mira molto ristretto. I siluri stessi sono identici agli Mk17 usati su Gearing, ma hanno una ricarica più veloce. La nave ha accesso ai consumabili Generatore di fumo, Potenziamento motore e Fuoco contraereo difensivo in diversi slot.
Incrociatore sovietico di livello X Sebastopoli
Una grande nave d’artiglieria (Progetto 69-I), che assomiglia a una rapida “piccola corazzata”. L’armamento principale della nave è rappresentato da sei potenti cannoni da 380 mm disposti in tre torrette. I suoi proiettili AP hanno angoli di rimbalzo migliorati e un breve tempo di miccia. La nave gode anche di parametri di occultamento abbastanza buoni.
Sebastopoli è equipaggiata con il consumabile Squadra di controllo dei danni rapido, che differisce dalla Squadra di controllo dei danni standard per la sua ricarica più rapida pur avendo un numero limitato di cariche. Inoltre, quella nave ha i consumabili Fuoco contraereo difensivo e Ricerca idrofonica in uno slot, un Potenziamento motore con un breve tempo di azione, ma un bonus maggiore alla velocità e una Squadra di riparazione che ha un tempo di azione più lungo, ma reintegra meno HP per secondo.
Incrociatore spagnolo di livello VI Canarias
Progettato nel Regno Unito, questo incrociatore pesante era basato sulle navi di classe British County. È armata con otto cannoni da 203 mm posizionati in quattro torrette che sparano solo proiettili AP con angoli di rimbalzo migliorati, ma senza elevate capacità di penetrazione dell’armatura. La caratteristica principale della nave è la disponibilità di una modalità di fuoco alternativa, simile alle supernavi Condé, Annapolis e Zorky. L’attivazione della modalità di fuoco alternativo migliora la precisione dei suoi cannoni della batteria principale, insieme ai danni dei proiettili e alle capacità di penetrazione dell’armatura per un numero limitato di salve prima di entrare in un periodo di ricarica. La nave è inoltre dotata del consumabile Ricerca idroacustica.
Accanto al Canarias, verrà aggiunta una nuova nazione nel gioco: la Spagna.
Incrociatore britannico di livello VI Dido
Un incrociatore relativamente piccolo, designato per contribuire alle difese contraeree di una flotta e interagire con i cacciatorpediniere. È stata una delle prime navi armate con cannoni a doppio scopo come batteria principale.
L’armamento principale della nave è composto da dieci cannoni da 133 mm a fuoco rapido posizionati in cinque torrette e potenti siluri con un tempo di ricarica decente e la capacità di sparare singoli siluri. Dido è equipaggiato con i consumabili Fuoco difensivo AA e Generatore di fumo a raffica breve con un gran numero di cariche e ricarica rapida, ma breve tempo di azione e tempo di dispersione della cortina fumogena. La nave ha anche un buon occultamento, caratteristiche del motore migliorate che le consentono di accelerare e decelerare rapidamente. Tuttavia, è impossibile montare l’upgrade Modifica propulsione 1 nel suo quarto slot.
Ships’ characteristics
American destroyer Forrest Sherman, tier X
Hit points – 24,900. Plating – 19 mm.
Main battery – 3×1 127 mm. Firing range – 12.6 km.
Maximum HE shell damage – 1,800. HE shell armor penetration – 21 mm. Chance to cause fire – 9%. HE initial velocity – 808 m/s. Maximum SAP shell damage – 2,700. SAP shell armor penetration – 36 mm. SAP initial velocity – 808 m/s. Reload time – 2.5 s. 180 degree turn time – 4.5 s. Maximum dispersion – 110 m. Sigma – 2.00.
Torpedo tubes – 4×1 533 mm. Maximum damage – 17900. Range – 16.5 km. Speed – 66 kt. Reload time – 81 s. Torpedo detectability – 1.4 km.
AA defense: 2×2 76.2 mm., 3×1 127.0 mm.
AA defense mid-range: continuous damage per second – 81, hit probability – 100 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 98, hit probability – 100 %, action zone – 6.0 km;
Number of explosions in a salvo – 4, damage within an explosion – 1,750, action zone 3.5 – 6.0 km.
Maximum speed – 33.9 kt. Turning circle radius – 680 m. Rudder shift time – 5.3 s. Surface detectability – 8.3 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 3.1 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Smoke Generator (Duration time 30 s; Duration time 130 s; Radius 450.0 m; Reload time 160 s; Charges 3)
Slot 3 – Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)
Slot 4 – Defensive AA Fire (Duration time 40 s; Average AA damage +100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 4)
Soviet cruiser Sevastopol, tier X
Hit points – 62,600. Plating – 25 mm.Fires duration: 60 s.
Main battery – 3×2 380 mm. Firing range – 19.1 km.
Maximum HE shell damage – 5,350. HE shell armor penetration – 64 mm. Chance to cause fire – 34%. HE initial velocity – 820 m/s. Maximum AP shell damage – 11,300. AP initial velocity – 820 m/s. Reload time – 26.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 208 m. Sigma – 2.05.
Secondary Armament:
8×2 100.0 mm, range – 7.3 km.
Maximum HE shell damage – 1,400. Chance to cause fire – 6%. HE initial velocity – 1,000 m/s
AA defense: 8×2 100.0 mm., 6×2 57.0 mm.
AA defense mid-range: continuous damage per second – 385, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 130, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,470, action zone 3.5 – 5.8 km.
Maximum speed – 33.5 kt. Turning circle radius – 980 m. Rudder shift time – 15.1 s. Surface detectability – 14.0 km. Air detectability – 10.4 km. Detectability after firing main guns in smoke – 12.8 km.
Available consumables:
Slot 1 – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 3)
Slot 2 – Hydroacoustic Search/Defensive AA Fire
Slot 3 – Engine Boost (Duration time 45 s; Maximum speed +20%; Reload time 60 s; Charges 6)
Slot 4 – Repair Party (Duration time 60 s; HP per second 187.8; Reload time 80 s; Charges 6)
Spanish cruiser Canarias, tier VI
Hit points – 35,100. Plating – 16 mm.Fires duration: 30 s.
Main battery – 4×2 203 mm. Firing range – 14.6 km. Maximum AP shell damage – 3,800. AP initial velocity – 814 m/s. Reload time – 15.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 133 m. Sigma – 2.00.
Secondary Armament:
8×1 120.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 808 m/s
AA defense: 2×1 20.0 mm., 6×2 37.0 mm., 8×1 120.0 mm.
AA defense short-range: continuous damage per second – 18, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 28, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 84, hit probability – 90 %, action zone – 5.2 km;
Number of explosions in a salvo – 3, damage within an explosion – 1,190, action zone 3.5 – 5.2 km.
Maximum speed – 33.0 kt. Turning circle radius – 740 m. Rudder shift time – 9.6 s. Surface detectability – 10.8 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke – 6.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)
Alternate Firing mode settings:
- Maximum main battery shell dispersion: -25%
- Main battery AP shells armor penetrarion: +100%
- Maximum AP shell damage: +15%
- Reload time: 40 s.
- Number of salvos in a firing sequence: 2
British cruiser Dido, tier VI
Hit points – 23,600. Plating – 13 mm.Fires duration: 30 s.
Main battery – 5×2 133 mm. Firing range – 14.1 km. Maximum HE shell damage – 1,900. HE shell armor penetration – 22 mm. Chance to cause fire – 8%. HE initial velocity – 792 m/s. Maximum AP shell damage – 2550. AP initial velocity – 792 m/s.
Reload time – 6.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 130 m. Sigma – 2.00.
Torpedo tubes – 2×3 533 mm. Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
AA defense: 2×4 40.0 mm., 1×1 20.0 mm., 4×2 20.0 mm., 2×1 20.0 mm., 5×2 133.0 mm.
AA defense short-range: continuous damage per second – 95, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 63, hit probability – 90 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 63, hit probability – 90 %, action zone – 5.2 km;
Number of explosions in a salvo – 2, damage within an explosion – 1,260, action zone 3.5 – 5.2 km.
Maximum speed – 32.3 kt. Turning circle radius – 580 m. Rudder shift time – 6.5 s. Surface detectability – 9.5 km. Air detectability – 5.8 km. Detectability after firing main guns in smoke – 3.9 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Defensive AA Fire
Slot 3 – Short-Burst Smoke Generator (Duration time 15 s; Smoke screen Dispersion time 40 s; Action Radius 600.0 m; Reload time 70 s; Charges 5)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. The final information will be published on game’s website.
source – wows devs blog