British Tier IX battleship Marlborough and Italian Tier IX battleship Giuseppe Verdi have been added to the game for testing.
British battleship Marlborough, Tier IX:
A battleship project from the year 1947, borrowing design principles from Vanguard and King George V.
The main feature of the new battleship is her ample main battery, consisting of sixteen 356-mm guns in 4 four-gun turrets. The ship’s less-than-ideal armor is compensated by the good concealment and the sheer power of her main battery guns — they have a fast reload time and decent range.
Italian battleship Giuseppe Verdi, Tier IX:
This battleship project was developed in Italy by the Ansaldo firm in the year 1936. Giuseppe Verdi was developed using the Vittorio Venetto class as a starting point.
Aboard Giuseppe Verdi’s deck are installed nine 406-mm guns in 3 three-gun turrets. Distinctively from most other Italian ships, Giuseppe Verdi has HE shells instead of SAP. She also has access to AP shells.
Giuseppe Verdi has an improved “Exhaust smoke generator” consumable, which provides this ship with the opportunity to disengage from heavy enemy fire or reach a favorable position on the battlefield without being detected.
Corazzata britannica Marlborough, livello IX:
Un progetto di corazzata dell’anno 1947, che prende in prestito i principi di progettazione di Vanguard e King George V.
La caratteristica principale della nuova corazzata è la sua ampia batteria principale, composta da sedici cannoni da 356 mm in 4 torrette da quattro cannoni. L’armatura tutt’altro che ideale della nave è compensata dal buon occultamento e dalla pura potenza dei suoi cannoni della batteria principale: hanno un tempo di ricarica rapido e una portata decente.
Corazzata italiana Giuseppe Verdi, livello IX:
Questo progetto di corazzata è stato sviluppato in Italia dalla ditta Ansaldo nell’anno 1936. Giuseppe Verdi è stato sviluppato utilizzando la classe Vittorio Venetto come punto di partenza.
A bordo del ponte di Giuseppe Verdi sono installati nove cannoni da 406 mm in 3 torrette da tre cannoni. Distintamente dalla maggior parte delle altre navi italiane, Giuseppe Verdi ha proiettili HE invece di SAP. Ha anche accesso ai proiettili AP.
Giuseppe Verdi ha un consumabile “Generatore di fumo di scarico” migliorato, che fornisce a questa nave l’opportunità di disimpegnarsi dal fuoco nemico pesante o raggiungere una posizione favorevole sul campo di battaglia senza essere rilevata.
Ships’ characteristics
British battleship Marlborough, Tier IX
Hit points – 76,800. Plating – 32 mm.
Main battery – 4×4 356 mm. Firing range – 20.9 km.
Maximum HE shell damage – 5,500. HE shell armor penetration – 89 mm. Chance to cause fire – 24%. HE initial velocity – 757 m/s.
Maximum AP shell damage – 10,500. AP initial velocity – 757 m/s.
Reload time – 25.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 269 м. Sigma – 1.40.
Secondary Armament:
8×2 133.0 mm, range – 7.0 km.
Maximum HE shell damage – 1,900. Chance to cause fire – 8%. HE initial velocity – 792 m/s
AA defense: 9×6 40.0 mm., 10×2 40.0 mm., 8×2 133.0 mm.
AA defense mid-range: continuous damage per second – 529, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 81, hit probability – 75 %, action zone – 6.0 km;
Number of explosions in a salvo – 4, damage within an explosion – 1540, action zone 3.5 – 6.0 km.
Maximum speed – 31.5 kt. Turning circle radius – 860 m. Rudder shift time – 16.8 s. Surface detectability – 15.4 km. Air detectability – 11.9 km. Detectability after firing main guns in smoke – 13.3 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
Italian battleship Giuseppe Verdi, Tier IX
Hit points – 69,100. Plating – 32 mm.
Main battery – 3×3 406 mm. Firing range – 19.1 km.
Maximum HE shell damage – 5,700. HE shell armor penetration – 68 mm. Chance to cause fire – 36%. HE initial velocity – 836 m/s.
Maximum AP shell damage – 13,050. AP initial velocity – 836 m/s.
Reload time – 30.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 253 м. Sigma – 1.80.
Secondary Armament:
12×2 90.0 mm, range – 7.0 km.
4×3 152.0 mm, range – 7.0 km.
AA defense: 10×2 37.0 mm., 16×6 20.0 mm., 12×2 90.0 mm.
AA defense short-range: continuous damage per second – 207, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 200, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 196, hit probability – 75 %, action zone – 4.6 km;
Number of explosions in a salvo – 8, damage within an explosion – 1330, action zone 3.5 – 4.6 km.
Maximum speed – 32.0 kt. Turning circle radius – 860 m. Rudder shift time – 16.0 s. Surface detectability – 16.8 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 16.3 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Exhaust Smoke Generator (Duration time 80 s; Duration time 15 s; Radius 1050.0 m; Reload time 180 s; Charges 3)
4 slot – Fighter / Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. The final information will be published on our game’s website.
source – wows devs blog