With the 0.10.4 there is a branch of Dutch cruisers, Dutch Tier VIII cruiser De Zeven Provinciёn, and American Tier VIII cruiser Congress to the test. New playable nation and tech tree – the Netherlands.
The following researchable Dutch cruisers will be added to the game in the upcoming closed testing session:
- Tier I Van Kinsbergen
- Tier II Gelderland
- Tier III Java
- Tier IV De Ruyter
- Tier V Celebes
- Tier VI Kijkduin
- Tier VII Eendracht
- Tier VIII Haarlem
- Tier IX Johan de Witt
- Tier X Gouden Leeuw
Ships will be tested in the nation of Europe until update 0.10.5, after update 0.10.5 they will be moved to a separate nation – the Netherlands.
These cruisers were developed for the Netherlands East Indies Fleet, though work on most was interrupted by the German invasion in 1940. The ships were designed to counter Japanese heavy cruisers.
Dutch cruisers perform best at close and medium range, supporting allies in the fight for key areas. They have good survivability for a cruiser due to strong armor, especially at high levels, and also have good concealment and maneuverability. The cruisers are equipped with a new type of armament “Air Strike”. At high tiers, ships have a big caliber, and their characteristics such as fire duration, hit points and armor are similar to those of large cruisers.
Since the Dutch cruisers are equipped with a new type of armament, the concept of ships can change significantly during testing.
Key Features of the Dutch cruisers:
- Good maneuverability and concealment, but low firing range and rate of fire;
- “Hydroacoustic Search” consumable, as well as a choice between “Fighter” or “Spotting Aircraft” ” available from Tier IV;
- New “Airstrike” armament available from Tier IV;
- “Repair party” Consumable with increased reload speed and “Defensive AA Fire” available from Tier VIII;
- Strong armor on high tiers;
- Tier VIII-X ships are armed with the following caliber:
- Haarlem, Tier VIII – 203mm;
- Johan de Witt, Tier IX – 240mm;
- Gouden Leeuw, Tier X – 283mm.
Please note that with Update 0.10.6, Tier IX destroyer Friesland will be moved from the “Europe” nation to the “Netherlands” nation.
Airstrike
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing.
At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-10 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it’s best to use them against large and low-mobility targets.
At the same time, the aircraft don’t detect opponents and —unlike aircraft carrier squadrons— they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.
The bombing is carried out in two stages:
- The bomb descends a certain distance on a parachute, which detaches after a while;
- The bombs fall the rest of the way without a parachute.
American cruiser Congress, Tier VIII:
Congress – American cruiser dated 1940. This project is the predecessor of an Alaska-class cruisers. Ship is named after one of six US Navy three-masted heavy frigates built in 1797-1800s.
Due to the high weight of the salvo, good accuracy and good firing range, she’s able to effectively inflict damage to enemy ships from a long distance. The ship is equipped with the following consumables: “Repair party”, “Hydroacoustic search” or “Defensive AA Fire” in the second slot, and “Surveillance radar”, “Fighter” or “Spotting Aircraft” in the third slot. Therefore, due to her good air defense, high survivability and a wide selection of equipment, is able to effectively support allies in the fight for key areas.
Dutch cruiser De Zeven Provinciën, Tier VIII:
A light cruiser laid down before the outbreak of World War II and completed in the 1950s according to a modified project. In the second half of the XX century she was purchased by Peru. Decommissioned only in September 2017, she was the last artillery cruiser in the world to remain in service.
De Zeven Provinciën is equipped with eight universal 152 mm guns in four turrets, “Specialized Repair Teams”, “Engine Boost” consumables, and the “Air Strike” armament. The ship’s guns have a medium firing range and high fire rate. The cruiser is able to quickly change flank or take an advantageous position due to “Engine Boost” consumable.
source – wows devs blog
Nella 0.10.4, gli sviluppatori introdurranno alla prova un ramo di incrociatori olandesi, l’incrociatore olandese di livello VIII De Zeven Provinciёn e l’incrociatore americano di livello VIII Congress.
Siamo lieti di presentare una nuova nazione giocabile e un nuovo albero tecnologico: i Paesi Bassi.
I seguenti incrociatori olandesi ricercabili verranno aggiunti al gioco nella prossima sessione di test chiusi:
Livello I Van Kinsbergen
Livello II Gelderland
Livello III Java
Livello IV De Ruyter
Celebes di livello V.
Kijkduin di livello VI
Livello VII Eendracht
Livello VIII Haarlem
Livello IX Johan de Witt
Livello X Gouden Leeuw
Le navi saranno testate nella nazione europea fino all’aggiornamento 0.10.5, dopo l’aggiornamento 0.10.5 verranno spostate in una nazione separata: i Paesi Bassi.
Questi incrociatori furono sviluppati per la flotta delle Indie orientali olandesi, anche se il lavoro sulla maggior parte fu interrotto dall’invasione tedesca nel 1940. Le navi furono progettate per contrastare gli incrociatori pesanti giapponesi.
Gli incrociatori olandesi si comportano meglio a breve e medio raggio, supportando gli alleati nella lotta per le aree chiave. Hanno una buona capacità di sopravvivenza per un incrociatore grazie alla forte armatura, specialmente ad alti livelli, e hanno anche un buon occultamento e manovrabilità. Gli incrociatori sono dotati di un nuovo tipo di armamento “Air Strike”. Ai livelli alti, le navi hanno un grosso calibro e le loro caratteristiche come la durata del fuoco, i punti ferita e l’armatura sono simili a quelle dei grandi incrociatori.
Poiché gli incrociatori olandesi sono dotati di un nuovo tipo di armamento, il concetto di nave può cambiare in modo significativo durante i test.
Caratteristiche principali degli incrociatori olandesi:
- Buona manovrabilità e occultamento, ma portata e velocità di fuoco basse;
- Consumabile “Ricerca idroacustica”, nonché una scelta tra “Caccia” o “Aereo da ricognizione” “disponibile dal livello IV;
- Nuovo armamento “Airstrike” disponibile dal livello IV;
- Consumabile “Squadra di riparazione” con velocità di ricarica aumentata e “Fuoco contraereo difensivo” disponibile dal livello VIII;
Forte armatura su livelli alti. Le navi di livello VIII-X sono armate con il seguente calibro:
- Haarlem, livello VIII – 203 mm;
- Johan de Witt, livello IX – 240 mm;
- Gouden Leeuw, livello X – 283 mm.
Nota che con l’aggiornamento 0.10.6, il cacciatorpediniere di livello IX Friesland verrà spostato dalla nazione “Europa” alla nazione “Paesi Bassi”.
Attacco aereo
Airstrike è un nuovo tipo di armamento che appare per la prima volta sugli incrociatori olandesi. A causa del fatto che si tratta di una nuova meccanica, sia il concetto di nave che il concetto di armamento possono cambiare in modo significativo durante i test.
Al momento, gli aerei, chiamati dall’armamento Air Strike, sono dotati di bombe HE, opereranno a una distanza di 8-10 km e sganciano bombe su un’area paragonabile alle dimensioni di due corazzate. Le bombe impiegheranno molto tempo a raggiungere il loro obiettivo, quindi è meglio usarle contro bersagli grandi e a bassa mobilità.
Allo stesso tempo, l’aereo non rileva gli avversari e, a differenza degli squadroni di portaerei, non sono controllati direttamente dal giocatore.
Questo tipo di armamento si basa sul metodo effettivamente utilizzato di bombardamento a bassa quota con bombe dotate di paracadute.
Il bombardamento si svolge in due fasi:
- La bomba scende ad una certa distanza su un paracadute, che dopo poco si stacca;
- Le bombe cadono per il resto del percorso senza paracadute.
Incrociatore americano Congress, livello VIII:
Congress – Incrociatore americano del 1940. Questo progetto è il predecessore di un incrociatore di classe Alaska. La nave prende il nome da una delle sei fregate pesanti a tre alberi della Marina degli Stati Uniti costruite negli anni 1797-1800.
A causa dell’elevato peso della salva, della buona precisione e del buon raggio di tiro, è in grado di infliggere efficacemente danni alle navi nemiche da una lunga distanza. La nave è equipaggiata con i seguenti materiali di consumo: “Squadra di riparazione”, “Ricerca idroacustica” o “Fuoco contraereo difensivo” nel secondo slot e “Radar di sorveglianza”, “Caccia” o “Aereo da ricognizione” nel terzo slot. Pertanto, grazie alla sua buona difesa aerea, all’elevata capacità di sopravvivenza e all’ampia selezione di attrezzature, è in grado di supportare efficacemente gli alleati nella lotta per le aree chiave.
Incrociatore olandese De Zeven Provinciën, livello VIII:
Un incrociatore leggero stabilito prima dello scoppio della seconda guerra mondiale e completato negli anni ’50 secondo un progetto modificato. Nella seconda metà del XX secolo è stata acquistata dal Perù. Disattivato solo nel settembre 2017, è stato l’ultimo incrociatore di artiglieria al mondo a rimanere in servizio.
De Zeven Provinciën è equipaggiato con otto cannoni universali da 152 mm in quattro torrette, “Squadre di riparazione specializzate”, consumabili “Engine Boost” e l’armamento “Air Strike”. I cannoni della nave hanno un raggio di tiro medio e una velocità di fuoco elevata. L’incrociatore può cambiare rapidamente fianco o assumere una posizione vantaggiosa grazie al consumabile “Engine Boost”.
Ship’s characteristics
Dutch Cruiser Van Kinsbergen, Tier I
Hit points – 7100. Plating – 6 mm.
Main battery – 4×1 120 mm. Firing range – 11.4 km.
Maximum HE shell damage – 875. Chance to cause fire – 8%. HE initial velocity – 900 m/s.
Reload time – 6.8 s. 180 degree turn time – 18.0 s. Maximum dispersion – 100 м. Sigma – 2.00.
Maximum speed – 25.5 kt. Fire duration – 30 s. Turning circle radius – 350 m. Rudder shift time – 3.5 s. Surface detectability – 8.8 km. Air detectability – 5.0 km. Detectability after firing main guns in smoke – 3.3 km.
Available consumables:
1 slot – Damage Control Party
Dutch Cruiser Gelderland, Tier II
Hit points – 16600. Plating – 6 mm.
Main battery – 8×1 120 mm. Firing range – 12.5 km.
Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity – 820 m/s.
Maximum AP shell damage – 2000. AP initial velocity – 820 m/s.
Reload time – 8.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 119 м. Sigma – 2.00.
AA defense: 8×1 12.7 mm. 3×1 7.9 mm.
AA defense short-range: continuous damage per second – 179, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 25, hit probability – 90 %;
Maximum speed – 20.0 kt. Fire duration – 30 s. Turning circle radius – 330 m. Rudder shift time – 4.8 s. Surface detectability – 8.3 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 3.0 km.
Available consumables:
1 slot – Damage Control Party
Dutch Cruiser Java, Tier III
Hit points – 24500. Plating – 6 mm.
Main battery – 10×1 150 mm. Firing range – 12.7 km.
Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.
Reload time – 10.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 121 м. Sigma – 2.00.
AA defense: 4×1 12.7 mm. 4×1 75.0 mm.
AA defense short-range: continuous damage per second – 70, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 112, hit probability – 90 %;
Maximum speed – 33.0 kt. Fire duration – 30 s. Turning circle radius – 570 m. Rudder shift time – 7.2 s. Surface detectability – 9.7 km. Air detectability – 4.9 km. Detectability after firing main guns in smoke – 4.3 km.
Available consumables:
1 slot – Damage Control Party
Dutch Cruiser De Ruyter, Tier IV
Hit points – 24000. Plating – 13 mm.
Main battery – 1×1, 3×2 150 mm. Firing range – 15.2 km.
Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.
Reload time – 8.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 138 м. Sigma – 2.00.
AA defense: 4×1 12.7 mm. 5×1 40.0 mm.
AA defense short-range: continuous damage per second – 67, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 112, hit probability – 90 %;
Maximum speed – 32.0 kt. Fire duration – 30 s. Turning circle radius – 660 m. Rudder shift time – 7.0 s. Surface detectability – 12.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke – 5.7 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Fighter / Spotting Aircraft
Dutch Cruiser Celebes, Tier V
Hit points – 26600. Plating – 13 mm.
Main battery – 4×2 150 mm. Firing range – 14.0 km.
Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.
Reload time – 8.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 130 м. Sigma – 2.00.
AA defense: 2×2 25.0 mm. 8×2 40.0 mm.
AA defense short-range: continuous damage per second – 21, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 186, hit probability – 90 %;
Maximum speed – 30.6 kt. Fire duration – 30 s. Turning circle radius – 580 m. Rudder shift time – 7.7 s. Surface detectability – 12.2 km. Air detectability – 5.2 km. Detectability after firing main guns in smoke – 5.9 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Fighter / Spotting Aircraft
Dutch Cruiser Kijkduin, Tier VI
Hit points – 32000. Plating – 16 mm.
Main battery – 4×2 152 mm. Firing range – 14.6 km.
Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.
Reload time – 7.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 133 м. Sigma – 2.00.
AA defense: 14×2 40.0 mm.
AA defense mid-range: continuous damage per second – 427, hit probability – 90 %;
Maximum speed – 33.0 kt. Fire duration – 30 s. Turning circle radius – 720 m. Rudder shift time – 9.0 s. Surface detectability – 11.9 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Fighter / Spotting Aircraft
Dutch Cruiser Eendracht, Tier VII
Hit points – 32600. Plating – 16 mm.
Main battery – 2×2, 2х3 152 mm. Firing range – 14.8 km.
Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.
Reload time – 7.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 135 м. Sigma – 2.00.
AA defense: 17×2 40.0 mm.
AA defense mid-range: continuous damage per second – 651, hit probability – 90 %;
Maximum speed – 33.0 kt. Fire duration – 30 s. Turning circle radius – 720 m. Rudder shift time – 9.0 s. Surface detectability – 11.9 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Fighter / Spotting Aircraft
Dutch Cruiser Haarlem, Tier VIII
Main battery – 3×3 203 mm. Firing range – 15.6 km.
Maximum HE shell damage – 2850. Chance to cause fire – 13%. HE initial velocity – 925 m/s.
Maximum AP shell damage – 4800. AP initial velocity – 925 m/s.
Reload time – 15.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 179 м. Sigma – 2.00.
AA defense: 10×2 40.0 mm. 14×2 20.0 mm. 4×2 120.0 mm.
AA defense short-range: continuous damage per second – 182, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 186, hit probability – 90 %;
AA defense long-range: continuous damage per second – 123, hit probability – 90 %;
Number of explosions in a salvo – 5, damage within an explosion – 1540, action zone 3.5 – 6.0 km;
Maximum speed – 32.5 kt. Fire duration – 60 s. Turning circle radius – 730 m. Rudder shift time – 11.1 s. Surface detectability – 12.5 km. Air detectability – 9.0 km. Detectability after firing main guns in smoke – 7.1 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Defensive AA fire
4 slot – Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3)
Dutch Cruiser Johan de Witt, Tier IX
Hit points – 45900. Plating – 25 mm.
Main battery – 3×3 240 mm. Firing range – 16.0 km.
Maximum HE shell damage – 3400. Chance to cause fire – 20%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 6100. AP initial velocity – 900 m/s.
Reload time – 17.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 183 м. Sigma – 2.05.
AA defense: 14×2 40.0 mm. 14×2 20.0 mm. 6×2 120.0 mm.
AA defense short-range: continuous damage per second – 165, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 515, hit probability – 90 %;
AA defense long-range: continuous damage per second – 165, hit probability – 90 %;
Number of explosions in a salvo – 7, damage within an explosion – 1610, action zone 3.5 – 6.0 km;
Maximum speed – 32.1 kt. Fire duration – 60 s. Turning circle radius – 740 m. Rudder shift time – 11.9 s. Surface detectability – 12.7 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 8.1 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Defensive AA fire
4 slot – Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3)
5 slot – Fighter / Spotting Aircraft
Dutch Cruiser Gouden Leeuw, Tier X
Hit points – 51900. Plating – 25 mm.
Main battery – 3×3 283 mm. Firing range – 16.5 km.
Maximum HE shell damage – 3900. Chance to cause fire – 20%. HE initial velocity – 890 m/s.
Maximum AP shell damage – 7600. AP initial velocity – 890 m/s.
Reload time – 17.0 s. 180 degree turn time – 25.0 s. Maximum dispersion – 187 м. Sigma – 2.05.
AA defense: 12×1 40.0 mm. 6×2 120.0 mm.
AA defense mid-range: continuous damage per second – 536, hit probability – 90 %;
AA defense long-range: continuous damage per second – 168, hit probability – 90 %;
Number of explosions in a salvo – 7, damage within an explosion – 1680, action zone 3.5 – 6.0 km;
Maximum speed – 33.5 kt. Fire duration – 60 s. Turning circle radius – 790 m. Rudder shift time – 12.7 s. Surface detectability – 13.1 km. Air detectability – 9.3 km. Detectability after firing main guns in smoke – 9.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search
3 slot – Defensive AA fire
4 slot – Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3)
American cruiser Congress, Tier VIII
Hit points – 60450. Plating – 27 mm.
Main battery – 1×3, 2×3 305 mm. Firing range – 19.0 km.
Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 8900. AP initial velocity – 762 m/s.
Reload time – 20.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 207 м. Sigma – 2.05.
AA defense: 14×2 40.0 mm. 20×1 20.0 mm. 6×2 127.0 mm.
AA defense short-range: continuous damage per second – 151, hit probability – 85 %;
AA defense mid-range: continuous damage per second – 273, hit probability – 90 %;
AA defense long-range: continuous damage per second – 109, hit probability – 90 %;
Number of explosions in a salvo – 5, damage within an explosion – 1540, action zone 3.5 – 5.8 km;
Maximum speed – 33.0 kt. Fire duration – 60 s. Turning circle radius – 850 m. Rudder shift time – 13.0 s. Surface detectability – 15.5 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 12.1 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search / Defensive AA fire II
3 slot – Fighter / Spotting Aircraft / Surveillance Radar
4 slot – Repair Party
Dutch Cruiser De Zeven Provinciën, Tier VIII
Hit points – 33800. Plating – 25 mm.
Main battery – 4×2 152 mm. Firing range – 16.1 km.
Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.
Reload time – 6.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 144 м. Sigma – 2.00.
AA defense: 8×1 40.0 mm. 4×2 57.0 mm. 4×2 152.0 mm.
AA defense mid-range: continuous damage per second – 672, hit probability – 90 %;
AA defense long-range: continuous damage per second – 74, hit probability – 90 %;
Number of explosions in a salvo – 4, damage within an explosion – 1680, action zone 3.5 – 6.9 km;
Maximum speed – 32.0 kt. Fire duration – 60 s. Turning circle radius – 730 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.6 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Engine Boost
3 slot – Repair Party (Duration time 28 s; HP per second 169.0; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Soviet Tier VIII cruiser Bagration
Also added to the game the Soviet Tier VIII cruiser Bagration built on the basis of the Tier VIII cruiser P. Bagration. The new ship will be used in partnership promotions.