Japanese destroyer Hayate, tier X
This destroyer is an unusual representative of her nation: the initial concept involves a universal ship with a good main battery and nice torpedoes.
Due to the HE shells increased damage and a high turn time of the main battery, even within the range of Japanese torpedo destroyers, the ship has now all it takes to fight classmates with intensified strength.
Traditionally strong torpedo weapons can be strengthened by consumable “Torpedo Reload Booster”. But in this case, it will require to sacrifice Smoke Generator.
Hit points — 20800. Plating — 19 mm.
Main battery — 3×2 127 mm. Firing range — 11.6 km. Maximum HE shell damage — 2150. Chance to cause fire — 9%. Maximum AP shell damage — 2200. Reload time — 4.0 s. 180 degree turn time — 10.0 s. Maximum dispersion — 102 м. HE initial velocity — 915 m/s. AP initial velocity — 915 m/s. Sigma — 2.00.
Torpedo tubes — 2×5 610 mm. Maximum damage — 23767. Range — 12.0 km. Speed — 67 kt. Reload time — 153 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.7 km.
AA defense: 8×1 25 mm. 3×2 127 mm. 5×2 40 mm.
Maximum speed — 37 kt. Turning circle radius — 750 m. Rudder shift time — 4.6 s. Surface detectability — 7.7 km. Air detectability — 3.8 km. Detectability after firing main guns in smoke — 2.9 km.
Available consumables:
1 slot — Damage Control Party;
2 slot — Smoke Generator / Torpedo Reload Booster (torpedo tube reload time: 8 s);
3 slot — Engine Boost.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
British battleship Thunderer, tier X
Thunderer continues to develop the concept of the Vanguard battleship: a fragile ship with good maneuverability and fine accuracy of the main battery.
The battleship’s relatively weak armor is compensated by a short turn time of the main battery, unique Repair Party and Defensive AA fire, which also allows her to repel air attacks.
Hit points — 82900. Plating — 32 mm.
Main battery — 4×2 457 mm. Firing range — 24.2 km. Maximum HE shell damage — 8200. Chance to cause fire — 63%. Maximum AP shell damage — 14900. Reload time — 30.0 s. 180 degree turn time — 36.0 s. Maximum dispersion — 301 м. HE initial velocity — 757 m/s. AP initial velocity — 762 m/s. Sigma — 2.00.
Secondary Armament: 8×2 133.0 mm, range — 6.0 km. Maximum HE shell damage — 1900. Chance to cause fire — 8%. HE initial velocity — 792 m/s.
AA defense: 7×6 40.0 mm. 8×1 40.0 mm. 4×2 20.0 mm. 8×2 133.0 mm. 12×2 40.0 mm.
AA defense short-range: continuous damage per second — 138, hit probability — 70 %, action zone 0.1–1.5 km;
AA defense mid-range: number of explosions in a salvo — 14, damage within an explosion — 980, continuous damage per second — 815, hit probability — 75 %, action zone 1.5–3.5 km;
AA defense long-range: number of explosions in a salvo — 4, damage within an explosion — 1610, continuous damage per second — 121, hit probability — 75 %, action zone 3.5–6.0 km;
AA sector reinforcement — 25 %, sector reinforcement time — 12 s, sector reinforcement shift time — 12 s.
Maximum speed — 29.5 kt. Turning circle radius — 820 m. Rudder shift time — 10.4 s. Surface detectability — 15.7 km. Air detectability — 12.5 km. Detectability after firing main guns in smoke — 16.7 km.
Available consumables:
1 slot — Damage Control Party;
2 slot — Repair Party (Healing: 0.6% of maximum hit points per second, citadel repair: 33%, reload time: 90 (60) s);
3 slot — Defensive AA fire.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
P.S. We thank NA CC AprilWhiteMouse for envisioning the future
Please note that the information in the Development Blog is preliminary.
source – medium wows blog developers
Cacciatorpediniere giapponese Hayate, livello X
Questo cacciatorpediniere è un rappresentante insolito della sua nazione: il concetto iniziale riguarda una nave universale con una buona batteria principale e bellissimi siluri.
A causa del maggior danno e dell’elevato tempo di rotazione della batteria principale, anche all’interno della gamma di cacciatorpediniere giapponesi, la nave ha ora tutto il necessario per combattere i compagni con forza intensa.
Le armi per siluri tradizionali possono essere potenziate con il consumabile “Torpedo Reload Booster”. Ma in questo caso, sarà necessario sacrificare Smoke Generator.
Punti ferita – 20800. Placcatura – 19 mm.
Batteria principale – 3×2 127 mm. Raggio di tiro – 11,6 km. Massimo danno HE – 2150. Probabilità di provocare un incendio – 9%. Danno AP massimo – 2200. Tempo di ricarica – 4,0 s. Tempo di rotazione di 180 gradi – 10,0 s. Dispersione massima – 102 м. HE velocità iniziale – 915 m / s. Velocità iniziale AP – 915 m / s. Sigma -. 2.00
Tubi al siluro – 2×5 610 mm. Danno massimo – 23767. Distanza – 12,0 km. Velocità – 67 kt. Tempo di ricarica – 153 s. Tubi lanciasiluri 180 gradi tempo di rotazione – 7,2 s. Rilevabilità siluro – 1,7 km.
Difesa AA: 8×1 25 mm. 3×2 127 mm. 5×2 40 mm.
Velocità massima – 37 kt. Raggio di sterzata – 750 m. Tempo di spostamento del timone – 4.6 s. Rilevabilità della superficie – 7,7 km. Rilevazione dell’aria – 3,8 km. Rilevabilità dopo aver sparato con cannoni dentro cortina fumogena – 2,9 km.
Materiali di consumo disponibili:
1 slot – Damage Control Party;
2 slot – Smoke Generator / Torpedo Reload Booster (tempo di ricarica torpedo: 8 s);
3 slot – Engine Boost.
Tutte le statistiche sono elencate senza equipaggio e modificatori di aggiornamento. Le statistiche sono soggette a modifiche durante il test.